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The Lord of The Rings: Gollum - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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We tested the new game The Lord of The Rings: Gollum at the highest graphics settings, on video cards from the GEFORCE RTX and RADEON RX series. Also, in the course of our tests, we evaluated the performance and quality of the graphic display of the game itself.

NEW PRODUCTS FROM ASUS FOR TESTING

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Our test now includes Asus ROG Strix GeForce RTX 4090 Gaming OC. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory. Test of this video card on our website.

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Our test this time involves a new video card from the company ASUS TUF Gaming GeForce RTX 4080OC. ASUS ROG Strix GeForce RTX 4080 OC Edition is built on the AD103 GPU with 9728 CUDA cores. Test of this video card on our website.

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In our review, we present you with a motherboard ASUS ROG Strix B650-A Gaming Wi-Fi. ROG Strix B650-A Gaming WiFi includes 4 DIMM DDR5 modules with a maximum capacity of up to 64 GB and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3x M.2 PCIe 5.0/4.0 x4 slots and 4x SATA 6Gb/s ports. You can get acquainted directly with the testing of this motherboard on our website.

 

In our review, we present you with a motherboard ASUS ROG CROSSHAIR X670E HERO You can get acquainted directly with the testing of this motherboard on our website.

    

In our test, this time the top video card of the company participates ASUS ROG Strix GeForce RTX 4070 Ti OC. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test of this video card on our website.

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In our test, this time the top video card of the company participates Asus TUF Radeon RX 7900 XTX Gaming OC. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our site.

NEWS PROVIDED FOR TESTING BY DEEPCOOL

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In our test, this time, a case from the company DeepCool CH510WH is a sleek and minimalist mid-tower case with excellent component compatibility and wide cooling capacity support for a truly versatile build.

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Also in our test this time a premium-class CBO participates DeepCool LS720WH for processors. DeepCool LS720 WH provides maximum cooling performance and low noise levels, as well as a sophisticated design.

NEW PROVIDED FOR TESTING BY GIGABYTE

790 3 790 1790 2

In our review we present you motherboards GIGABYTE Z790 GAMING XAX. These motherboards are used by us as stands for testing new generations of processors. Intel.

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In our test, this time the top video card of the company participates AORUS Radeon RX 7900 XTX ELITE 24G. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our site.

NEW, PROVIDED FOR TESTING BY KINGSTON

 

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In our review, we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32 GB DDR5 6000 Kingston FURY Renegade and 32GB DDR5 7200 Kingston FURY Renegade. And for game tests, we use an external Kingston XS2000 Portable SSD 1TB.

THE GRAFICAL PART 

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

SUPPORTED OC AND GRAPHICS API

The Lord of The Rings: Gollum supported Windows 7/8/10/11.

steam 

 The priority and main graphics API for The Lord of The Rings: Gollum is DX 12.

GAME ENGINE

Unreal Engine 4 (UE4) is the fourth iteration of the Unreal Engine developed by Epic Games. Development of UE4 began with the experience of using previous versions of the engine (Unreal Engine 1, 2 and 3) and a number of new technologies, such as the PhysX physics engine and the APEX animation system.

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The engine was announced in May 2012 and released in September 2014. The main design goal of UE4 was to provide developers with more powerful tools and options for creating games with a high level of detail and graphics quality.

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One of the key changes in UE4 was a completely redesigned rendering system that provided realistic lighting and shadows. This was possible thanks to the introduction of Global Illumination technology, which takes into account the reflection of light from one object to another, creating a more believable environment.

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In addition, UE4 introduced an improved character animation system based on APEX technology. This made it possible to create more realistic and smooth character movements, and also made it possible to use dynamic interaction with the environment, for example, the deformation of soft bodies.

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Another important feature of UE4 is the flexible scripting system based on the Blueprints visual programming language. This allowed developers without programming experience to create complex game mechanics by simply connecting blocks of logic in the engine editor.

Over time, UE4 has continued to evolve, adding support for various platforms, including mobile devices and virtual reality. Also, the engine began to be used not only in game development, but also in other areas, such as architectural visualization, training and production.

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In May 2020, Epic Games announced Unreal Engine 5, which is supposed to be an even more powerful and advanced engine. However, until now, UE4 continues to be one of the most popular and widely used game engines on the market. Developers are constantly receiving updates and improvements, such as performance optimizations, improved development tools, and support for new technologies.

Since its release, UE4 has been the basis for many successful games such as Fortnite, PUBG, Street Fighter V, and many more. These games demonstrate the power and flexibility of the engine, which is suitable for creating a variety of projects, from indie development to large triple-A projects.

