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Aquanox Deep Descent - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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Release date: 16 October 2020
Genre: Simulation, Action
developer: Digital Arrow
Publisher: THQ Nordic

Aquanox Deep Descent is a first-person shooter with underwater vehicles in which players control a variety of ships and fight in furious battles in the depths of the ocean in the dystopia that is the world of Aqua.

Life on the surface of the Earth has become impossible. The remnants of humanity are huddled in former mining and research stations located deep under water. Factions formed in a network of underwater colonies, whose inhabitants know no other life, are waging a war for resources and power.

Lead a team of trained attack pilots and begin an incredible journey through the dark world of Aquanox. Send enemies towards Davy Jones with targeted strikes from torpedoes, shrapnel explosions, mines and other weapons. You have to cross all the oceans of the world and descend into the deepest cracks of the Earth.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Aquanox Deep Descent supported Windows 7/8/10.

steam

The priority and main graphics API for Aquanox Deep Descent is DX11.

GAME ENGINE

Aquanox Deep Descent is based on the Unreal Engine 3.5 game engine. In this version, there was another evolution of the graphical component relative to Unreal Engine 3. So, among other things, an Ambient occlusion post-processing filter was added, which improves shadows and lighting. The number of processed characters in the frame has been increased. Dynamic water surface technology has been reworked to a new level, soft body physics and destructible environments have also been significantly improved.

GetEven 2017 06 21 23 24 42 153

In March 2010, an announcement of new engine features was published, which were presented at the Game Developers Conference 2010. One of the main innovations is the new Unreal Lightmass lighting calculation system, which uses global illumination without losing functions that were implemented in older lighting systems. Improved work with multiprocessor systems - distribution of tasks between multiprocessor systems using Unreal Swarm, as well as faster compilation of C++ code and processing of Unreal Script due to the Unreal Build Tool (the latest performance increase will only affect developers or creators of amateur modifications).

Added our own means of distributing user content - Unreal Content Browser, Unreal Master appeared Control Program is a new master server for updating clients and maintaining global statistics, which is already used in Gears of War 2. In connection with the innovations, Epic Games China planned to demonstrate the use of the engine for massively multiplayer online games.

In 2011, Epic Games showed a video about the latest updates made to the engine - Samaritan; the press and players began calling it "Unreal Engine 3.9". In the next update, the third generation engine received support for DirectX 11/12, as well as a huge number of related technologies.

GRAPHICS SETTINGS

Aquanox Deep Descent has a sufficient range of graphic settings. 

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

GENERAL VISUALS AND GAME PHYSICS

The graphics in Aquanox Deep Descent look somewhat outdated and are more suitable for the mobile segment:

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

GIGABYTE G1.Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

GIGABYTE GA-Z270-Gaming K3

GIGABYTE Z370 AORUS Gaming 7

GIGABYTE GA-AX370-Gaming 5

GIGABYTE X470 AORUS GAMING 7 WIFI

AORUS RGB M.2 NVMe SSD 256GB

MSI MPG Z490 GAMING CARBON WIFI

Multimedia equipment

Monitor Philips 326M6VJRMB/00

Seasonic PRIME TX-1000 power supply

RAM: Transcend JM2666HLE-16Gx2pcs

SSD: Transcend NVMe SSD MTE220S 512 GB

Software configuration
Operating system Windows 10 Pro 2004
Graphics driver

Nvidia GeForce/ION Driver Release 456.71

AMD Radeon Adrenalin Edition 20.10.1

Monitoring programs

MSI Afterburner

Action!

FRAPS

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum game graphics quality settings.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

Aquanox Deep Descent - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 560 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level  Radeon RX 560 or GeForce GTX 1050 Ti.  A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 590 or GeForce GTX 1060.

When resolved 2560x1440  an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1650 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1650. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX Vega 64 or GeForce GTX 1070 Ti.

