MotoGP 25 - PC performance graphics benchmarks of Graphics Cards and Processors
We tested a game that never came out MotoGP 25 on maximum graphics settings with GeForce RTX and Radeon RX series video cards. We also evaluated the performance and quality of the game's graphics during our tests.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and Graphics API |
MotoGP 25 — a racing simulator of the new season of the World Championship in road-circuit motorcycle racing, developed by Milestone on its own engine. The game supports DirectX 11 and is designed for 64-bit systems, offering scalable graphics for a wide range of configurations.
System Requirements
The minimum
• OS: Windows 10 x64
• Processor: Intel Core i5-9600K / AMD Ryzen 5 1600
• RAM: 12 GB
• Video card: GeForce GTX 970 (4 GB) / Radeon RX 580 (8 GB)
• DirectX: 11
• Storage: 24 GB
Recommended
• OS: Windows 10 x64
• Processor: Intel Core i9-9900K / AMD Ryzen 7 2700X
• RAM: 16 GB
• Video card: GeForce RTX 2080 (8 GB) / Radeon RX 5700 (8 GB)
• DirectX: 11
• Storage: 24 GB
DEVELOPMENT HISTORY |
MotoGP 25 is the next part of the annual racing series, developed by Milestone studio and released in the spring of 2025. The creation of the new part began immediately after the completion of work on MotoGP 24, and the main task of the team was to update the engine and rethink some key elements of the gameplay. This time, the developers abandoned the previous architecture based on Unreal Engine 4 and completely transferred the project to Unreal Engine 5This decision was driven not only by the need for graphical progress, but also by the requirement for more stable simulation of physics, weather systems and AI behavior.
The development was based on community feedback: Milestone actively collected feedback on controls, weather dynamics and career mode. The result was two new modes: the conditionally arcade "Race Off" and an expanded career module with an in-depth system of contracts and the influence of the player's actions on the development of events. In addition, a full-fledged cross-platform multiplayer was introduced, with the exception of the Nintendo Switch version.
Particular attention was paid to the realism of the simulation and the visual authenticity of the events. The development involved consultants from the world of professional motorsport, including engineers and former riders. Data was collected, among other things, on real MotoGP tracks, where engine sounds, motorcycle behavior in corners, as well as lighting conditions and reflections from the track and helmets were recorded. The final version included content from all categories - Moto3, Moto2 and MotoGP - with current compositions and tracks, including the return of the circuit in Bruno and the addition of Balaton Park.
GRAPHICS |
MotoGP 25 was Milestone's first project Unreal Engine 5, which is reflected in the visual component of the game. The main changes affected the lighting systems, motorcycle detailing and the environment. The use of Lumen and Nanite technologies allowed us to achieve a high level of geometric detailing of both the tracks and off-track objects: spectator stands, green areas, billboards and equipment on the side of the road. Thanks to this, the feeling of a live racing weekend is created, which is especially evident in dynamic weather conditions.
The environment is now much more realistic: clouds change in real time, lighting adapts to weather and daily changes, and puddles form on the asphalt, reflecting headlights and neon panels. Special attention has been paid to the condition of the tires and the track: in the rain, the track becomes slippery, drops appear on the helmet screen, and motorcycles leave water marks behind them.
The visuals of the racers have been reworked: the body animations have become more lively, and the equipment has become more realistic. Helmets, gloves and leather suits react to movement and lighting, creating a sense of presence. In addition, the cameras have been improved: an in-game view from the helmet, a dynamic camera from drones and a replay system that uses smooth transitions and director's plans, enhancing the effect of the broadcast.
Optimization allowed to maintain a stable frame rate even in dynamic scenes. On modern PCs and consoles, the game runs stably at 60 FPS at 4K, with global illumination and anti-aliasing effects enabled. At the same time, the developers retained extensive graphics quality settings, allowing owners of medium configurations to play without significant compromises.