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Thanks to Epic Games' licensing and availability policy, UE4 has been made available to a wide range of developers. In 2015, the company eliminated the monthly fee for using the engine, making it available for free and then introducing only a small percentage of the profits made from sales of games based on it.

This has attracted a lot of indie developers and studios who can experiment with different ideas and concepts without fear of restrictions and high licensing costs.

GRAPHICS SETTINGS

The Lord of The Rings: Gollum has a sufficient range of graphics settings. Both basic and advanced settings are available to us.

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Below we have included screenshots of the game at various graphics settings, where our readers can see the difference between turning ray tracing on and off.

RT ON/OFF

Ray tracing allows you to create more realistic shadows, lighting, and reflections in the game, which creates a more immersive gaming environment and improves the overall visual experience of the game.

 DLSS/FSR

Well, in terms of the quality of detailing objects FSR worst of all...

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming Wi-Fi 

Sponsored Video Cards

Radeon RX 7900 XTX 24G

MSI GEFORCE RTX 3080 SUPRIM X 12 GB    

ASUS ROG Strix GeForce RTX 4090OC

ASUS TUF Gaming GEFORCE RTX 4080OC

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS TUF Gaming Radeon RX 7900 XTX 24G

multimedia equipment

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade

32 GB DDR5 7200@7600 CL36 Kingston FURY Renegade

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD           

Case MPG CORELIQUID K240  

Housing DeepCool CH510 WH 

CBO DeepCool LS720 WH

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 532.03 WHQL

AMD Software: Adrenalin Edition 23.5.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment

 Our video cards were tested at different screen settings 1920x1080, 2560x1440 и 3840x2160 with epic graphics quality settings.

GPU TEST

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In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

The Lord of The Rings: Gollum GPU Benchmark
  • Epic
  • Epic+RT
  • RT+ Frame Generator
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce RTX 2060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 6700 XT or GeForce RTX 3060.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce RTX 2060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 6800 or GeForce RTX 3070.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6800 or GeForceRTX 2080 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForceRTX 2080 Ti.. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 7900 XTX or GeForce RTX 4080.

RT

With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 XT or GeForce RTX 2070A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForce RTX 3060 Ti. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 7900 XTX or GeForce RTX 4070.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6800 or GeForce RTX 2080 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 7900 XTX or GeForce RTX 4070. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 6950XT FSR or GeForce RTX 4080.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 7900 XTX or GeForce RTX 4080A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6950XT FSR or GeForce RTX 3080 DLSS. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4090 DLSS.

RT+Frame Generation

With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level GeForce RTX 4070A minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 4070. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4070.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level GeForce RTX 4070A minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 4070. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4070 Ti.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level GeForce RTX 4080A minimum FPS of at least 25 frames can be provided by video cards of the level GeForce RTX 4080. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4090.

VIDEO RAM CONSUMPTION

after

Testing of the video memory consumed by the game was carried out by the program MSI Afterburner. For the indicator, the results on video cards from AMD and NVIDIA were taken at different screen settings 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Lord of The Rings: Gollum VRAM test
  • Epic
  • Epic+RT
  • RT+ Frame Generator
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
14558
10736
9241
17488
12629
10935
22852
17602
15553
13398
9980
8474
14197
11867
10335
15376
13832
11216
10036
9234
7940
11678
9879
8211
GEFORCE RTX 4070 Ti 12GB
10137
9327
8020
11796
9979
8294
11325
10853
9906
10018
8794
7480
9445
9217
8517
7891
7250
7312
6293
7625
7006
7907
7265
7327
6306
7640
7020
GEFORCE RTX 2080 Super 8GB
7875
7236
7297
6280
7610
6992
GEFORCE RTX 2070 Super 8GB
7812
7177
7239
6230
7549
6936
7757
7127
7187
6186
7495
6886
7899
7257
7319
6299
7633
7013
7915
7272
7334
6312
7648
7027
15197
11899
10600
18402
13933
12397
13277
10873
10012
13580
11880
10349
13548
11095
10216
13857
12122
10560
11543
10111
9718
11733
9972
9907
7854
6974
7594
7300
7599
7119

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

With permission 1920x1080 video memory consumption for video cards with 8 gigabytes 8 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 10 gigabyte.

With permission 2560x1440 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 10 gigabyte with 24 gigabytes 11 gigabyte.

With permission 3840x2160 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 15 gigabyte.

RT

With permission 1920x1080 video memory consumption for video cards with 8 gigabytes 8 gigabytes, with 12 gigabytes 8 gigabyte, with 16 gigabytes 10 gigabyte with 24 gigabytes 11 gigabyte.

With permission 2560x1440 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 13 gigabyte.

With permission 3840x2160 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 18 gigabyte.

