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Jurassic World Evolution 3 - PC performance graphics benchmarks of Graphics Cards and Processors

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We conducted a review and benchmarks Jurassic world evolution 3 on video cards of different generations, starting from RTX 3060 to RTX 5090 и RX 6700 to RX 9070 XT and various processors AMD и Intel. Revealed the real system requirements, real SPF, and also during the tests we conducted we assessed graphic display quality the game itself.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and Graphics API

Jurassic World Evolution 3 is based on Cobra Engine — Frontier Developments' proprietary engine, renowned for its ability to handle large open spaces and complex vegetation simulation. The game uses DirectX 12 and optimized for modern GPU, supporting realistic lighting, complex water effects and advanced dinosaur animation.

steam

System Requirements

Minimal:

  • OS: Windows 10 64-bit (version no lower than 22H2)

  • Processor: Intel Core i5-6600K / AMD Ryzen 5 2600

  • Memory: 16 GB

  • Video card: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 5600 XT (6 GB) / Intel Arc A750 (8 GB)

  • DirectX: 12

  • Storage: 25 GB (SSD recommended)

Recommended:

  • OS: Windows 10 or 11

  • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800

  • Memory: 16 GB

  • Video card: NVIDIA GeForce RTX 2070 Super (8 GB) / AMD Radeon RX 6700 XT (12 GB) / Intel Arc B580 (12 GB)

  • DirectX: 12

  • Storage: 25GB (SSD required)

DEVELOPMENT HISTORY

Jurassic World Evolution 3 was officially released on October 21, 2025 for PC (Windows), PlayStation 5, and Xbox Series X|S. Developed by Frontier Developments, the studio responsible for the previous installments in the series, the game's development reflects both the effort to expand the capabilities of the park simulator and the need for a number of compromises.

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The project began shortly after the release of the second game. The team set itself the goal of creating not just another dinosaur park simulator, but a deeper one, with "family" dinosaurs, a more extensive campaign, and improved park creation tools. This meant reworking most of the systems: from dinosaur behavior to terraforming and modular structure construction.

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However, despite the ambitions, development was plagued by typical challenges: integrating an established series with new players, ensuring stable performance on various PC configurations, and implementing a "universe" with dinosaurs that needed not only to be created but also nurtured through generations. There were occasional feature overloads, reworks, and refinements, leading to a shift in focus: focusing on controls, creative tools, and stability rather than "dinosaur chaos."

When the game launched, reviews noted that the scenes and modes were present and the tools were expanded, but some fan expectations weren't fully met: some mechanics were simplified or delayed. The developers explained that they had decided to focus on "quality, not quantity," and that the main goal was to give players a more creative and stable platform for building and managing dinosaur parks.

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Ultimately, this development story is a typical example of a project with high ambitions, forced to balance the breadth of its vision with practical constraints: time, resources, hardware, expectations. Jurassic World Evolution 3 was a step forward in functionality, but not a revolution without compromise.

GRAPHICS

Visually, Jurassic World Evolution 3 looks impressive: park areas with dinosaurs, new biomes, and expanded building tools. The detail of the dinosaur models, environmental textures, and environmental effects are all top-notch. Players will notice that juvenile and adult dinosaurs look different, and there are behavioral changes that visually emphasize the dinosaurs' "family" nature: mothers, fathers, and babies—this entire system is implemented and visible.

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Terraforming and modular construction tools allow for complex structures, incorporating terrain, underwater environments, and water features, visually expanding the game's scope. The environments are varied: from plains and jungles to coastlines and mountainous terrain, creating a sense of "a world around the park" and not just the enclosure walls.

However, despite all the positives, there are some notable caveats. The technical specifications and player discussions suggest that the game does not work at the most advanced level of graphics, as some might expect. For example, the reflection and shadow system doesn't emphasize hardware ray tracing (RT)—models that utilize RT as an integral element aren't declared as mandatory. This means that reflections, shadows, and lighting in many scenes use more traditional approaches. This decision, on the one hand, allows the game to be more widely available across various PC configurations, but on the other, it means that "top-of-the-line graphics" shouldn't be expected.

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Furthermore, at high settings, you can notice simplifications in the background: when the camera moves away or a large number of objects are in action, the detail of background objects decreases, the geometry becomes simpler, and textures become less clear. This doesn't make the game bad, but it does highlight that the visual priority wasn't "maximum features for the sake of spectacle," but "stable and beautiful visuals that work well."

