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Standalone Cyber ​​Streets Tech Demo - PC performance graphics benchmarks of Graphics Cards and Processors

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We have conducted Standalone testing Cyber ​​Streets Tech Demo on maximum graphics settings with GeForce RTX and Radeon RX series video cards. We also evaluated the performance and quality of the game's graphics during our tests.

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THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

DEVELOPMENT HISTORY

Cyber ​​Streets Tech Demo — is an independent technology demo created by environment and lighting artist Pasquale Scionti (Sciontidesign). The project was conceived as a visual experiment inspired by the Blade Runner atmosphere and cyberpunk aesthetics. The demo was initially built on Unreal Engine 5.3 without using Lumen, Nanite or ray tracing. The author's main goal was to demonstrate what can be achieved using only dynamic lighting and standard engine features.

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The project is not commercial and was presented as a freely available scene, focused on demonstrating work with lighting, compositions and color. Cyber ​​Streets quickly attracted the attention of the Unreal Engine community due to its style, dense level architecture, neon and wet asphalt. The scene was regularly used to test new video cards and rendering architectures.

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In April 2025, the demo was completely updated to version Unreal Engine 5.5.4, with the integration of Lumen, Nanite and full ray tracing. The new version also introduced elements Path Tracing, which allowed to achieve even greater photorealism when demonstrating the urban environment. The author adapted the scene to modern APIs, including DirectX 12 and VulkanHowever, the demo does not support any upscaling technologies - neither DLSS, nor FSR, nor XeSS.

GRAPHICS

The graphics in Cyber ​​Streets showcase one of the most intense implementations of cyberpunk scenes in the series. Unreal Engine 5.5.4. In the new version, the scene actively uses ray tracing to calculate reflections, shadows and global illumination. Lumen technology is used for dynamic global illumination and realistic interactions between light sources and objects. Water, puddles, neon and glass reflect the surrounding space with high accuracy.

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Nanite provides streaming loading of high-poly models without performance degradation, which allowed the author to use photorealistic geometry of streets, signs, details and interiors. Visually, the scene resembles CG videos: smooth shadows, glowing signs, reflections in raindrops and dense smog create the feeling of a “living” world. The artistic production is built on the contrast between cold neon and warm light of the interiors.

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Despite the visual density, performance in 4K mode with ray tracing enabled remains poor. Without upscaling, the scene produces around 35 FPS on a GeForce RTX 5090. By reducing the resolution to 1440p, a stable 60 FPS can be achieved. Users are limited to native rendering only, as neither DLSS, nor FSR, nor XeSS are implemented in the demo. This highlights that the scene is aimed at demonstrating the graphical capabilities without the intervention of scaling algorithms.

GAME ENGINE

Cyber ​​Streets is built on Unreal Engine 5.5.4 is one of the freshest and most functional versions of the engine from Epic Games. The main feature was the implementation of all the key technologies of the new generation: real-time ray tracing, Nanite and Lumen. These elements allow you to create complex scenes without the need for traditional lighting baking or manual geometry optimization. The engine version also supports Path Tracing, which makes it possible to create cinematic sequences.

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The project uses DirectX 12 and is compatible with Vulkan, which allows it to be run on various systems and platforms. However, the demo completely lacks support for scaling technologies such as DLSS, FSR or XeSS. The user can only count on native rendering without frame generation and upscaling, which makes the demo especially demanding on video cards.

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In terms of logic and gameplay, the engine is not used to its full capacity - Cyber ​​Streets remains a visual showcase. However, the demo includes basic camera movement, changing weather conditions, simulating atmospheric effects (rain, fog, steam) and a day cycle. All logic is built on visual blueprints, without the implementation of complex gameplay systems. Cyber ​​Streets Tech Demo - benchmark implementation of capabilities Unreal Engine 5.5.4 in lighting and visual storytelling. This is not a game, but a tool to demonstrate how far real-time rendering technologies have come - without the help of upscalers and frame generation.

QUALITY

No ray tracing Cyber ​​Streets Tech Demo relies on classic rendering methods, so reflections on glass and metal surfaces appear less accurate. Lighting is calculated using simplified algorithms, which can make objects in shadows appear less expressive, and dynamic light transitions appear slightly “flatter” at different viewing angles.

