JDM: Japanese Drift Master - PC performance graphics benchmarks of Graphics Cards and Processors
We tested the released JDM: Japanese Drift Master on maximum graphics settings with video cards of the GeForce RTX 20, 30, 40 and 50 series, as well as Radeon RX 6000, 7000 and 9000. Also, during the tests we conducted, we assessed the quality of the graphic display of the game itself.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and Graphics API |
JDM: Japanese Drift Master — arcade car simulator with an emphasis on the atmosphere of Japanese drift culture, developed on Unreal Engine with DirectX 12 support. The game offers open tracks, changing time of day and weather effects, while scaling graphics for a wide range of configurations. SSD is recommended for stable loading of the world and smooth loading of textures.
System Requirements
The minimum
• OS: Windows 10/11 (64-bit)
• Processor: Intel Core i5-9400F / AMD Ryzen 5 2600
• RAM: 16 GB
• Video card: Intel Arc A580 / NVIDIA GeForce GTX 1660 / AMD Radeon RX 590 (8 GB)
• DirectX: 12
• Storage: 18GB (SSD recommended)
• Settings: Low, 1080p, 60 FPS
Recommended
• OS: Windows 10/11 (64-bit)
• Processor: Intel Core i7-11700K / AMD Ryzen 5 7600
• RAM: 32 GB
• Video card: Intel Arc B580 / NVIDIA RTX 3060 Ti / AMD RX 6700
• DirectX: 12
• Storage: 18GB (SSD recommended)
• Settings: High, 1080p, 60 FPS
DEVELOPMENT HISTORY |
JDM: Japanese Drift Master is a single-player open-world racing game dedicated to Japanese drift culture. Players explore the fictional Guntama Prefecture, inspired by the Honshu region, with over 250 km of roads including mountain passes and city streets. The game features realistic SimCad-style physics, supports multiple control devices, and features a story told through manga inserts.
The game's development began with the goal of creating a realistic drifting simulator inspired by Japanese car culture. The development process involved careful study of Japanese roads, architecture and atmosphere to recreate an authentic environment for players. Particular attention was paid to details such as road signs, lighting and weather conditions to ensure maximum immersion in the game world.
During development, the team faced a number of technical and creative challenges. One of the main goals was to create realistic drift physics that would satisfy both beginners and experienced players. For this purpose, a unique control system was developed, combining elements of a simulator and an arcade. In addition, extensive testing was carried out with professional drifters to calibrate the behavior of the cars in the game.
The game also includes a story mode presented in the form of manga inserts, which adds uniqueness and depth to the gameplay. The story follows a foreign racer who strives to gain respect in the Japanese drifting scene. This approach allows players to not only participate in racing, but also to immerse themselves in an emotional story that develops as they progress through the game.
GRAPHICS |
Graphic design JDM: Japanese Drift Master made using modern technologies, providing high detail and realism of the game world. The game supports dynamic day and night cycles, as well as various weather conditions such as rain and fog, which affect the behavior of cars and add variety to the gameplay.
The environment, including buildings, vegetation and road surfaces, is highly detailed, creating an authentic atmosphere of Japanese cities and countryside. Particular attention has been paid to visual effects such as reflections, shadows and lighting, which adapt depending on the time of day and weather conditions.
The car models in the game are designed with high precision, including licensed cars from famous Japanese manufacturers. Each car has unique characteristics and visual features, allowing players to choose vehicles according to their personal preferences. In addition, a wide customization system is available, including changing the appearance and technical characteristics of cars.
The game interface is intuitive and adapted for various control devices, including keyboard, gamepad and steering wheel. Players can customize the interface elements according to their personal preferences, which ensures a comfortable interaction with the game.
GAME ENGINE |
JDM: Japanese Drift Master developed on the engine Unreal Engine 5, which ensures high performance and realistic physics. The engine supports modern graphics technologies, including DirectX 12, which allows for features such as image scaling and frame generation, ensuring smooth gaming even on mid-range systems.
The physics in the game combines elements of a simulator and an arcade, giving players the opportunity to enjoy realistic car control while maintaining accessibility for beginners. The control system is adapted for various devices, including gamepads and steering wheels, allowing players to choose the most comfortable way to interact with the game.
The engine also provides support for dynamic changes in weather conditions and time of day, which affects the behavior of cars and adds realism to the gameplay. In addition, an artificial intelligence system has been implemented that controls the behavior of other road users and competitors in races, which helps create a living and dynamic game world.
Optimization of the game allows it to run on various PC configurations, providing stable performance and high-quality graphics. Players can customize graphics settings to suit their system's capabilities, allowing them to achieve the optimal balance between image quality and performance.
QUALITY |
At minimum settings Low-resolution textures, simple materials, and basic lighting are used. The drawing distance of objects and environmental details is reduced, asphalt, vegetation, and buildings look simplified. Reflections from wet roads and cars are disabled or replaced with static maps. Dust and smoke effects are simplified, and vegetation animation is kept to a minimum. Scene lighting remains readable, but without soft shadows and depth.
On high settings High-quality textures, advanced lighting, and complex material shaders are activated. Car surfaces display realistic reflections, headlights and neon elements provide a soft glow. Dust, tire smoke, fog, and rain look more natural, and locations are filled with details - from garbage and reflective signs to shadows from trees and shop window lighting. The environment feels alive and rich, bringing the visual style closer to a cinematic drift scene.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston FURY Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade 48GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
|
Software configuration |
|
Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.52 WHQL AMD Software: Adrenalin Edition 25.5.1 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings without upscales.
TEST GPU |
In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Max
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 7700 XT or GeForce RTX 5060 Ti level.
When resolved 2560x1440:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 2080 Ti level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 7900 XT or GeForce RTX 4040 Ti level.
When resolved 3840x2160:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 9070 or GeForce RTX 4070.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 7900 or GeForce RTX 3080 level.
- Comfortable average FPS (60 frames): Possible with Radeon-level video cards RX 7900 XTX or GeForce RTX 5090.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.
- Max
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 9 GB
- Video cards with 16 GB of video memory: consume 9 GB
- Video cards with 24 GB of video memory: consume 9 GB
- Video cards with 32 GB of video memory: consume 9 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 10 GB
- Video cards with 16 GB of video memory: consume 10 GB
- Video cards with 24 GB of video memory: consume 10 GB
- Video cards with 32 GB of video memory: consume 10 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 11 GB
- Video cards with 16 GB of video memory: consume 12 GB
- Video cards with 24 GB of video memory: consume 13 GB
- Video cards with 32 GB of video memory: consume 13 GB
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Max
When using NVIDIA video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
When using AMD video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Max
Loading and using streams:
- Maximum load: The game can load up to 16 streams.
- Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Max
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 14 GB of RAM
- Video cards with 16 GB of video memory: consume 12 GB of RAM
- Video cards with 24 GB of video memory: consume 13 GB of RAM
- Video cards with 32 GB of video memory: consume 13 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 14 GB of RAM
- Video cards with 16 GB of video memory: consume 12 GB of RAM
- Video cards with 24 GB of video memory: consume 13 GB of RAM
- Video cards with 32 GB of video memory: consume 13 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 13 GB of RAM
- Video cards with 24 GB of video memory: consume 13 GB of RAM
- Video cards with 32 GB of video memory: consume 13 GB of RAM
SPONSORS TESTS |
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