The Witcher 3: Wild Hunt v. 4.01 vs v. 4.02- PC performance graphics benchmarks of old Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
In this review, we present testing of The Witcher 3: Wild Hunt in versions 4.01 and 4.02 on old components. As it turned out, the update was not to the taste of older generation devices ...
Our past tests of the updated version:
The Witcher 3: Wild Hunt: v.1.32 vs. v.4.0 - PC performance graphics benchmarks of Graphics Cards and Processors
The Witcher 3: Wild Hunt: v.1.32 vs. v.4.0- PC performance graphics benchmarks of old Graphics Cards and Processors
The Witcher 3: Wild Hunt v. 4.0 - PC performance graphics benchmarks of Graphics Cards and Processors
The Witcher 3: Wild Hunt v. 4.02 - PC performance graphics benchmarks of Graphics Cards and Processors
IRON IN TESTS |
With all possible support in expanding the test bench for this type of testing, the company kindly helped us GIGABYTE .
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
The Witcher 3: Wild Hunt is only supported Windows 10/11.
The priority and primary graphics API for Marvel's The Witcher 3: Wild Hunt is DirectX 11/12.
IMPROVEMENTS IN GAME VERSION 4.0 |
Patch 4.02 for The Witcher 3: Wild Hunt is now available. In addition to fixing bugs, it improves the overall stability and performance of the game.
Here is the changelog:
PC CHANGES
- Improved CPU core usage in DX 12.
- Restored diffuse HBAO shading. Players who have disabled ambient shading will need to enable it again. This setting can be changed in Settings → Video → Graphics.
- Fixed a bug due to which the translation of the "My Rewards" section in REDlauncher was missing.
- Fixed an issue that caused Toussaint scenery to flicker when NVIDIA HairWorks was turned off.
- Fixed a particle optimization bug that caused short frame delays.
GRAPHICS CHANGES
- Added ray traced reflections and refraction for screen space reflections - water now looks more natural.
- Fixed a bug related to brick textures, due to which black artifacts protruded from the stone vaults.
- Added motion blur slider. This setting can be found in Settings → Video → Graphics.
MISSION AND GAMEPLAY CHANGES
- Fixed an issue where the "Prepare for Battle" quest was missing a dialogue option to update the "Tell Avallac'h it's ready" objective.
- Fixed a bug due to which the door of the warehouse in the mission "Case of National Importance" would no longer open if the player knocked, entered and immediately left the building.
- Fixed a bug due to which the task "Witcher's Antiquities: Cat School Upgrades I" remained active even after receiving upgrades.
- Fixed an issue where, when attempting to start a New Game+ from an incompatible save, the player could not launch add-ons in a standalone story mode until restarting the game.
LOCALIZATION FIXES
- Fixed a bug in the card descriptions for Gwent "Ciri" and "Geralt" in Korean.
- Fixed punctuation errors in Arabic translation.
- Updated the font used in traditional Chinese localization.
These are just the most important points. The patch also contains other minor fixes.
TEST PART |
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
You can choose and buy a video card model or one close to it by clicking on the link from any position of our modular charts from our partner Telemart.
- The Witcher 3: Wild Hunt v. 4.01
- The Witcher 3: Wild Hunt v. 4.02
The Witcher 3: Wild Hunt v. 4.01
With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 580 or GeForce GTX 1070. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 590 or GeForce GTX 1070.
With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 FSR. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 FSR.
With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 FSR.
The Witcher 3: Wild Hunt v. 4.02
With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 580 or GeForce GTX 1070. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 590 or GeForce GTX 1070.
With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX Vega 56 or GeForce GTX 1070 FSR. A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1070 FSR.
With permission 3840x2160 all tested video cards full f***, even FSR.
VIDEO RAM CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the program MSI Afterburner. For the indicator, the results were taken on video cards from AMD and NVIDIA at resolutions 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
- The Witcher 3: Wild Hunt v. 4.01
- The Witcher 3: Wild Hunt v. 4.02
GameGPU
The Witcher 3: Wild Hunt v. 4.01
With permission 1920x1080 video memory consumption for video cards with 6-yu gigabytes will be 3 gigabyte, 8-yu gigabytes will be 4 gigabyte.
With permission 2560x1440 video memory consumption for video cards with 6-yu gigabytes will be 4 gigabyte, 8-yu gigabytes will be 5 gigabyte.
With permission 3840x2160 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 6 gigabyte.
The Witcher 3: Wild Hunt v. 4.02
With permission 1920x1080 video memory consumption for video cards with 6-yu gigabytes will be 3 gigabyte, 8-yu gigabytes will be 4 gigabyte.
With permission 2560x1440 video memory consumption for video cards with 6-yu gigabytes will be 4 gigabyte, 8-yu gigabytes will be 5 gigabyte.
With permission 3840x2160 video memory consumption for video cards with 6-yu gigabytes will be 5 gigabyte, 8-yu gigabytes will be 7 gigabyte.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (the most productive solution from NVIDIA is selected by default). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
You can choose and buy a processor model or close to it by clicking on the link from any position of our modular charts from our partner Telemart.
- The Witcher 3: Wild Hunt v. 4.01
- The Witcher 3: Wild Hunt v. 4.02
The Witcher 3: Wild Hunt v. 4.01
When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 5 1600 or Core i5 4670.
When using video cards AMD an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 1200 or Core i3 4330.
The Witcher 3: Wild Hunt v. 4.02
When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 5 1400 or Core i7 2600.
When using video cards AMD an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 1200 or Core i3 4330.
- The Witcher 3: Wild Hunt v. 4.01
- The Witcher 3: Wild Hunt v. 4.02
Number of cores to load in v. 4.02 increased, but not much...
RAM TEST |
The test was conducted on the base configuration Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The test of RAM on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- The Witcher 3: Wild Hunt v. 4.01
- The Witcher 3: Wild Hunt v. 4.02
GameGPU
The Witcher 3: Wild Hunt v. 4.01
With permission 1920x1080 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 10 gigabyte.
With permission 2560x1440 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 10 gigabyte.
With permission 3840x2160 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 10 gigabyte.
The Witcher 3: Wild Hunt v. 4.02
With permission 1920x1080 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 10 gigabyte.
With permission 2560x1440 RAM consumption for video cards with 6-yu gigabytes will be 11 gigabyte, 8-yu gigabytes will be 10 gigabyte.
With permission 3840x2160 RAM consumption for video cards with 6-yu gigabytes will be 12 gigabyte, 8-yu gigabytes will be 11 gigabyte.
UPDATE OUTPUT v. 4.02 |
It looks like patch 4.02 for The Witcher 3: Wild Hunt didn't go well with the old hardware. Processor performance increased slightly, but graphics cards suffered significantly, especially at 4K resolution. And although this resolution is not particularly important for these cards, the fact is so resonant that it cannot but cause excitement.
In addition, version 4.02 began to crash frequently in DX11 mode with an error, which makes it contraindicated for owners of older PCs.
So, if you don't have the latest computer, then it might be better for you not to upgrade to the new patch and keep playing on the previous version. In the end, it's better to keep the game stable than to get a slight performance increase that can lead to inconvenience and problems.