S3 Savage 2000

Characteristics of S3 Savage 2000
Type |
2D / 3D |
Technology | 0.18 Micron |
Core frequency | 125 - 150 MHz |
Memory frequency | 125 - 166 MHz |
Memory bus | 128 bit |
Throughput |
12 mPolys/sec |
Fill rate | 300 Mpixels/sec 600 Mtexels/sec |
API | DirectX 7.0/OpenGL |
OpenGL | ICD |
RAMDAC | 350 MHz |
Memory vol. | Up to 64 Mb |
Memory type | SDRAM/SGRAM |
Max 3D resolution | 2048 x 1536 |
Max. texture size | 2048x2048 |
Texture compression | S3TC |
32-bit rendering | Yes |
Z-Buffer | 16 / 24 / 32 bit |
Template support | Yes |
Template buffer | 8 bit |
And now for the worst part. First of all, quality. It's disgusting. Compared to previous versions of Savage 4 series chips, it has become much worse. Trilinear filtering and low-quality dithering were implemented poorly. Very low 3D speed compared to competitors. Low speed and poor OpenGL support.
The first video card released based on the Savage 2000 chip was the Dimond Viper II Z200 from Diamond Multimedia. It must be said that the Viper brand has always been used to designate cards based on nVidia chips. Viper330 - Riva128, Viper550 - RivaTNT, Viper 770 - RivaTNT2. But since Diamond Multimedia was completely purchased by S3, the logo of the fastest video cards is now used for S3 products. And I would call the new card something like Monster 2000, because this logo is even more famous and familiar to everyone.
As always, one of the shortcomings of the Savage 2000 was its unfinished drivers.