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Konami Announces Remake of First Silent Hill — It's Being Developed by Bloober Team

During the presentation Press Start 2025 Japanese company Konami has officially confirmed the development of a remake of the first Silent Hill, which was released in 1999 on the original PlayStation. The project is in the hands of Bloober Team, the studio that previously released the remake of Silent Hill 2.

Original Silent Hill Remake

The announcement included a short trailer, in which the recognizable music immediately struck a chord with fans. A little later Silent Hill Official Japanese X Account Confirmed, that we are talking specifically about remake of the first part, and not about a spin-off or a new title in the universe.

Given Bloober Team's experience and highly acclaimed work on Silent Hill 2 Remake, fans hope that The new version of the original Silent Hill will retain the atmosphere, but will be rethought taking into account modern technologyThere are no details on gameplay features or a release date yet, but rumors are that the game may appear in 2026 on PC and modern consoles.

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Patch 1.1 for STALKER: Legends of the Zone Trilogy has been released — stability has been improved, crashes and errors have been fixed

The developers have released patch 1.1 for STALKER: Legends of the Zone Trilogy – Enhanced Edition, which was the first major update after a series of urgent hotfixes. Despite the version number, it is already third update, and it is aimed at eliminating crashes, improving stability and improving the quality of the game on all platforms.

The update covers all three games: Shadow of Chornobyl, Clear Sky and Call of Prypiat. The main focus is on fixing crashes when loading saves, errors when working with inventory, as well as problems with sound, interface and localizations. Bugs related to the display of the sky, shadows and graphics modes have also been fixed. The update is already available for download, however The developers recommend temporarily disabling modifications, as they may be incompatible with the new version.

Key fixes include: fixing crashes when interacting with objects, sound problems when changing locations, incorrect icons in dialogues, and conflicts between FSR and antialiasing. In addition, stability has been improved when using Asian localizations.

Five key changes:

  • Fixed crashes when loading saves and interacting with corpses.

  • Fixed graphic bugs: shadows, reflections, sky and sliders.

  • Updated hotkeys and localizations (including Ukrainian and Polish).

  • Improved sound compatibility and fixed crashes in certain locations.

  • Interface improvements have been introduced and crashes when selecting graphics settings have been fixed.

The developers promise to continue supporting the collection, listen to player feedback and release new patches as needed.

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Tencent in talks to buy Dungeon Fighter publisher NEXON

According to Bloomberg, the Chinese corporation Tencent is negotiating potential acquisition of NEXON — one of the largest players in online gaming, whose total franchise revenue Dungeon Fighter Online exceeded $ 22 billionTencent has already reached out to the family Kim Jeong Ju, the founder of NEXON, who died in 2022, to discuss the possibility of a deal.

Dungeon Fighter

Company NEXON was founded in South Korea in 1994 but moved its headquarters to Tokyo in 2005. Its key IPs are Maple Story, Mabinogi, Vindictus and of course, Dungeon Fighter Online. In addition to classic projects, the company has expanded its catalog in recent years: in 2023, KartRider: Drift, Dave the Diver и The Finals, in 2024 - The First Descendant, and in 2025 - The First Berserker: Khazan. Also in development are NAKWON: LAST PARADISE, Wakerunners, A.R.C. Raiders и Vindictus: Defying Fate.

The Kim family owns a controlling stake through investment fund NXC Corp., which as of June 2025 had 44,4% NEXON shares. The deceased's wife and daughters control 67,6% NXC. They are currently consulting with financial advisers. There is no certainty that the deal will take place yet – its structure has not even been approved.

Tencent previously acquired Riot Games, Funcom, Sumo Group, Sharkmob, Grinding Gear Games and recently bought 15,75% of Arrowhead Studios, developers helldivers 2. Considering that the cost of NEXON is about $ 15 billion, this will not be an obstacle for Tencent, whose capitalization exceeds $ 600 billion.

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New DLC for the game may be released in 2026 The Witcher 3 - it is being developed by Fool's Theory

A Polish podcast has once again become the source of a leak related to the Witcher universe. A well-known commentator on the Polish gaming industry, Borys Kulich, claimed in the latest episode of his show that CD Projekt RED is planning to release new DLC for The Witcher 3. According to him, The expansion could come out in 2026, before The Witcher 4 releases, and its development is being carried out by Fool's Theory, a team already collaborating with CDPR.