RT+Frame Generation

with permission 1920x1080 video memory consumption for video cards with 12 gigabytes 10 gigabyte, with 16 gigabytes 11 gigabyte with 24 gigabytes 16 gigabyte.

With permission 2560x1440 video memory consumption for video cards with 12 gigabytes 11 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 18 gigabyte.

With permission 3840x2160 video memory consumption for video cards with 12 gigabytes 12 gigabyte, with 16 gigabytes 16 gigabyte with 24 gigabytes 23 gigabyte.

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (the most productive solution from NVIDIA is selected by default). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

The Lord of The Rings: Gollum CPU test
  • Epic
  • Epic+RT
  • RT+ Frame Generator
  • Screen resolutions 1 of 2

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

When using video cards AMDan acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

RT

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3300 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

When using video cards AMDan acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

RT+Frame Generation

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

When using video cards AMDan acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 3 3100 or Core i3 10100

The Lord of The Rings: Gollum test Cores
  • Epic
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
3
15
9
11
11
14
44
6
11
16
20
11
13
17
11
9
66
32
8
3
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
13
8
23
13
3
5
8
4
20
9
6
14
8
28
22
3
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
45
20
77
14
9
13
28
22
16
64
16
14
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
52
34
78
20
36
33
22
43
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
41
2
3
2
13
63
17
59
59
42
6
9
41
2
3
2
5
28
2
3
3
0
2
0
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
45
34
25
22
23
17
11
13
77
45
0
2
0
3
5
4
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
58
17
23
19
52
29
28
8
56
9
8
18
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
54
66
24
48
22
39
55
19

GameGPU

 - 1920x1080%

With trace aitivation, the game can already load up to 12 threads. Uses 8 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Lord of The Rings: Gollum RAM test
  • Epic
  • Epic+RT
  • RT+ Frame Generator
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
9901
9813
9783
9901
9743
9779
12475
10834
10664
8415
8358
8450
11193
9211
9199
14735
12059
11021
12426
9769
9854
14766
11481
11768
GEFORCE RTX 4070 Ti 12GB
12552
9868
9954
14915
11597
11887
20676
13420
12491
14816
12476
12548
17170
14265
12573
16775
12753
10895
19198
13874
13475
16808
12778
10917
19237
13902
13502
GEFORCE RTX 2080 Super 8GB
16741
12727
10873
19160
13846
13448
GEFORCE RTX 2070 Super 8GB
16606
12625
10786
19006
13735
13340
16489
12535
10709
18871
13638
13246
16791
12765
10906
19217
13888
13489
16825
12791
10928
19256
13916
13516
9537
9449
9310
10197
10141
10164
11771
10447
10379
15320
12658
12986
12011
10660
10591
15633
12916
13251
13726
10229
9368
18663
13967
13120
19324
13505
14331
20145
18397
16439

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

With permission 1920x1080 RAM consumption for video cards with 8 gigabytes 11 gigabytes, with 12 gigabytes 10 ggigabyte, with 16 gigabytes 9 gigabyte, with 24 gigabytes 9 gigabyte.

With permission 2560x1440 RAM consumption for video cards with 8 gigabytes 12 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 9 gigabyte.

With permission 3840x2160 RAM consumption for video cards with 8 gigabytes 17 gigabytes, with 12 gigabytes 13 gigabyte, with 16 gigabytes 9 gigabyte with 24 gigabytes 9 gigabyte.

RT

With permission 1920x1080 RAM consumption for video cards with 8 gigabytes 13 gigabytes, with 12 gigabytes 12 ggigabyte, with 16 gigabytes 10 gigabyte, with 24 gigabytes 10 gigabyte.

With permission 2560x1440 RAM consumption for video cards with 8 gigabytes 14 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 10 gigabyte with 24 gigabytes 10 gigabyte.

With permission 3840x2160 RAM consumption for video cards with 8 gigabytes 20 gigabytes, with 12 gigabytes 15 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 10 gigabyte.

RT+Frame Generation

With permission 1920x1080 RAM consumption for video cards with 12 gigabytes 12 ggigabyte, with 16 gigabytes 11 gigabyte, with 24 gigabytes 11 gigabyte.

With permission 2560x1440 RAM consumption for video cards with 12 gigabytes 14 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 11 gigabyte.

With permission 3840x2160 RAM consumption for video cards with 12 gigabytes 21 gigabyte, with 16 gigabytes 15 gigabyte with 24 gigabytes 12 gigabyte.

CONCLUSION 

Well, ray tracing in The Lord of the Rings: Gollum requires significant graphics card resources, especially video memory. Even models with 8 gigabytes of video memory cannot completely cope with it at 2K resolution, and 4 gigabyte models already fail at 12K. DLSS (Deep Learning Super Sampling) and FSR (FidelityFX Super Resolution) technologies bring some relief to the situation, allowing you to render the game at a lower resolution and scale the image to the required one. However, in this game, FSR does not always provide a sufficiently sharp image.