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Jurassic World Evolution 3's graphics strike a fine balance: stylish, pleasing to the eye, with good detail in key elements, but with some obvious limitations. If you value creating and customizing your own dinosaur parks, the game will deliver visually; however, if you want "maximum graphics" without compromise, you'll have to accept that not everything is ultra-high-tech.

GAME ENGINE

For the PC version, it has been confirmed that the game is being developed using Frontier Developments' proprietary technology, the engine Cobra, which the studio also uses in other projects (for example, in previous installments of this series and some management simulators). This information allows us to conclude that Jurassic World Evolution 3 does not use a "revolutionary engine from scratch," but rather an evolution of an existing technological base.

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This solution imposes certain technical specifications and limitations. The Cobra engine is optimized for handling multiple objects, simulating dinosaur behavior, terraforming, modular construction, and a park with a large number of visitors. On the PC version, this translates into flexible settings: you can adjust the quality of textures, shadows, effects, draw distances, model detail, and controls. However, there are signs that the optimization isn't perfect: users report frame drops, texture loading, and a deterioration in the quality of distant environments when maxing out the settings and playing in a large park.

In particular, ray tracing (RT) support is either not fully implemented or is not required for the game to function. This means that users with high-end hardware may have access to some level of RT effects, but it is not the primary mode. This is precisely what the developers emphasize: the engine is developing modular construction and simulation functionality, rather than chasing the latest visual technologies.

It's also worth noting that the engine supports importing user creations (via the Frontier Workshop system), exporting, and cross-platform functionality, which technically imposes an additional load that the engine must compensate for. All this suggests that the engine is mature, adapted, and well-developed for the purpose of "creating a dinosaur park with controls," but it doesn't represent a technological breakthrough.

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In conclusion, the Jurassic World Evolution 3 engine provides a reliable platform for the PC version: it's intuitive, stable, and tailored to the needs of the simulator. However, it's not designed to wow with cutting-edge visuals. If you have a powerful PC and are willing to tweak the settings, you'll have a comfortable experience; if you want everything "on ultra," you'll need to be prepared for some manual optimization.

QUALITY

On the minimum settings Jurassic World Evolution 3 retains the core elements of the simulation, but its visual appearance is noticeably simpler. Textures for soil, vegetation, and buildings are low-resolution, lighting is static, and water is rendered without transparency or ripple effects. Dinosaur models are simplified, skin appears smoother, and scale detail is lost. Jagged contours appear in shadows, object draw distances are reduced, and weather effects are simplified to basic transitions between clear and cloudy skies.

On the maximum settings The game unlocks the full potential of the Cobra engine: high-resolution textures, soft dynamic shadows, realistic water reflections, and detailed dinosaur skin that reacts to light. Animal animations are smooth, their movements synchronized with the physics of the environment. The weather system becomes dynamic—rain, fog, and wind interact with vegetation and surfaces. Lighting in enclosures and buildings acquires natural transitions, enhancing the sense of immersion.

TEST PART

Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.

Test configuration
    GIGABYTE
    motherboards

 Z490 AORUS PROAX     

GIGABYTE Z590 VISION

Gigabyte X670E AORUS PRO X

GIGABYTE Z690 AERO G

   
   ASUS
    motherboards

ASUS ROG Strix B650-A Gaming Wi-Fi

ASUS Z790-A GAMING DDR4

    Video Cards

Asus GeForce RTX 5070 TUF Gaming OC

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS ROG Strix GeForce RTX 4070 Ti SUPER OC

ASUS TUF Gaming Radeon RX 7900 XT 20G 

 KINGSTON
    RAM

16 GB DDR4 4600 CL19 Kingston FURY Renegade

32 GB DDR4 3600 CL16 Kingston FURY Renegade

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston FURY Beast                      

32 GB DDR5 6000 CL30 Kingston FURY Renegade

32 GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 8000 CL36 Kingston FURY Renegade 

Kingston FURY Renegade G5 2TB

    Storage devices

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD

Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4

Kingston XS2000 4TB SSD

   
  Deep Cool 

Cases and cooling

Case DeepCool CH510 WH 

Case DeepCool CH780 WH

SVO DeepCool LS720 WH

Deepcool PX1200G 1200W Power Supply

Software configuration
 
   Operating system    Windows 11 24H2
   
   Graphics driver

Nvidia GeForce/ION Driver Release 581.57 WHQL

AMD Software: Adrenalin Edition 25.10.1

   Monitoring programs       MSI Afterburner 4.6.6 Beta 5 Build 16555
   

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game: 

 Our video cards were tested at different screen sizes of 1920×1080, 2560×1440 and 3840×2160 with maximum graphics settings in native mode. 