With Ray Tracing enabled, reflections correctly render the entire environment, even what's not in the camera's field of view, and shadow areas receive soft gradients and natural depth. Light sources look more realistic, and the overall impression of urban landscapes becomes more cinematic, although this requires more powerful hardware.

TEST PART

Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.

Test configuration
    GIGABYTE
    motherboards

 Z490 AORUS PROAX     

GIGABYTE Z590 VISION

Gigabyte X670E AORUS PRO X

GIGABYTE Z690 AERO G

   ASUS
    motherboards

ASUS ROG Strix B650-A Gaming Wi-Fi

ASUS Z790-A GAMING DDR4

    Video Cards

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS ROG Strix GeForce RTX 4070 Ti SUPER OC

ASUS TUF Gaming Radeon RX 7900 XT 20G 

 KINGSTON
    RAM

16 GB DDR4 4600 CL19 Kingston FURY Renegade

32 GB DDR4 3600 CL16 Kingston FURY Renegade

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000 CL30 Kingston FURY Renegade

32 GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 8000 CL36 Kingston FURY Renegade 

    Storage devices

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD

Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4

Kingston XS2000 4TB SSD

  Deep Cool 

Cases and cooling

Case DeepCool CH510 WH 

Case DeepCool CH780 WH

SVO DeepCool LS720 WH

Deepcool PX1200G 1200W Power Supply

Software configuration
 
   Operating system    Windows 11 24H2
   
   Graphics driver

Nvidia GeForce/ION Driver Release 572.83 WHQL

AMD Software: Adrenalin Edition 25.3.2

   Monitoring programs       MSI Afterburner 4.6.6 Beta 5 Build 16555
   

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:

Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings without upscaling. For the test with and without tracing, we used two different builds of the game, on Unreal Engine 5.5.3 и Unreal Engine 5.5.4 since it's in the latest build non-disconnectable.

TEST GPU

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Standalone Cyber ​​Streets Tech Demo test GPU
  • Epic
  • Epic Lumen
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
  • Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6700 XT or GeForce RTX 2080 Ti level.

When resolved 2560x1440:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
  • Comfortable average FPS (60 frames): Possible with video cards of the level of Radeon RX 7700 or GeForce GeForce RTX 4070.

When resolved 3840x2160:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6800 or GeForce RTX 4070.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6800 or GeForce RTX 4070 level.
  • Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090.

Lumen

When resolved 1920x1080:

  • Average FPS (25 frames): Achieved on Radeon RX 6800 or GeForce RTX 2080 Ti level graphics cards.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6800 or GeForce RTX 4060 Ti level.
  • Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 9070 XT or GeForce RTX 5080 level.

When resolved 2560x1440:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 7800 XT or GeForce RTX 4070.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 7900 XT or GeForce RTX 4070 S level.
  • Comfortable average FPS (60 frames): Possible with video cards of the GeForce GeForce RTX 5090 level.

When resolved 3840x2160:

  • Average FPS (25 frames): Reached GeForce RTX 5080 level on video cards.
  • Minimum FPS (25 frames): Provided by video cards of the GeForce RTX 5090 level.
VIDEO MEMORY CONSUMPTION

after

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

Standalone Cyber ​​Streets Tech Demo VRAM test
  • Epic
  • Epic Lumen
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 5090 32GB
9333
7647
7052
15991
13149
11867
9436
7681
7053
15744
12575
10945
9121
7243
6765
15160
12232
10651
8643
7035
6478
11821
11427
10531
9465
7291
7134
17103
13444
11743
Radeon RX 9070XT 16GB
9425
7701
7158
14595
13942
11852
8274
6799
6378
11807
11476
10810

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 6 GB
  • Video cards with 16 GB of video memory: consume 7 GB
  • Video cards with 24 GB of video memory: consume 7 GB
  • Video cards with 32 GB of video memory: consume 7 GB

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 7 GB
  • Video cards with 16 GB of video memory: consume 7 GB
  • Video cards with 24 GB of video memory: consume 8 GB
  • Video cards with 32 GB of video memory: consume 8 GB

