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Medieval II Total War (2006) - retro - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

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Year of construction: 2006
Genre:RTS
developer: The Creative Assembly
Publishing house: New disc 

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Medieval II: Total War is a 2006 computer game created by Creative Assembly, a sequel to the 2002 game Medieval: Total War, and the fourth game in the Total War series. In the game, as in the entire series, global turn-based strategy is combined with tactical battles in real time. The game is based on the code base of Rome: Total War, the previous game in the series.

The game takes place between 1080 and 1530. Like the first game, the main campaign of Medieval II takes place in medieval Europe, North Africa and the Middle East. However, unlike its predecessor, the game moves into the era of the discovery of the New World, after which Central America with the Aztec Empire opens on the map. Also, the game includes the main historical events after a certain number of turns: the Mongol invasion, the Timurid invasion, the discovery of gunpowder in Europe, etc. 

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Medieval II Total War is supported by the main Windows operating systems, which include Windows 2000/XP, Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support. 

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The priority and main graphics API for Medieval II Total War is DirectX 9

Game engine 

Medieval II Total War is based on the Total War engine. Beginning with 2004's Rome: Total War, Total War games used the Total War engine, which was used until 2007's Medieval II: Total War - Kingdoms. After this, it was decided to create a new engine - “Warscape”, the first game on which was “Empire: Total War” in 2009.

Total War

We could not find the exact characteristics of this engine.

Advanced Game Settings

Medieval II Total War has a wide range of graphic settings. You can also change the settings for three main sub-items - low medium and high.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
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We see the greatest difference when moving from low to medium settings. When moving from medium to maximum settings, the changes are practically invisible.

Comparison of FullHD and 4K
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hd 2 4k2
   

In 4K, Medieval II Total War looks good, but there's a problem - the game doesn't really like widescreen resolutions...

Comparison of anti-aliasing modes

aa off aa on

Activating full-screen anti-aliasing is almost invisible...

General visual design and game physics

Medieval II Total War, like all significant games in this series, was a very large-scale product for its time, and even very resource-intensive. And despite the fact that the game actually supported pixel shaders version 2.0, it managed to slow down on cards with versions 3.0, and at high screen resolutions even on 4.0.

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Even at the moment, the game is a very ambitious project and, with its scale, can compete with modern representatives of its family. Fortunately, its system requirements are suitable for any modern PC... 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

 

Test bench No. 1 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM3+ platform

Test bench No. 8 based on the Intel Socket 1150 platform

 

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 340.52

AMD Catalyst 14,7

Monitoring program

MSI Afterburner v3 

GPU Mist

FRAPS

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:   

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by Medieval II Total War. SLI and AMD CrossFireX are supported by the game, showing good scalability. 

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 6850 or GeForce GTX 560 level. 

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 6850 or GeForce GTX 560 level. 

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 270 or GeForce GTX 660 level. 

 

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 640 MB of video memory, for a resolution of 2560x1600 - 1024 MB of video memory and for a resolution of 3840x2160 about 1280 MB of video memory. 

Micro-Stuttering Test

ms

Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on multi-chip configurations of video cards from AMD and NVIDIA at a resolution of 1920x1080 with maximum image quality settings.

Testing at maximum Micro-Stuttering GPU quality settings 

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Micro-Stuttering latency indicators for video cards are within normal limits.

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. Below is a video of the test segment:  

Testing at maximum quality settings 1920x1080 

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At the moment, CPU performance is at a sufficient level, although previous generations of AMD show very modest results...

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

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Loading of processor cores at maximum quality settings 1920x1080 AMD% 

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The game can support up to 4 computing threads, but can only fully utilize 2 cores.

RAM test

The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in Medieval II Total War is at the level of 500 megabytes.  

Testing system RAM consumption  

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If you have a system with 4 gigabytes, Medieval II Total War consumes about 1.7 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 1.9 gigabytes. With a 16 GB system, the total memory consumption was almost 2.5 gigabytes.  


Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 75% [8 vote(s)]


Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 79% [9 vote(s)]


Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 62% [9 vote(s)]

 

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Comments (12)

This comment was made by the moderator on the site

Posted by forfun:

AMD just forget it, the brakes (34fps on the FX-6100) in a game 8 years old.
So amude has performance on a core from 8 years ago

This comment was made by the moderator on the site

AMD just forget it, the brakes (34fps on the FX-6100) in a game 8 years old.

This comment was made by the moderator on the site

will Hitman blood money be retro? I remember it ate a lot at the time of its release, when the previous parts ran perfectly on average computers.

This comment was made by the moderator on the site

In Risen3 I observe strange behavior of the computer: every few seconds the picture freezes + the sound is interrupted for a split second. What could be causing this? FPS lock doesn't help. System: 7970+W7 64+i7 2600k. I installed the game on the SSD.

This comment was made by the moderator on the site

In Risen3, even the tits of a fellow traveler do not stretch the graphics to the normal level.

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