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BATTLETECH - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

BattleTech 2018 04 26 15 11 46 520

Release datea: April 24, 2018
Genre: Strategy, Tactics, Pirate/Privateer, Isometric, 3D, Turn-based, Mecha
developer: Harebrained Schemes
Publishing house: Paradox Interactive

Jordan Weiman, designer of the original BATTLETECH/MechWarrior series and the developers of the acclaimed Shadowrun Returns, has released a next-gen game featuring tactical turn-based combat in 'Mech' combat vehicles.

The year is 3025, and the galaxy is locked in a cycle of eternal war, waged by noble houses who bring BattleMechs into battle. Take command of a squad of 'Mechs with MechWarriors pilots and try to survive in a brutal interstellar civil war. Upgrade your base, enter into contracts with feudal lords, repair and maintain your fleet of BattleMechs, and develop and employ devastating tactics to defeat your enemies on the battlefields.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

BATTLETECH is supported Windows 7 / 8 and Windows 10.

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The priority and main graphics API for BATTLETECH is DirectX 11.

GAME ENGINE

BATTLETECH runs on the Unity game engine. Unity is a tool for developing 2D and 3D applications and games that runs on operating systems Windows and OS X. Applications created with Unity run on operating systems Windows, OS X, Windows Phone, Android, Apple iOS, Linux, as well as on the Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One game consoles. It is possible to create applications for launching in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for the implementation of projects within the Adobe Flash Player module, but later the Unity development team made a difficult decision to abandon this.

Unity

Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

A project in Unity is divided into scenes (levels) - separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects - objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible. 

In addition to the free one, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.

ADVANCED GAME SETTINGS

BATTLETECH has a wide range of graphic settings - both basic and advanced settings are available.

BattleTech 2018 04 26 15 11 56 217 BattleTech 2018 04 26 15 11 57 831

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

To be honest, you can't really see the difference...

COMPARISON OF SMOOTHING MODES

Anti-aliasing apparently works in the game, but it’s extremely difficult to notice...

GENERAL VISUALS AND GAME PHYSICS

The graphics in BATTLETECH are absolutely lacking in stars - everything is done at more than an average level. The entire emphasis was placed on the game mechanics and the gameplay itself.

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BattleTech 2018 04 26 15 43 32 576 BattleTech 2018 04 26 15 44 41 763

Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 397.31

AMD Radeon Crimson Edition 18.3.4

Monitoring program

MSI Afterburner v4.4.2

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at absolutely maximum graphics quality settings. 

TEST GPU

BattleTech 2018 04 26 15 11 56 217

 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

BATTLETECH test GPU
  • High
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 4600 or GeForce GTX 1050 Ti level. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 290X or GeForce GTX 1060 level.

When resolved 2560x1440  an average FPS of 25 frames was shown by video cards of the level Radeon R9 380 or GeForce GTX 1050 Ti. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 380X or GeForce GTX 960 level. A comfortable average FPS of 60 frames can be provided by solutions of the level  Radeon R9 Fury X or GeForce GTX 980 Ti.

When resolved 3840x2160  The average FPS of 25 frames was shown by video cards of the level of Radeon RX 580 or GeForce GTX 1060 6G. A minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 Nano or GeForce GTX 1060 level. A comfortable average FPS of 60 frames can be provided by solutions of the GeForce GTX 1080 Ti level.

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

BATTLETECH VRAM test
  • High
  • All screen resolutions

  • Hide DLSS/FSR video cards

6135
4385
3858
5577
3986
3507
3742
3309
3549
3591
3175
3405
3704
3276
3513
3515
3109
3334

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2300 megabytes, with 4 gigabytes 3300 megabytes, with 6 gigabytes 3300 megabytes, with 8 gigabytes 3300 megabytes and with 11 gigabytes 3500 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2700 megabytes, with 4 gigabytes 3500 megabytes, with 6 gigabytes 3700 megabytes, with 8 gigabytes 3700 megabytes and with 11 gigabytes 4000 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 5000 megabytes, with 8 gigabytes 5000 megabytes and with 11 gigabytes 5100 megabytes. 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

BATTLETECH CPU test
  • High
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level  FX-4300 or Core i 3 2100.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4300 or Core i 3 2100, and an average FPS of 60 frames can be provided by solutions of the level FX-8350 or Core i 5 2500. 

BATTLETECH test Cores
  • Epic
  • High
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
38
27
73
13
19
16
19
11
6
8
3
6
11
8
9
13
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
43
59
50
59
43
1
1
1
19
22
18
40
16
1
1
1
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
20
13
47
35
22
96
12
8
6
9
10
15
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
36
72
52
32
24
32
26
33
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
35
69
48
29
23
30
25
30
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
33
65
46
28
22
28
23
29
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
43
59
44
37
40
29
23
47
1 core
2 core
3 core
4 core
48
71
61
42
1 core
2 core
3 core
4 core
56
86
72
48
1 core
2 core
3 core
4 core
53
80
67
45
1 core
2 core
3 core
4 core
50
75
64
44
1 core
2 core
3 core
4 core
91
89
40
11
1 core
2 core
1 HT
2 HT
74
75
69
70
1 core
2 core
1 HT
2 HT
66
68
62
64
1 core
2 core
1 HT
2 HT
63
65
59
61
1 core
2 core
1 HT
2 HT
84
80
76
72
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
19
88
25
17
14
11
16
14
6
6
5
3
18
9
28
55
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
23
28
31
34
26
22
19
16
48
51
23
16
8
7
9
11
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
39
44
44
41
39
21
23
65
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
46
52
53
49
48
25
28
78
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
43
48
48
45
44
23
25
72
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
27
84
27
25
56
41
16
14
19
13
14
15
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
29
33
38
45
31
24
53
59
28
23
17
2
1 core
2 core
3 core
4 core
5 core
6 core
46
50
64
50
61
45
1 core
2 core
3 core
4 core
5 core
6 core
43
46
58
45
56
41
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
31
59
63
52
30
39
25
22
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
51
49
51
53
57
58
38
35
1 core
2 core
3 core
4 core
67
85
53
49
1 core
2 core
3 core
4 core
52
77
69
58
1 core
2 core
3 core
4 core
49
72
64
55
1 core
2 core
3 core
4 core
70
72
84
81

GameGPU

 - 1920x1080,%

The game uses a maximum of 8 computing threads. But all only 4 threads are maximally used.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

BATTLETECH RAM test
  • High
  • All screen resolutions

  • Hide DLSS/FSR video cards

11174
8466
7873
9667
8734
8172
8788
7940
7429
8470
7427
7286
8128
7127
6992
8384
7352
7212
7957
6977
6844

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7700 megabytes, with 4 gigabytes 6500 megabytes, with 6 gigabytes 6700 megabytes, with 8 gigabytes 6700 megabytes and with 11 gigabytes 7700 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 8300 megabytes, with 4 gigabytes 6800 megabytes, with 6 gigabytes 7100 megabytes, with 8 gigabytes 7100 megabytes and with 11 gigabytes 7700 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 11000 megabytes, with 4 gigabytes 8800 megabytes, with 6 gigabytes 8500 megabytes, with 8 gigabytes 9500 megabytes and with 11 gigabytes 7700 megabytes. 

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 77% [27 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 28% [35 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 27% [36 vote(s)]