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 9 GB
  • Video cards with 16 GB of video memory: consume 9 GB
  • Video cards with 24 GB of video memory: consume 9 GB
  • Video cards with 32 GB of video memory: consume 9 GB

Lumen

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 11 GB
  • Video cards with 16 GB of video memory: consume 11 GB
  • Video cards with 24 GB of video memory: consume 11 GB
  • Video cards with 32 GB of video memory: consume 12 GB

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 11 GB
  • Video cards with 16 GB of video memory: consume 12 GB
  • Video cards with 24 GB of video memory: consume 13 GB
  • Video cards with 32 GB of video memory: consume 13 GB

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 12 GB
  • Video cards with 16 GB of video memory: consume 15 GB
  • Video cards with 24 GB of video memory: consume 16 GB
  • Video cards with 32 GB of video memory: consume 16 GB
CPU TEST 

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Standalone Cyber ​​Streets Tech Demo CPU test
  • Epic
  • Epic Lumen
  • All screen resolutions

  • All processors

  • Loading ...

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3300
    • Intel Core i3-10100

When using AMD video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3300
    • Intel Core i3-10100

Lumen

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3300
    • Intel Core i3-10100

When using AMD video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3300
    • Intel Core i3-10100

Standalone Cyber ​​Streets Tech Demo Test Cores
  • Epic
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
30
36
41
30
29
29
41
47
65
31
50
31
46
36
62
50
54
49
26
40
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
47
51
41
39
40
47
38
66
39
44
53
39
38
37
81
82
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
58
55
59
44
43
47
72
46
64
46
47
48
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
74
67
64
69
67
68
64
67
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
31
28
22
23
25
41
38
30
14
16
14
26
56
22
17
19
61
46
45
36
27
16
22
28
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
44
57
42
36
33
37
29
32
62
51
45
47
40
42
31
35
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
52
54
58
52
54
47
65
53
60
51
47
49
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
60
69
77
61
75
74
73
53

GameGPU

 - 1920x1080,%

Loading and using streams:

  • Maximum load: The game can load up to 16 streams.
  • Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST

sys

The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Standalone Cyber ​​Streets Tech Demo RAM test
  • Epic
  • Epic Lumen
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 5090 32GB
7895
8056
8620
9297
9267
9069
8276
9096
8278
9463
9435
9442
8078
8064
8097
10830
9605
9720
8031
8081
7963
12247
9195
9360
7867
7247
7269
8552
8288
8306
Radeon RX 9070XT 16GB
9252
9314
9037
9910
9870
9673
9221
9009
9022
12444
9110
9264

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

 

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 8 GB of RAM
  • Video cards with 16 GB of video memory: consume 8 GB of RAM
  • Video cards with 24 GB of video memory: consume 8 GB of RAM
  • Video cards with 32 GB of video memory: consume 8 GB of RAM

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 8 GB of RAM
  • Video cards with 16 GB of video memory: consume 8 GB of RAM
  • Video cards with 24 GB of video memory: consume 8 GB of RAM
  • Video cards with 32 GB of video memory: consume 8 GB of RAM

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 8 GB of RAM
  • Video cards with 16 GB of video memory: consume 8 GB of RAM
  • Video cards with 24 GB of video memory: consume 8 GB of RAM
  • Video cards with 32 GB of video memory: consume 8 GB of RAM

Lumen

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 9 GB of RAM
  • Video cards with 16 GB of video memory: consume 10 GB of RAM
  • Video cards with 24 GB of video memory: consume 9 GB of RAM
  • Video cards with 32 GB of video memory: consume 9 GB of RAM

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 9 GB of RAM
  • Video cards with 16 GB of video memory: consume 10 GB of RAM
  • Video cards with 24 GB of video memory: consume 9 GB of RAM
  • Video cards with 32 GB of video memory: consume 9 GB of RAM

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 12 GB of RAM
  • Video cards with 16 GB of video memory: consume 11 GB of RAM
  • Video cards with 24 GB of video memory: consume 9 GB of RAM
  • Video cards with 32 GB of video memory: consume 9 GB of RAM
SPONSORS TESTS
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