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The phrase sounded approximately 42 minutes into the episode in this videoKulich claims that he has had this information for a long time, but was only recently able to confirm it through several independent and reliable sources. In this regard, he refers to secret project, which was previously mentioned in one of CD Projekt's quarterly reports - precisely as a separate work from the remake of the first part of The Witcher.

What is especially interesting: Fool's Theory is made up of former developers The Witcher 3. They recently released the RPG The Thaumaturge, and are already collaborating with CDPR on a remake of the first part. So it makes sense that the same team could create DLC, plot connecting the third and fourth partsThis interpretation is supported by the fact that CDPR does not call this project a new game, but simply designates it as an additional initiative.

At the moment there is no official announcement from CD Projekt RED, but given the background, a return to The Witcher 3 in the form of extended content before the launch of a new numbered part looks like a strategic move. Especially if the DLC is prepared by the hands of veterans of the original trilogy.

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PlayStation has begun refunding money for MindsEye due to serious technical problems

Players have begun filing massive refunds for the action game MindsEye, the release of which was accompanied by a barrage of criticism due to numerous technical glitches and catastrophic optimization. As it became known, PlayStation officially acknowledged that there were problems with the game и returns funds to buyers free of charge, which happens extremely rarely.

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Screenshots of correspondence with Sony tech support show that the company "is aware of the problems with game optimization and is already investigating the situation"This statement is extremely important, since similar wording was previously used only in the case of Cyberpunk 2077, which was subsequently completely removed from sale for six months.

Build A Rocket Boy's MindsEye was intended to be an ambitious, story-driven project from former GTA producer Leslie Benzies. However, it ended up with terrible performance: drops to 30 frames even on RTX 5090, frequent crashes, bugs with controls and scene loading. The situation has reached the point that Reddit and X users report full refunds, and without any additional checks or refusals.

Amid backlash from players and Sony refunds the question arises about the future of the studio itself and the project, because such a move by a platform holder could have more serious consequences. It is not yet known whether this will be followed by a temporary removal of the game from digital stores, as was the case with Cyberpunk, but the situation is developing rapidly.

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Hogwarts Legacy received a patch with stability improvements and an expanded modding kit

Authors Hogwarts Legacy released a fresh patch for the PC version of the game, which focuses on improving performance and expanding the capabilities of the modding kit. The update is available to all Steam and Epic Games Store users and is recommended for installation, especially for those planning to work with user content.

Hogwarts Legacy cover

Among the changes in the game - adjustment of graphic settings Now Low Latency mode is no longer enabled by default on older graphics cards, which reduces the number of startup errors and improves stability on weak systems. This is an important fix, given the wide variety of configurations among players.

The improvements turned out to be much more extensive in the modding tool. The developers added support for a multilingual text editor, including automatic selection of the system language. The possibility has also been implemented create videos for spells, minigames and talents, which opens the way for more complex modifications. It is worth mentioning the function creating custom SQL tables, expanded broom and costume templates, as well as support for manual loot in chests.

The interface has also been updated: now available drop down menus and reset mod links button, and on the panel appeared new section with features unique to each modification project. Unused plugins have been removed, which has reduced the size of the modding package. In addition, the creation of mini-dumps during crashes has been disabled - previously this led to folders being overflowing with logs.

This update makes it much easier to develop custom mods., gives more flexibility to content authors and makes working with the editor more convenient and stable. The creators note that this is only the beginning of a long journey to support the modding community Hogwarts Legacy.

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SAG-AFTRA Ends Gaming Industry's Largest Strike

The SAG-AFTRA union has officially announced the end of the longest strike in video game voice acting history, which lasted more than 300 days. It was possible to reach a compromise thanks to preliminary agreement with major gaming companies under the new Interactive Media Agreement (IMA). The signing was made possible by the participation of National Executive Director Duncan Crabtree-Ireland and the IMA negotiating committee.

SAG AFTRA

The key points of the agreement were increase in wages и protection against unauthorized use of artificial intelligence. In particular, actors and motion capture specialists are guaranteed increase in salaries by 24% during the contract period, which was hailed as an “unprecedented” victory for the union. It also spells out specific notice and consent mechanisms when using AI technology to create votes or movements based on captured data.

SAG-AFTRA plans On June 12, hold a special meeting of the National Council, where the new agreement will be considered and likely approved. After that, the document will be sent to union members for ratification. Only after the members vote will the contract officially come into force, but it is already being called one of the most significant steps in the history of workers' rights in the gaming industry.