When resolved 3840x2160  an average FPS of 25 frames was shown by video cards of the Radeon RX Vega 56 or GeForce GTX 1070 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Aquanox Deep Descent VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2070 Super 8 GB
6405
5275
4865
GEFORCE RTX 2080 Super 8 GB
6457
5317
4904
7348
6125
5422
7594
6630
5895
7748
6764
6015
7671
6697
5955
7824
6831
6074
3951
3944
3943

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 5100 megabytes, with 8 gigabytes 4900 megabytes, with 11 gigabytes 5100 megabytes and with 16 gigabytes 5400 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 5400 megabytes, with 8 gigabytes 5300 megabytes, with 11 gigabytes 5700 megabytes and with 16 gigabytes 6100 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 5100 megabytes, with 8 gigabytes 6400 megabytes, with 11 gigabytes 6900 megabytes and with 16 gigabytes 7400 megabytes.

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

Aquanox Deep Descent CPU test
  • Very high
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 3100 or Core i 3 10100

When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 5 2600 or Core i 5 4670

Aquanox Deep Descent Test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 core
9 HT
10 core
3
14
2
2
8
81
2
3
78
28
9
6
3
3
2
3
2
9
8
6
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
14
8
3
5
9
14
86
3
84
11
16
2
5
3
25
0
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
34
14
17
3
98
23
11
34
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
5
20
9
3
14
92
94
3
8
11
6
8
1 core
2 core
3 core
4 core
5 core
6 core
25
31
53
13
36
98
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
13
11
1
17
98
13
27
42
1 core
2 core
3 core
4 core
59
56
92
44
1 core
2 core
1 HT
2 HT
57
67
91
34
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
67
17
3
25
81
4
4
25
14
11
5
8
11
2
0
0
13
20
6
13
9
6
6
3
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
13
28
17
27
21
14
11
88
2
8
6
5
3
2
5
25
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
12
25
33
33
41
32
80
15
6
8
5
24
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
34
41
42
25
78
36
14
28
1 core
2 core
3 core
4 core
43
77
47
64

GameGPU

 - 1920x1080,%

The game can load up to 8 threads. The game uses 4 cores as efficiently as possible.

RAM TEST

10900

The test was carried out on the basic configuration of Core i 9 10900K with 16 GB DDR4 4000 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Aquanox Deep Descent RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2070 Super 8 GB
6963
7027
7224
GEFORCE RTX 2080 Super 8 GB
7020
7084
7282
8079
8053
8081
8293
8002
8236
8461
8164
8402
8377
8083
8319
8545
8245
8485
10198
9438
8751

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 8900 megabytes, with 6 gigabytes 7400 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 7800 megabytes and with 16 gigabytes 8100 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 9600 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 8100 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 10400 megabytes, with 6 gigabytes 94000 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 8000 megabytes and with 16 gigabytes 8100 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 80% [17 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 39% [21 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 37% [23 vote(s)]

 

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People participating in this conversation

Comments (250)

This comment was made by the moderator on the site

rtxx1128@gmail.com

In the control there are rays that make the picture better, on consoles there are rays. And that means with DXR Nvidia will be faster, that’s all. Then, without tracing, games won’t launch at all, you’ll play on YouTube haha.

Steam statistics are a stubborn thing, although not accurate, but the developers are guided by it. The game "RaysOnly" will be released, how many people will buy it?
When “folk” cards like 1066/470/580 with rays become available, then this will become possible. but this is another 2-3 generations of video cards to wait, no less.
And it is possible that the rays will be lost, just like the physicist

This comment was made by the moderator on the site

Steam statistics are a stubborn thing, although not accurate, but the developers are guided by it. The game "RaysOnly" will be released, how many people will buy it?
When “folk” cards like 1066/470/580 with rays become available, then this will become possible. but this is another 2-3 generations of video cards to wait, no less.
And it is possible that the rays will be lost, just like the physicist

Yes, of course, this is not now, it could happen in the period between the 4000-5000 series. The Gtx 280 was without dx11, then it stopped running games at all, quite quickly.

This comment was made by the moderator on the site

It's not like that. Most dh11 games had different feature levels, and for the vast majority of them, having dh9 was enough. For example, overwatch, a modern game, can be played quite well on a 2008 card - HD 4890, which also does not have dh11 support.
This is a case where several marketing titles have misled people.

