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Ancestors Legacy - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Release date: May 22, 2018
Genre: Strategy, RTS
developer: Destructive Creations
Publisher: 1C Game Studios

Ancestors is a real-time strategy game set in medieval Europe with a strong emphasis on tactics. Campaigns for four nations are presented: Vikings, Anglo-Saxons, Germans and Slavs.

To win, you will have to wisely distribute resources, rebuild your base, plunder and capture enemy villages and cities. Ancestors uses the Unreal Engine 4. The cinematic action camera will make you feel like one of the fighters.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Ancestors Legacy is supported Windows 7 / 8 and Windows 10.

steam

The priority and primary graphics API for Ancestors Legacy is DirectX 11.

GAME ENGINE

Ancestors Legacy is based on the Unreal Engine 4 game engine, developed and supported by Epic Games. 

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Thanks to his work, each playthrough of the game is unique and inimitable, which increases the replay value of the game. The first game created on the engine, Unreal, appeared in 1998. Since then, various versions of this game engine have been used in more than a hundred games, including Deus Ex, Dishonored, Lineage II, Thief: Deadly Shadows, Postal 2, the Brothers in Arms series, Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six, as well as in the famous game series Unreal and Unreal Tournament from Epic Games themselves. Being primarily adapted for first-person shooters, the engine was also used to create games of other genres.   

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Written in the high-level C++ language, Unreal Engine 4 enables the creation of games for most operating systems and platforms: Microsoft Windows, Linux, Mac OS and Mac OS X, Xbox, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Dreamcast and Nintendo GameCube consoles. In December, Mark Rein demonstrated the Unreal Engine 3 engine running on the iPod Touch and iPhone 3GS. In March 2010, the engine was demonstrated running on the Palm Pre communicator, which is based on the webOS mobile platform. 

To simplify porting, the engine uses a modular system of dependent components: it supports various rendering systems (Direct3D, OpenGL, Pixomatic; previously supported were Glide API, S3 Metal, PowerVR SGL), sound playback (EAX, OpenAL, DirectSound3D; previously supported were A3D), text-to-speech playback tools, speech recognition (only for Xbox360, PlayStation 3, Nintendo Wii and Microsoft Windows, also planned for Linux and Mac), modules for working with the network and support for various input devices.

The following technologies are supported for online play: Windows Live, Xbox Live, and GameSpy, including up to 64 players (clients) simultaneously. Although the development tools do not officially include support for a large number of clients on a single server, the engine has been used to create MMORPG games. One of the most famous representatives of the genre, Lineage II, uses the Unreal Engine.

ADVANCED GAME SETTINGS

Ancestors Legacy has the widest range of graphic settings. You can also change the settings according to four main sub-items - low medium, high and ultra. Basic and advanced settings are located in three different sub-items of the graphic menus.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference in quality is visible to the naked eye.

COMPARISON OF SMOOTHING MODES

The anti-aliasing work in the game blurs the picture a little...

GENERAL VISUALS AND GAME PHYSICS

Ancestors Legacy has a pretty good graphical component, perfectly implemented on a graphics engine Unreal Engine 4. In fact, very few games are released in the RTS genre, especially high-quality ones, so there is practically nothing to compare with...

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 397.64

AMD Radeon Crimson Edition 18.3.4

Monitoring program

MSI Afterburner v4.4.2

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at selected Maximum graphics quality settings (ultra by default).

TEST GPU

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Ancestors Legacy test GPU
  • Ultra +
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 380X or GeForce GTX 960 level.

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions  Radeon RX 480 or GeForce GTX 970.

When resolved 3840x2160  an average FPS of 25 frames was shown by video cards of the level Radeon R9 380X or GeForce GTX 780. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 780. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 64 or GeForce GTX 1070 Ti.

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

Ancestors Legacy VRAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

3896
2956
2840
3542
2687
2582
3439
2991
2832
3300
2870
2717
3404
2961
2803
3230
2810
2660

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2400 megabytes, with 4 gigabytes 2600 megabytes, with 6 gigabytes 2700 megabytes, with 8 gigabytes 2700 megabytes and with 11 gigabytes 3100 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2500 megabytes, with 4 gigabytes 2800 megabytes, with 6 gigabytes 2900 megabytes, with 8 gigabytes 2800 megabytes and with 11 gigabytes 3200 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2400 megabytes, with 4 gigabytes 3100 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3400 megabytes and with 11 gigabytes 3700 megabytes. 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Ancestors Legacy CPU test
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions of the level FX-8150 or Core i 3 4330.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100, and an average FPS of 60 frames can be provided by solutions of the level FX-8350 or Core i 3 4330.

Ancestors Legacy test Cores
  • Ultra +
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
38
75
26
42
25
42
19
80
9
8
11
3
2
2
3
4
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
57
47
27
38
52
83
16
14
11
42
28
25
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
73
63
59
60
44
49
15
28
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
69
60
55
55
42
46
14
26
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
66
57
53
53
40
43
13
25
1 core
2 core
3 core
4 core
85
81
82
84
1 core
2 core
3 core
4 core
100
98
97
97
1 core
2 core
3 core
4 core
93
91
89
90
1 core
2 core
3 core
4 core
89
85
86
88
1 core
2 core
1 HT
2 HT
100
100
100
99
1 core
2 core
1 HT
2 HT
96
96
97
91
1 core
2 core
1 HT
2 HT
91
91
92
87
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
17
78
31
48
33
31
26
19
13
20
5
8
13
70
30
11
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
39
64
61
68
45
53
49
57
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
46
76
73
82
56
63
60
68
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
43
70
66
75
51
58
54
63
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
36
69
83
63
45
42
16
20
16
21
13
17
1 core
2 core
3 core
4 core
5 core
6 core
48
85
74
83
64
80
1 core
2 core
3 core
4 core
5 core
6 core
44
78
67
75
59
73
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
59
52
67
66
41
42
38
44
1 core
2 core
3 core
4 core
93
84
93
88
1 core
2 core
3 core
4 core
88
92
99
89
1 core
2 core
3 core
4 core
83
86
92
84

GameGPU

 - 1920x1080,%

The game uses a maximum of 8 computing threads. But all only 4 threads are effectively used.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Ancestors Legacy RAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

5684
5554
5520
5167
5049
5018
4943
4668
4587
4743
4480
4402
4893
4621
4541
4643
4385
4309

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 4700 megabytes, with 4 gigabytes 4600 megabytes, with 6 gigabytes 4700 megabytes, with 8 gigabytes 4600 megabytes and with 11 gigabytes 5100 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5000 megabytes, with 4 gigabytes 4700 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4700 megabytes and with 11 gigabytes 5100 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5700 megabytes, with 4 gigabytes 5300 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4800 megabytes and with 11 gigabytes 5500 megabytes. 

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 85% [26 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 54% [29 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 68% [35 vote(s)]