 

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In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.

Jurassic World Evolution 3 test GPU
  • Max
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
  • Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 7700 XT or GeForce RTX 2080 Ti level.

When resolved 2560x1440:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
  • Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 7900 or GeForce RTX 4070 level.

When resolved 3840x2160:

  • Average FPS (25 frames): Achieved on Radeon RX 6800 or GeForce RTX 4060 Ti level graphics cards.
  • Minimum FPS (25 frames): Provided by video cards of the Radeon RX 9070 or GeForce RTX 5060 Ti level.
  • Comfortable average FPS (60 frames): Possible with video cards of the GeForce RTX 5080 level.
VIDEO MEMORY CONSUMPTION

after

Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.

Jurassic World Evolution 3 VRAM test
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 5090 32GB
7058
5490
4850
Radeon RX 9070XT 16GB
5828
4610
4077

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 4 GB
  • Video cards with 16 GB of video memory: consume 4 GB
  • Video cards with 24 GB of video memory: consume 5 GB
  • Video cards with 32 GB of video memory: consume 5 GB

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 5 GB
  • Video cards with 16 GB of video memory: consume 5 GB
  • Video cards with 24 GB of video memory: consume 5 GB
  • Video cards with 32 GB of video memory: consume 5 GB

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 6 GB
  • Video cards with 16 GB of video memory: consume 6 GB
  • Video cards with 24 GB of video memory: consume 7 GB
  • Video cards with 32 GB of video memory: consume 7 GB
TEST CPU 

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Jurassic World Evolution 3 test CPU
  • Max
  • All screen resolutions

  • All processors

  • Loading ...

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 5 5600
    • Intel Core i5-10600

When using AMD video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100
  • Processors for comfortable FPS (at least 60 frames per second):
    • AMD Ryzen 3 3100
    • Intel Core i3-10100

Jurassic World Evolution 3 Test Cores
  • Max
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
38
65
42
42
63
46
47
51
53
63
44
42
41
43
44
43
42
58
59
42
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
56
60
51
52
51
52
51
66
49
46
52
53
51
52
66
68
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
68
69
66
64
61
66
75
63
61
63
60
64
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
79
77
77
74
83
74
77
76
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
56
38
48
38
34
38
50
45
31
34
30
33
39
32
37
38
49
42
58
60
56
32
38
41
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
56
62
61
54
45
45
47
45
50
58
63
49
46
44
43
42
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
75
61
69
63
52
61
64
58
65
60
69
58
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
72
78
82
73
74
77
78
77

GameGPU

 - 1920x1080,%

Loading and using streams:

  • Maximum load: The game can load up to 24 streams.
  • Optimal loading: Uses up to 16 threads as efficiently as possible.
RAM TEST

sys

The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Jurassic World Evolution 3 RAM test
  • Max
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 5090 32GB
10149
10159
10150
10278
10013
10245
10828
10636
10808
Radeon RX 9070XT 16GB
12421
12371
12192
11855
11647
11198

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

 

Resolution 1920x1080:

  • Video cards with 12 GB of video memory: consume 10 GB of RAM
  • Video cards with 16 GB of video memory: consume 10 GB of RAM
  • Video cards with 24 GB of video memory: consume 10 GB of RAM
  • Video cards with 32 GB of video memory: consume 10 GB of RAM

Resolution 2560x1440:

  • Video cards with 12 GB of video memory: consume 10 GB of RAM
  • Video cards with 16 GB of video memory: consume 10 GB of RAM
  • Video cards with 24 GB of video memory: consume 10 GB of RAM
  • Video cards with 32 GB of video memory: consume 10 GB of RAM

Resolution 3840x2160:

  • Video cards with 12 GB of video memory: consume 10 GB of RAM
  • Video cards with 16 GB of video memory: consume 10 GB of RAM
  • Video cards with 24 GB of video memory: consume 10 GB of RAM
  • Video cards with 32 GB of video memory: consume 10 GB of RAM
SPONSORS TESTS
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