The Witcher 3: Wild Hunt v. 4.03 - PC performance graphics benchmarks of old Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
In this review, we will look at The Witcher 3: Wild Hunt with the latest game update v. 4.03 on older families of NVIDIA and AMD video cards. We will analyze the performance of these graphics cards and find out which solution handles the game better.
Our past tests:
IRON IN TESTS |
With all possible support in expanding the test bench for this type of testing, the company kindly helped us GIGABYTE .
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
The Witcher 3: Wild Hunt supported by Windows 10/11.
Priority and main graphics API for The Witcher 3: Wild Hunt is DX 11/12.
The Witcher 3: Wild Hunt v. 4.03 |
Patch 4.03 for The Witcher 3: Wild Hunt is now available! This update fixes various bugs in missions and gameplay.
Here is a list of the most important changes.
PC CHANGES
Fixed an issue where shadows from ray-traced plants would suddenly appear when zooming in or changing the view angle.
Fixed a bug due to which, after repeatedly turning off and on reflections and ray-traced shadows, black shadows sometimes appeared on the edges of objects.
Fixed an issue where the DirectX 11 version of the game would sometimes crash on startup or when loading a save on some AMD graphics cards.
Added support for Intel Xe Super Sampling. This technology improves game performance and visual quality through machine learning.
Fixed some lighting issues for screen space reflections that occurred when ray-traced global illumination was disabled.
Improved performance of ray-traced global illumination and ray-traced reflections.
Purple splashes no longer appear on the screen when Geralt rides Roach through puddles.
GRAPHICS CHANGES
Fixed a bug due to which, when ray tracing was enabled, a grid of light reflections appeared on the ground and walls in certain weather.
With ray tracing enabled, the color of the web no longer changes as the camera moves.
Fixed an issue that caused some character textures to appear incompletely rendered during cutscenes.
Fixed an issue where the fog in Poison Valley was pink instead of white in the mission Through Time and Space.
MISSION AND GAMEPLAY CHANGES
Added "Next Gen Script Fixes" modification by Sergeanur.
MISSION AND GAMEPLAY CHANGES
The background music from the quest "In the Shadow of the Eternal Flame" will now stop after completing the quest. If you have already encountered this error, try to enter Novigrad or Oksenfurt's channels again so that the music turns off.
Added the ability to automatically apply oils in battle.
Geralt can no longer eat or drink anything underwater except elixirs and potions. // We agree that you can manage to drink a liquid underwater by uncorking a bottle, but to consume fried meat or beer from a mug is already beyond the bounds of the possible.
These are just the most important points. The patch also contains other minor fixes.
TEST PART |
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Ultra
With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 570 or GeForce GTX 1060. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 580 or GeForce GTX 1070. A comfortable average FPS of 60 frames will be able to provide solutions Radeon RX 5700 XT.
With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 5700 or GeForce GTX 1070 FSR. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1070 FSR.
With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 64 FSR . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700XT FSR .
VIDEO RAM CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the program MSI Afterburner. For the indicator, the results on video cards from AMD and NVIDIA were taken at different screen settings 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
- Ultra
GameGPU
With permission 2560x1440 video memory consumption for video cards with 6-yu gigabytes will be 4 gigabyte, 8-yu gigabytes will be 5 gigabyte.
With permission 3840x2160 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 7 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (the most productive solution from NVIDIA is selected by default). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
- Ultra
When using video cards AMD an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 1200 or Core i3 4330.
- Ultra
The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The test of RAM on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra
GameGPU
With permission 2560x1440 RAM consumption for video cards with 6-yu gigabytes will be 10 gigabyte, 8-yu gigabytes will be 10 gigabyte.
With permission 3840x2160 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 10 gigabyte.