GAME ENGINE |
MotoGP 25 uses Unreal Engine 5, first used by Milestone in the main racing line. It is based on the adaptation of the engine to simulator tasks: calculation of tire grip, reworked aerodynamics system, temperature modeling of tires and adaptive deformation of suspension. At the same time, the engine provides high precision of response to control, which is especially important in the context of the competitive component.
The main architectural innovation is the dynamic weather cycle, which now directly affects the motorcycle's behavior. Showers, variable cloudiness and changes in asphalt temperature affect the grip and braking efficiency. During one race, weather conditions may change and, accordingly, tactical reorientation: changing the type of tires, adjusting electronic settings and changing the driving style.
The physics system works in tandem with advanced AI. The AI takes into account the bike settings, weather conditions and the rider's strategy, reacting to the player's behavior: for example, rivals can block the trajectory, try to regain the position or slow down when the tires overheat. For advanced players, there is a telemetry setting, including displaying the temperature of the tires, brakes and other parameters in real time.
The mechanics of collisions and damage have been improved, but remain within the framework of a conventional simulator - the bike gets scratched and dirty, but not completely destroyed. At the same time, realistic suspension behavior, steering wheel vibration and resistance on turns are transmitted especially accurately when playing with a steering wheel or controller with adaptive feedback.
The network part has also been updated: cross-platform multiplayer supports lobbies for up to 22 players, there is an anti-cheat system, a rating system and custom tournaments. The developers have announced long-term support for the project with regular balance updates, the addition of cosmetic items and a possible expansion of the career mode.
QUALITY |
Minimum settings use reduced textures and basic reflections, disable dynamic lighting and reduce shadow density. The track and motorcycles look simplified: the asphalt loses microdetails, the stands and objects in the distance are drawn in a simplified form. The effects of rain and drops on the visor are limited or disabled.
Maximum settings activate highly detailed track and motorcycle textures, soft dynamic shadows, full-size reflections and advanced weather effects. Realistic lighting makes the racing atmosphere rich, especially during evening races or in the rain - with splashes, drops on the camera and helmet, as well as headlight glare on wet asphalt.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston Fury Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
|
Software configuration |
|
Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.15 WHQL AMD Software: Adrenalin Edition 25.3.2 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Ultra
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
When resolved 2560x1440:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6700 XT or GeForce RTX 4060 Ti level.
When resolved 3840x2160:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 4060 Ti.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 4060 Ti level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 9070 XT or GeForce RTX 5070 level.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Ultra
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 4 GB
- Video cards with 16 GB of video memory: consume 5 GB
- Video cards with 24 GB of video memory: consume 5 GB
- Video cards with 32 GB of video memory: consume 5 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 5 GB
- Video cards with 16 GB of video memory: consume 5 GB
- Video cards with 24 GB of video memory: consume 5 GB
- Video cards with 32 GB of video memory: consume 6 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 6 GB
- Video cards with 16 GB of video memory: consume 7 GB
- Video cards with 24 GB of video memory: consume 7 GB
- Video cards with 32 GB of video memory: consume 7 GB
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Ultra
When using NVIDIA video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
When using AMD video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Ultra
Loading and using streams:
- Maximum load: The game can load up to 16 streams.
- Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 10 GB of RAM
- Video cards with 16 GB of video memory: consume 10 GB of RAM
- Video cards with 24 GB of video memory: consume 10 GB of RAM
- Video cards with 32 GB of video memory: consume 10 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 10 GB of RAM
- Video cards with 16 GB of video memory: consume 10 GB of RAM
- Video cards with 24 GB of video memory: consume 10 GB of RAM
- Video cards with 32 GB of video memory: consume 10 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 10 GB of RAM
- Video cards with 16 GB of video memory: consume 10 GB of RAM
- Video cards with 24 GB of video memory: consume 10 GB of RAM
- Video cards with 32 GB of video memory: consume 10 GB of RAM
SPONSORS TESTS |
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