Ancestors Legacy - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
Release date: May 22, 2018
Genre: Strategy, RTS
developer: Destructive Creations
Publisher: 1C Game Studios
Ancestors is a real-time strategy game set in medieval Europe with a strong emphasis on tactics. Campaigns for four nations are presented: Vikings, Anglo-Saxons, Germans and Slavs.
To win, you will have to wisely distribute resources, rebuild your base, plunder and capture enemy villages and cities. Ancestors uses the Unreal Engine 4. The cinematic action camera will make you feel like one of the fighters.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Ancestors Legacy is supported Windows 7 / 8 and Windows 10.
The priority and primary graphics API for Ancestors Legacy is DirectX 11.
GAME ENGINE |
Ancestors Legacy is based on the Unreal Engine 4 game engine, developed and supported by Epic Games.
Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.
Written in the high-level C++ language, Unreal Engine 4 enables the creation of games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube consoles. In December, Mark Rein demonstrated the Unreal Engine 3 engine running on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated running on the Palm Pre communicator, which is based on the webOS mobile platform.
To simplify porting, the engine uses a modular system of dependent components: it supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported were Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported were A3D), text-to-speech playback tools, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.
The following technologies are supported for online play: Windows Live, Xbox Live, and GameSpy, including up to 64 players (clients) simultaneously. Although the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.
ADVANCED GAME SETTINGS |
Ancestors Legacy has the widest range of graphic settings. You can also change the settings according to four main sub-items - low medium, high and ultra. Basic and advanced settings are located in three different sub-items of the graphic menus.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
The difference in quality is visible to the naked eye.
COMPARISON OF SMOOTHING MODES |
The anti-aliasing work in the game blurs the picture a little...
GENERAL VISUALS AND GAME PHYSICS |
Ancestors Legacy has a pretty good graphical component, perfectly implemented on a graphics engine Unreal Engine 4. In fact, very few games are released in the RTS genre, especially high-quality ones, so there is practically nothing to compare with...
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
Test bench No. 1 based on the Intel Socket 2011 platformv3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the AMD Soket AM3+ platform Test bench No. 5 based on the Intel Socket 1150 platform |
Multimedia equipment | Monitor Philips 241P6 |
Software configuration |
|
Operating system | Windows 10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 397.64 AMD Radeon Crimson Edition 18.3.4 |
Monitoring program |
MSI Afterburner v4.4.2 FRAPS |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at selected Maximum graphics quality settings (ultra by default).
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- Ultra +
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 380X or GeForce GTX 960 level.
When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 480 or GeForce GTX 970.
When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon R9 380X or GeForce GTX 780. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 780. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 64 or GeForce GTX 1070 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Ultra +
GameGPU
When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2400 megabytes, with 4 gigabytes 2600 megabytes, with 6 gigabytes 2700 megabytes, with 8 gigabytes 2700 megabytes and with 11 gigabytes 3100 megabytes.
When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2500 megabytes, with 4 gigabytes 2800 megabytes, with 6 gigabytes 2900 megabytes, with 8 gigabytes 2800 megabytes and with 11 gigabytes 3200 megabytes.
When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2400 megabytes, with 4 gigabytes 3100 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3400 megabytes and with 11 gigabytes 3700 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- Ultra +
When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level FX-8150 or Core i 3 4330.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100, and an average FPS of 60 frames can be provided by solutions of the level FX-8350 or Core i 3 4330.
- Ultra +
GameGPU
The game uses a maximum of 8 computing threads. But all only 4 threads are effectively used.
RAM TEST |
The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra +
GameGPU
When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 4700 megabytes, with 4 gigabytes 4600 megabytes, with 6 gigabytes 4700 megabytes, with 8 gigabytes 4600 megabytes and with 11 gigabytes 5100 megabytes.
When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5000 megabytes, with 4 gigabytes 4700 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4700 megabytes and with 11 gigabytes 5100 megabytes.
When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5700 megabytes, with 4 gigabytes 5300 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4800 megabytes and with 11 gigabytes 5500 megabytes.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 85% [26 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 54% [29 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 68% [35 vote(s)] |