Previously, negotiations had stalled over disagreements over AI and pay levels, leading to many gaming projects, including voice acting and motion capture for major titles, being delayed or frozen. The new agreement should restore normalcy to the industry and set a precedent for future contracts.

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Satisfactory Gets Major 1.1 Update With Controller Support And New Content

A major update 1.1 has been released for the city-building simulator Satisfactory, which brings a host of new features and improvements. Patch v1.1.1.0 (Build 416835) is the result of more than a year of work by both the core team and partner Fishlabs, who have worked together to adapt the game for consoles and implement controller support on PC.

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Key innovations of update 1.1:

  • Controller support: Satisfactory now officially supports Xbox and DualSense controllers. For Steam Deck users, the game automatically enables gamepad controls.
  • Photo mode: The photo mode interface has been completely redesigned, with new filters, effects, poses, frames, lens settings and a dolly mode for creating smooth transitions.
  • Clearing debris from crash sites: Players can now remove debris from crash sites to receive additional resources, but only after removing the hard drive.
  • Personal elevator: Added a new element for moving around multi-level factories with the ability to customize stops and their names.
  • Advanced game settings: A "No Fuel" option has appeared for transport, as well as new rules for trains - they will derail without buffer stops.
  • Quality of life improvements: Added left-hand mode for rail signals, ability to hide HUD in vehicles, conveyor holes in walls and windows, splitter/merger support for conveyor lifts, and a new "Priority Merger" and "Conveyor Capacity Monitor".
  • Processing of pipelines and hyperpipes: Added straight and curved pipeline construction modes. Hyperpipes now have three-way Junctions and Branches.
  • New architectural elements: The Awesome Shop has new beams (H-Beam, Shelf Beam, Round Concrete Beam, Braided Cable) and decorative elements (Roll-Up Gate, Road Barrier Corner, Basic Shelf Unit, Large Vent, Large Fan).
  • Automatic connection of drawings: The new "Auto Connect" feature for drawings automatically connects conveyors, pipes and railways.
  • Visual and audio improvements: Added new tree fall effects, reworked VFX for spores, gas pillars, Rebar and Nobelisk explosives, and Power Slugs. Implemented a dynamic sound occlusion system depending on the environment (rooms, wall materials), improved voice chat.
  • Plot and localization: New ADA voice lines have been added. Ukrainian has been added to the list of officially supported languages.
  • Improvements for dedicated servers: Updated port allocation strategy, added explicit port configuration options and improved NAT performance.

The update also includes a number of bug fixes.

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Dragon Age: The Veilguard failed - BioWare was cut, Mass Effect was handed over to another team

Dragon Age: The Veilguard, released in October 2024, was officially declared a failure, with sales amounting to total 1,5 million copies, which was half of what EA had expected. That sent the publisher's shares down 18%, reducing BioWare's staff and transferring some of its employees to other studios. The Edmonton office itself is no longer considered a "BioWare studio" but has become a regular EA hub.

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As it turned out from the investigation, during 10 years of development the game has survived two reboots: initially it was a single-player RPG codenamed Joplin, then a multiplayer game called Morrison, and only then did it return to the single-player format. However, due to time constraints, the team was forced to rework the plot and mechanics on the fly, which resulted in weak choices and consequences that were uncharacteristic of the series.

The new version of the game was eventually released refined by the Mass Effect team, who stepped in late and rewrote the ending. This caused internal conflicts and further decline in morale. Despite praise for the combat system, players were disappointed: many found the game superficial and stylistically incoherent. BioWare's future is now uncertain - only a small group remains working on the next Mass Effect.

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Oblivion Remastered Gets Patch 1.1 — Quests, Crashes, Bugs, and Interface Improvements

The Elder Scrolls IV: Oblivion Remastered has received its first major update. Patch 1.1, which was released in Steam Beta on June 5 and became available to everyone on June 11, includes quest fixes, bug fixes, quality of life and stability improvements.

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The update fixes dozens of critical crashes - when teleporting, loading saves, interacting with NPCs and when changing graphics modes. Display issues have also been resolved local map, visual effects of charms, stuck animations, Chinese interface crash и autosave errors. Console commands added ToggleHudVisibility и ShowHud.

Important quest fixes affect "Battle for Kvatch", "Knife in the Dark", "Elven Maiden" and others. Fixed bugs with NPC spawns, broken triggers and missing items. Also fixed the issue with Vicente Valtieri losing hair and fixed Savlian's behavior when storming the castle. A second patch aimed at performance will be released later.

The patch is already available for all versions on PC and consoles.

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