Lost Planet - Extreme Condition (2007) - Retro Test GPU
BASIC GAME INFORMATION |
Year of construction: 2007
Genre: Action (Shooter) /3D /1st Person /3rd Person
developer: capcom
Publisher: capcom
On the distant planet E.D.N.III, where eternal winter reigns, life and death go hand in hand. The original inhabitants of the planet, the insect-like Akrids, pose a huge danger to the few colonists - and at the same time become the only hope of survival for those who risk challenging the icy desert.
Only Akrids can provide the warmth that is so necessary for a person - if, of course, he has the courage to engage in battle with bloodthirsty predators. With weapons in hand, players will have to go through twelve story missions, finding a new source of thermal energy and turning a godforsaken place into a new home for humanity.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and graphics API |
Lost Planet - Extreme Condition is supported by major operating systems. Windows, which includes Windows XP, Vista, Windows 7, Windows 8 and MAC. Other operating systems are not currently supported by developers and will not be supported.
The priority and main graphics API for Lost Planet - Extreme Condition is DirectX 10.
Game engine |
The game is based on the MT Framework game engine - an exclusive seventh generation game engine created for "all of Capcom's next generation games" on PlayStation 3 and Xbox 360, including Dead Rising, Lost Planet: Extreme Condition, Devil May Cry 4, and Resident Evil 5. MT can stand for Multi-Task, Meta-Tool, and Multi-Target, but the acronym actually stands for Megaman Trigger.
At first it was planned to use a third-party engine, but none of them met Capcom's requirements for performance and flexibility. Games using the MT Framework are initially developed on PC and then ported to the other two platforms. Keiji Inafune mentioned in an interview with 1UP that the lead programmer developed the MT Framework specifically for Dead Rising, Lost Planet: Extreme Condition and Mega Man Legends 3, which Inafune hoped to develop over several years.
MT Framework 2.0, which was first introduced in Lost Planet 2, provides better visuals compared to its predecessor.
Advanced Game Settings |
Lost Planet - Extreme Condition has a very wide range of graphic settings, which made it possible to customize the game for almost any gaming configuration of the time. All graphic settings are located in one menu sub-item.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings.
Various quality modes |
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Due to the fact that the settings are mainly divided into low and high settings, there is practically no difference between the medium and low settings.
Comparison of FullHD and 4K |
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In 4K Lost Planet - Extreme Condition looks pretty good.
Comparison of anti-aliasing modes |
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Activating full-screen anti-aliasing completely eliminates all visible surface irregularities.
General visual design and game physics |
Lost Planet - Extreme Condition is a very significant game, even though it is a multi-platform project and was released on last-generation consoles. The developers did their best - they were not only able to make a successful port, but also show good graphics, adding support for the then new API DirectX 10 to the game.
As for graphics, they can still outshine games released even on the new generation of game consoles. Lost Planet - Extreme Condition has the most gorgeous visual effects, unsurpassed physics, and simply incredible simulation of fur and snow - something we are unlikely to find in modern games...
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 6 based on the AMD Soket AM3 platform Test bench No. 7 based on the AMD Soket AM3+ platform Test bench No. 8 based on the Intel Socket 1150 platform
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Multimedia equipment |
Dell U3010 Monitor Monitor ASUS PQ321QE |
Software configuration |
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Operating system |
Microsoft Windows 8.1 |
Graphics driver |
Nvidia GeForce/ION Driver Release 340.52 AMD Catalyst 14,8 |
Monitoring program |
MSI Afterburner v4 GPU Mist FRAPS |
Test GPU |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:
Our video cards were tested at separate screen resolutions of 1920x1080, 2560x1600 and 3840x2160 at maximum graphics quality settings allowed by Lost Planet - Extreme Condition for 8X anti-aliasing. SLI and AMD CrossFireX are currently perfectly supported by the game, showing good scalability. The test took place in the demo version benchmark, since it is the closest to the game. The results were taken from the first test scene, and the minimum FPS from our own measurements.
Testing at resolution 1920x1080 |
Testing at maximum quality settings 1920x1080
With these settings An acceptable FPS indicator was shown by video cards of the level of Radeon HD 6850 or GeForce GTX 560. The optimal solutions for this test segment will be video cards of the Radeon HD 7770 or GeForce GTX 570 level.
Testing at 2560x1600 resolution |
Testing at maximum quality settings 2560x1600
With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 6850 or GeForce GTX 650 Ti level. The optimal solutions for this test segment will be video cards of the Radeon R9 270 or GeForce GTX 770 level.
Testing at resolution 3840x2160 |
Testing at maximum quality settings 3840x2160
With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 270X or GeForce GTX 680 level. The optimal solutions for this test segment will be video cards of the Radeon R9 290X or GeForce GTX 780 SLI level.
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.
Testing at maximum memory quality settings GPU
The recommended amount of video memory usage for a resolution of 1920x1080 will be 768 MB of video memory, for a resolution of 2560x1600 - 1280 MB of video memory and for a resolution of 3840x2160 about 2048 MB of video memory.
Micro-Stuttering Test |
Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on multi-chip configurations of video cards from AMD and NVIDIA at a resolution of 1920x1080 with maximum image quality settings.
Testing at maximum Micro-Stuttering quality settings GPU
Micro-Stuttering latency indicators for almost video cards are within normal limits.
CPU test |
We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the video card value for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings.
Testing at maximum quality settings 1920x1080
The CPU performance in the game is incredible right now...
Loading of processor coresat maximum quality settings 1920x1080 Intel%
Loading of processor cores at maximum quality settings 1920x1080 AMD%
Lost Planet - Extreme Condition can use up to 8 computing cores. Just imagine - 2007 and 8 cores...
RAM test |
The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).
Testing the game's RAM consumption at various quality settings
As we can see, with different quality settings, the amount of RAM consumed in Lost Planet is - Extreme Condition is at the 250 megabyte level.
Testing system RAM consumption
If you have a system with 4 gigabytes Lost Planet - Extreme Condition consumes about 1.3 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 1.6 gigabytes. With a 16 GB system, the total memory consumption was almost 2.0 gigabytes.
Rate the graphics 1 1 1 1 1 1 1 1 1 1 Rating 78% [13 vote(s)] |
Evaluate optimization 1 1 1 1 1 1 1 1 1 1 Rating 69% [14 vote(s)] |