Wreckfest - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
Year of construction: 2018
Genre: Racing, Simulation,
developer: Bugbear
Publisher: THQ Nordic
Forget about the rules! Wreckfest is full contact and no mercy! Epic collisions, serious fighting to the finish line and a million ways to bend and twist metal - that's what awaits you in Wreckfest, a new racing game with hyper-realistic physics simulation from the legendary developer Bugbear, who gave the world FlatOut 1 & 2! Burn rubber and tear metal - the game begins! Wreckfest offers many upgrade and customization options.
Maybe you are preparing for a race to the bottom? Then it is better to install a reinforced bumper, roll cage, side protection, and so on. Have you decided to take part in the bucket race? Then improve the engine - install new filters, camshaft, fuel system, and so on. You won't find a better combat race than Wreckfest.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Wreckfest is supported Windows 7 / 8 and Windows 10.
The priority and main graphics API for Wreckfest is DirectX 11.
GAME ENGINE |
Wreckfest is based on ROMU, also referred to as Bugbear Game Engine, a game engine developed by the Finnish company Bugbear Entertainment and used in its own racing games. The ROMU Engine was first used in the 2001 Rally Trophy car simulator. Two years later, in 2003, a new game from the company was released based on the engine - Tough Trucks: Modified Monsters, dedicated to truck racing.
In 2004, a new game by Bugbear Entertainment, FlatOut, was released. The updated version of the engine it used made several significant improvements. For example, the Havok physics engine was integrated, which made it possible to make spectacular collisions one of the main features of the game, and shader effects also appeared (with the help of which, for example, the “rendering” of water was implemented). In addition, with the FlatOut game the engine became cross-platform - compatibility with the PlayStation 2 and Xbox game consoles was added.
The version of the engine that was used in the 2 game FlatOut 2006 has undergone significant modifications - the lighting and texturing of cars has been complicated. To render cars, up to five rendering passes are used, which allows you to emulate pixel-by-pixel lighting and subsurface scattering. Several post-processing effects are built-in, such as motion blur and bloom.
For the latest game based on the ROMU engine (it is noteworthy that before the announcement of this game the name ROMU was not announced to the public, and therefore some sources called it Bugbear Game Engine) - Wreckfest - the engine was once again refined and improved.
ADVANCED GAME SETTINGS |
Wreckfest has a sufficient range of graphic settings - both basic and advanced settings are available.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
The difference in quality is visible in reflections, texture quality, anti-aliasing and grass.
COMPARISON OF SMOOTHING MODES |
Smoothing almost completely eliminates surface unevenness.
GENERAL VISUALS AND GAME PHYSICS |
The graphics in Wreckfest are not exactly great, but they are quite passable. The main focus is on the physics of destruction, and it works quite well, especially in comparison with other projects.
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
Test bench No. 1 based on the Intel Socket 2011 platformv3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the AMD Soket AM3+ platform Test bench No. 5 based on the Intel Socket 1150 platform |
Multimedia equipment | Monitor Philips 241P6 |
Software configuration |
|
Operating system | Windows 10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 398.36 AMD Radeon Crimson Edition 18.6.1 |
Monitoring program |
MSI Afterburner v4.5 FRAPS |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at selected maximum graphics quality settings.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- Very high
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon RX 480 or GeForce GTX 980 level.
When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon R9 380X or GeForce GTX 1060 3G. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 980. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 56 or GeForce GTX 980 Ti.
When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon R9 Nano or GeForce GTX 1060 6G. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX Vega 56 or GeForce GTX 1060 6G. A comfortable average FPS of 60 frames can be achieved by level solutions GeForce GTX 1080 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Very high
GameGPU
When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 5000 megabytes, with 8 gigabytes 5100 megabytes and with 11 gigabytes 4900 megabytes.
When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 5500 megabytes, with 8 gigabytes 5500 megabytes and with 11 gigabytes 5600 megabytes.
When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 6000 megabytes, with 8 gigabytes 6500 megabytes and with 11 gigabytes 6400 megabytes.
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- Very high
When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-6300 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions at the FX-4300 or Core i 3 2100 level.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4300 or Core i 3 2100, and an average FPS of 60 frames can be provided by solutions at the level of Ryzen 3 1200 or Core i 3 4330.
- Very high
GameGPU
The game uses a maximum of 8 computing threads. But all only 4 threads are effectively used. Optimization for multi-threading is somewhat lame...
RAM TEST |
The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 5100 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 4000 megabytes, with 8 gigabytes 4100 megabytes and with 11 gigabytes 3500 megabytes.
When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 6200 megabytes, with 4 gigabytes 4400 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 4300 megabytes and with 11 gigabytes 3500 megabytes.
When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7900 megabytes, with 4 gigabytes 5800 megabytes, with 6 gigabytes 4800 megabytes, with 8 gigabytes 4400 megabytes and with 11 gigabytes 3600 megabytes.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 85% [30 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 60% [35 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 41% [43 vote(s)] |