Need for Speed test GPU
BASIC GAME INFORMATION |
Genre: Racing
developer:Ghost Games
Publisher: Electronic Arts
Platforms: PC, PS4, Xbox One
Release date: November 3, 2015 / PC - March 15, 2016
Need for Speed returns with a game that captures all the best qualities of Need for Speed over more than 20 years of the series history. Rich customization options, authentic urban car culture, an open night world, and an immersive narrative that ties all the elements of the game together.
Our unique community of car culture fans, Speedhunters, helped create an NFS game that draws on authentic urban car culture of the past, present, and foreseeable future. The new game in the NFS series, scheduled for release in the fall of 2015, is imbued with our passion for cars and speed
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and graphics API |
Need for Speed is supported by major operating systems Windows, which includes Windows 7 and Windows 8/10.
The priority and main graphics API for Need for Speed is DirectX 11.
Game engine |
Need for Speed is based on Frostbite Engine 3. Frostbite Engine is a game engine developed by EA Digital Illusions CE; used both in its own developments and in projects of other Electronic Arts branches. The first game created using this engine was Battlefield: Bad Company in 2008. The engine was developed to replace the technically outdated Refractor Engine technology that was used in the company's previous games.
There are four versions of the engine - 1.0, 1.5, 2, 3, and a special version of the engine for mobile systems - Frostbite Go. The engine is a subprogram type and is a bundle of several components, such as a graphics engine, a sound engine, etc. In the Microsoft operating system Windows The game engine supports graphics display using DirectX 9, DirectX 10, DirectX 10.1, and starting with version 1.5, DirectX 11. One of the stated features is optimization for operation on multi-core processors.
The technology is capable of handling the destructibility of the landscape and environment. Supports dynamic lighting and shading with the HBAO function, procedural shading, various post-effects (for example, HDR and depth of field), a particle system and texturing techniques such as bump mapping. The maximum location size is limited to 32 × 32 kilometers of displayed area and 4 × 4 kilometers of playable space.
In addition, it is stated that the maximum drawing distance allows you to see the level right up to the horizon. It also has its own sound engine, which does not require the use of specialized tools like EAX.
Advanced Game Settings |
There are more settings in Need for Speed than there aren't (in a figurative sense). But all the same, it is clearly visible that this is a 100% console port...
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings.
Various quality modes |
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As we can see, the picture quality between different settings is barely noticeable. Only the activation of anti-aliasing is obscured...
Comparison of FullHD and 4K |
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Comparison of anti-aliasing modes |
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Smoothing completely eliminates all surface irregularities, but it blurs the image quite nicely. To be honest, you are at a loss for what to play, “soap” or “stairs”...
General visual design and game physics |
Need for Speed has good graphics, but nothing more. No matter how technologically advanced the game engine is Frostbite Engine, but, in our opinion, it is a little unsuitable for representatives of this genre...
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration |
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test stands |
Test bench No. 1 based on the Intel Socket 2011 platform v3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform |
Multimedia equipment |
Monitor AOC Q2770Pqu Monitor ASUS PQ321QE |
Software configuration |
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Operating system |
Windows10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 364.51 AMD Radeon Crimson Edition 16.3 |
Monitoring program |
MSI Afterburner v4.2 FRAPS |
Test GPU |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:
Our video cards were tested at separate screen resolutions of 1920x1080, 2560x1600 and 3840x2160 at maximum graphics quality settings allowed by Need for Speed. AMD CrossFireX is not yet supported by the game, but SLI works without problems. The game has only 5 hardware activations per day, so we had to test the game for several days on several accounts.
Testing at resolution 1920x1080 |
Testing at maximum settings quality 1920x1080
With these settings, video cards of the Radeon HD 7850 or GeForce GTX 750 Ti level showed acceptable FPS. The optimal solutions will be Radeon HD 7850 or GeForce GTX 660.
Testing at resolution 2560x1440 |
Testing at maximum settings quality 2560x1440
With these settings, video cards of the Radeon HD 7950 or GeForce GTX 960 level showed acceptable FPS. Radeon HD 7950 or GeForce GTX 960.
Testing at resolution 3840x2160 |
Testing at maximum quality settings 3840x2160
With these settings, video cards of the Radeon R9 290X or GeForce GTX 780 SLI level showed acceptable FPS. The optimal solutions would be Radeon R9 Nano or GeForce GTX 780 Ti SLI.
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.
Testing at maximum memory quality settings GPU
The recommended amount of video memory usage for a resolution of 1920x1080 will be 3076 MB of video memory, for a resolution of 2560x1440 - 3076 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory.
CPU test |
We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.
Testing at maximum quality settings 1920x1080
The processor performance in the game is sufficient for all our tested models.
Loading of processor coresat maximum quality settings 1920x1080 Intel%
Loading of processor cores at maximum quality settings 1920x1080 AMD%
Need for Speed uses up to 8 computing threads.
RAM test |
The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).
Testing the game's RAM consumption at various quality settings
As we can see, with various quality settings, the amount of RAM consumed in Need for Speed is within 3500 megabytes.
Testing system RAM consumption
If you have a 6GB system, Need for Speed consumes about 6GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 7 gigabytes. With a 16 GB system, the total memory consumption was almost 8 GB. And with 32 gigabytes of RAM, the system consumes 9 gigabyte of RAM.
Rate the graphics 1 1 1 1 1 1 1 1 1 1 Rating 75% [119 vote(s)] |
Evaluate optimization 1 1 1 1 1 1 1 1 1 1 Rating 60% [122 vote(s)] |