This comment was made by the moderator on the site

It's not like that. Most dh11 games had different feature levels, and for the vast majority of them, having dh9 was enough. For example, overwatch, a modern game, can be played quite well on a 2008 card - HD 4890, which also does not have dh11 support.
This is a case where several marketing titles have misled people.

I remember that there was a choice, I meant where games won’t start without 11.
I understood in principle why you don’t like the rays, the same Watch Dogs Legion, in fact, the game never achieved the graphics that were shown in the 2013 trailer.
It was mentioned here by RDR2 that the game looks great even without rays. The rays promised not only a beautiful picture, but also realistic behavior of reflections, etc., and also to make it easier for developers. But is this necessary if, for example, RDR2 has excellent visuals, but the rays do not fall correctly according to physics. In the mafia, the remastered puddles look good as if with rtx. It’s interesting to compare what reflections can be with rtx and with a normal implementation without rtx. In the metro they did a great job of tracing, if it appeared on consoles, etc., then it will be everywhere

This comment was made by the moderator on the site

rtxx1128@gmail.com

I remember that there was a choice, I meant where games won’t start without 11.

not all. Many are still running. However, at one time I jumped from 4890 to 5870 only because of dh11, but it turned out that it was quite possible to wait until 7970 or Keplers - there Kruz 3 was released, which did not run on dh10 cards. Emnip, this was the first game that did not work without dh11 hardware support, back in 2013 (dh11 cards came out in 2009). Initially, dh11 features were implemented by checking a box in the graphics settings, remember the same bioshock infinite
I understood in principle why you don’t like the rays, the same Watch Dogs Legion, in fact, the game never achieved the graphics that were shown in the 2013 trailer.

not only that. First of all, I am not happy with the compromises that are made to free up resources for rays. Games still don’t have normal physics, interactivity, textures, or LODs. Well, plus the developers are pushing the industry to stick with 1080p, but I’ve been on it for 10 years, I’m bored
It was mentioned here by RDR2 that the game looks great even without rays. The rays promised not only a beautiful picture, but also realistic behavior of reflections, etc., and also to make it easier for developers. But is this necessary if, for example, RDR2 has excellent visuals, but the rays do not fall correctly according to physics. In the mafia, the remastered puddles look good as if with RTX.

By the way, yes, the developers warmly accepted this, because they have less fuss. And it turns out that we pay more to make their lives easier. It is not right. Let the prices for games be reduced then or something...
It is interesting to compare what reflections can be with rtx and with a normal implementation without rtx.

we may not see this. There will be a deliberate simplification in the “rays off” mode so that the “rays on” look more advantageous. In Battle 5 Won there are no rays at all; in the last Wulf they are noticeably simplified. This is marketing, you can't argue against it...

This comment was made by the moderator on the site

In principle, 4 years have passed, which is exactly how long it will take from the release of 5000 episodes when tracing will be needed everywhere. Haha, in the end, the developers increased the prices for next-gen games. Yes, reflections will have to be compared in titles that do not have them, where they are, they were initially nerfed

This comment was made by the moderator on the site

The Assassin is quite cheerful in 4K, I only turned off the Huangoteni

This comment was made by the moderator on the site

treex

Well, why, 3070 won drags WD legion at pre-maximum settings including rays in 4K with DLSS at 60 fps https://youtu.be/qFbLYE836Ls?t=553, I wonder if 8 GB of ultra textures will be stretched, because in this game they eat a lot , under 10 GB for 2080. By the way, it’s also funny that 3990 only manages 80 fps https://youtu.be/qFbLYE836Ls?t=808 and this is not with ultra geometry (but there is also 100% additional geometry) and in a fairly easy place, it will be interesting to look at the processor test on a difficult location)

In 4K, rays are not taken into account, I have long expressed my position on this matter - I fundamentally disagree with the direction of development of the gaming industry. Wasting GPU resources so that the jacket can test the technology on beta testers for their own money. Even if I take some Super giraffe, the calculation will definitely not be for rays, but for classic native rendering in a higher resolution.
As for DLSS, when you see how this magic looks on a 4K monitor, you will change your mind. I saw both CAS and DLSS in true 4K, and firmly decided - nope, thanks, no need. When DLSS 3.0 comes out, we'll see.