Using the Frame Generator also requires a large amount of video memory, and in 4K resolution it needs up to 23 gigabytes, which is a problem for video cards with 12 gigabytes of video memory, such as the RTX 4070/Ti. Enabling DLSS to allow DLSS 3.0 to be used in conjunction with Frame Generator does not improve the situation much, resulting in a noticeable difference in the minimum and average FPS. Therefore, it makes sense to use the RTX 4070/Ti with ray tracing at 2K or less, even with DLSS 3.0.

Despite the RTX 16's 4080GB of VRAM, even it lacks memory in 4K ray tracing resolution. In this case, the RX 7900 XTX with 24 GB of video memory starts to catch up with the RTX 4080 and demonstrates more almost comparable performance, although in 2K it barely caught up with the RTX 4070 Ti.

For lower Radeon RX models, especially with their 8 gigabytes of video memory, ray tracing is strongly discouraged even at FullHD resolution with FSR. It becomes almost impossible to play on such video cards due to memory limitations and low performance.

 
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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 80% [35 Votes] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 20% [40 Votes] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 15% [44 Votes]

 

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Comments (23)

This comment was made by the moderator on the site

Alone in the Dark demo out, test needed

Deadly
This comment was made by the moderator on the site

Plus

On first run statteril like a dog
There were no stutters at all when re-running
Well, for UYo the norm

andrew_riddler
This comment was made by the moderator on the site

If there is no Aragorn, then "craft without a plot"))))
https://bookofelessar.files.wordpress.com/2019/10/untitled-1-2.png?w=301

Xjax
This comment was made by the moderator on the site

leads to punishment for poor optimization)

Deadly
This comment was made by the moderator on the site

On the one hand, this
https://i.imgur.com/Wdxb2BX.png
says that the developers still responsibly approached optimization for red and green (although with such a picture it is the bottom), on the other hand (according to the screenshots) FSR here has the worst possible implementation, and this makes RX 7xxx less attractive against the background RTX 4xxx, and here the question arises - When will the developers take an oblong object out of their mouth (substitute color) and start optimizing / implementing technologies in good faith? ((

Zenux
This comment was made by the moderator on the site

well in Resident Evil 4 I'm looking at two variations of FSR 2,0 and 1,0, which already kind of hints "they tried"! And so the FSR3 will come out, the picture will be with artifacts, but "clean", the frames are fake)))
I'm kind of against these upscaling, although it's almost a salvation for consoles like SteamDeck and Switch )))

Xjax
This comment was made by the moderator on the site

Say thank you that there is a FSR in the green game at all, in the red Jedi, for example, there is no DLSS (in the Jedi, by the way, the terrible TAA, with the FSR the picture is many times clearer, with DLSS it would be even better in terms of picture stability), but the benefit of nvidia maybe in both technologies)

treex
This comment was made by the moderator on the site

It's not nvidia can, but AMD made FSR open source! What can not be said about DLSS!

GSC
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AMD does not have tensor cores for DLSS to work in principle)

treex
This comment was made by the moderator on the site

When they start to bring money normally like a jacket.
It is obvious that money is to blame, or rather the lack of it.

labeanchik
This comment was made by the moderator on the site

Well crap...

Andrei
svl admin
This comment was made by the moderator on the site

Test updated with AMD Software: Adrenalin Edition 23.5.1, gain actually only in 4k without RT

https://gamegpu.com/images/stories/Test_GPU/RPG/The_Lord_of_The_Rings_Gollum_/1.png

svl
This comment was made by the moderator on the site

Because in 4k the data bus is important, 192 is a cut in 3080 and bus 320!
The 4080 has a 256 "minimum" bus for modern 4k cards!
4060Ti with 128 bus will be a pitiful sight in 1440p and 4k just because of 128 bit BUS and memory won't help here! Understood ?? )))

Xjax
This comment was made by the moderator on the site

You read foreign forums - it's tin what fantasies people have there)))
Too lazy to do this, you better briefly tell)
As for me, the 4070 looks much better than the 4060ti 16 GB, although it is 100 bucks more expensive, but also faster by as much as 35%.

treex
This comment was made by the moderator on the site

So 4060ti barely 1080p pulls from the FPS norms, what kind of 1440p, and even more so 4K, can we talk about)

treex
This comment was made by the moderator on the site

You read foreign forums - it's tin what fantasies people have there)))

Xjax
This comment was made by the moderator on the site

An increase of 10 fps in XTX, this is a very good indicator, don't need it here )))

Xjax
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