This comment was made by the moderator on the site

The jacket cannot test the technology, because... it’s already in consoles, it’s just that the developers decided to go with this method of developing graphics and the jacket has nothing to do with it at all, it just gave hardware acceleration of rays, which is based on Mike’s DXR.
What games have you tested DLSS in? CAS is normal sharpness, there is no talk of any frame reconstruction or smoothing) The AMD analogue of DLSS is being tested right now, it seems they should show it in January.

This comment was made by the moderator on the site

Its appearance on consoles is an adaptation to the realities dictated by the market leader. Here they will not delve into the reasons for squandering GPU resources for the sake of a dubious increase in quality, because the answer will be “because”.
I tested DLSS in Courier - only Control was praised more than it, but I didn’t have it at hand. And what kind of frame reconstruction is there in DSS, this is a regular anti-aliasing algorithm ala supersampling, which was clearly demonstrated by the splashes of water in Courier - when DSS was activated, they turned into a muddy paste

This comment was made by the moderator on the site

How many minutes out of 50 hours in Courier did you pass near the waterfall? ) But in the settlements I spent many times more time, and there without DLSS everything flickers, I have to play in 4K at 50 fps to hide it. Regular SSAA, even x4, will reduce FPS by 3 times, so what’s the comparison)

This comment was made by the moderator on the site

treex
This applies to any water, including rain. Gray literally demonstrated yesterday what happens to rain when DSS is activated. And there are a lot of reservoirs there. That's not the point. Just what kind of technology is this that by activating it, we will avoid everything related to water?

But in the settlements I spent many times more time, and there without DLSS everything flickers, I have to play in 4K at 50 fps to hide it. Regular SSAA, even x4, will reduce FPS by 3 times, so what’s the comparison)

ok, let DSS be better in populated areas, and CAS - in nature and near water bodies. But what is the conclusion? “This is crap, this is crap” (c) And on native 4K all, the shortcomings of both scales are even more striking.

These technologies are nothing more than a crutch for owners of high-resolution monitors and weak video cards - but yes, with such a scale it will be better than if you just manually set 1080p. But to seriously consider THIS as an increase in resolution is stupid. Fantasize about some kind of neural networks - in fact, there is a regular supersampling algorithm that gives the effect of supersampling only on small objects, which played a cruel joke when this algorithm collided with highly detailed water, consisting of a large number of small particles - including splashes .
DLSS 1.0 probably tried something else in the neural network, and it really looked convincing - it gradually became better (although it remained soapy crap), but here there is no smell of machine learning. It doesn't work that way, let's start with this

This comment was made by the moderator on the site

Phenomenum
Deer in isolation. Yes, you were right, almost all where more than a hundred



Phew, I went for a run, felt the atmosphere, it just filled me with nostalgia. They knew how to make good horror films

This comment was made by the moderator on the site

I have already learned your Vega of the brain well.

This comment was made by the moderator on the site

Well, it’s a simple matter - multiply your FPS by 2

This comment was made by the moderator on the site

And then!
I was surprised that you yourself doubted that it would be 100.

In general, I think Deer is one of the coolest games ever, in terms of graphics/performance ratio.

This comment was made by the moderator on the site

this is a solid Unreal Engine 3. Bioshock Infinite was also great in terms of performance for its graphics card. And remember Bulletstorm... Yes, there were many such games. And UE4 was frankly ruined, over the past 5 years there have been only 2 AAA titles, and one of them is exclusive to Sony and looks so-so - Days Gone

This comment was made by the moderator on the site

No, Creatives have their own engine: Cathode. Read the link - for 2014 there are a lot of advanced features. And not for 2014 either. Just look at the lighting system, which calculates the reflection of light from various surfaces in rippletatsma (there is a video demo in the article).

This comment was made by the moderator on the site

Treex
and you’ll have to look for the difference in the picture
When this really happens, then yes. Now you don’t even need to look for the difference in the picture between dlss and native rendering - it catches your eye. I don’t argue that technologies are cool and I will be only glad if they develop, but... in their current form, they have too many shortcomings.

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