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Antigraviator - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

Antigraviator 2018 05 30 18 23 33 154

Release date: 6 June 2018
Genre: Racing
developer: Cybernetic Walrus

Antigraviator is a new stylish version of anti-gravity car racing. Defeat your opponents and dominate the tracks in single and multiplayer games using traps and power-ups.

Take part in races on incredible tracks full of danger, chaos and destruction. Control the gravel in three game modes. Four different worlds, each with three stunning, dynamic tracks, are amazingly gorgeous thanks to the power of the Unity engine.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

Antigraviator is supported by Windows 7/8 and Windows 10.

steam

The priority and main graphics API for Antigraviator is DirectX 11.

GAME ENGINE

Antigraviator runs on the Unity game engine. Unity is a tool for developing 3D and 4D applications and games that runs on the Windows and OS X operating systems. Applications created using Unity run on the Windows, OS X, Windows Phone, Android, Apple iOS, Linux operating systems, as well as game consoles Wii, PlayStation 360, PlayStation XNUMX, Xbox XNUMX, Xbox One. It is possible to create applications to run in browsers using a special Unity plug-in (Unity Web Player), as well as using the implementation of WebGL technology. Previously, there was experimental support for implementing projects within the Adobe Flash Player module, but later the Unity development team made the difficult decision to abandon this.

Unity

Applications built with Unity support DirectX and OpenGL. The engine is actively used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and developers of Indie games (for example, the remake of Mor. Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the availability of a free version, user-friendly interface and ease of working with the engine.

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A project in Unity is divided into scenes (levels) - separate files containing their own game worlds with their own set of objects, scenarios, and settings. Scenes can contain both actual objects (models) and empty game objects - objects that do not have a model (“dummy”). Objects, in turn, contain sets of components with which scripts interact. Objects also have a name (in Unity, two or more objects with the same names are allowed), there may be a tag (label) and a layer on which it should be displayed. So, any object on the stage must have a Transform component - it stores the coordinates of the location, rotation and size of the object along all three axes. Objects with visible geometry also have a Mesh Renderer component by default, which makes the object model visible. 

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In addition to the free one, there are four builds - standard Unity, Unity iOS Pro (for developing games for iOS), Android Pro and a team license. They differ in cost and functionality. The free version has some restrictions, but the ability to distribute games is available, provided that the annual income from the game does not exceed $100. With the release of Unity 000, many of the restrictions of the Free version were removed, but the annual income from the game should still not exceed $5.

ADVANCED GAME SETTINGS

Antigraviator has a sufficient range of graphic settings, which can only be changed in the main menu.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference in quality is visible only upon closer examination.

COMPARISON OF SMOOTHING MODES

The anti-aliasing work in the game largely eliminates all surface irregularities, but blurs the picture a little. 

GENERAL VISUALS AND GAME PHYSICS

Antigraviator, although it does not show super-realism, has a fairly high-quality picture with fairly adequate system requirements. The graphics are very bright and rich, but nothing more.

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 397.93

AMD Radeon Crimson Edition 18.5.1

Monitoring program

MSI Afterburner v4.5

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 selected maximum graphics quality settings. 

GPU TEST

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

Antigraviator - PC performance graphics benchmarks of Graphics Cards
  • Very high
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 380X or GeForce GTX 960 level.

When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 460 or GeForce GTX 750 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions  Radeon RX 480 or GeForce GTX 980.

When resolved 3840x2160  average FPS of 25 frames showed level video cards Radeon R9 290 or GeForce GTX 970. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Nano or GeForce GTX 780 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions GeForce GTX 1080 Ti.

VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

Antigraviator VRAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

3241
2471
2112
2946
2246
1920
2911
2217
1995
2793
2128
1915
2882
2195
1975
2735
2083
1874

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 1700 megabytes, with 4 gigabytes 1900 megabytes, with 6 gigabytes 2000 megabytes, with 8 gigabytes 2000 megabytes and with 11 gigabytes 2100 megabytes.

When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2000 megabytes, with 4 gigabytes 2200 megabytes, with 6 gigabytes 2200 megabytes, with 8 gigabytes 2200 megabytes and with 11 gigabytes 2400 megabytes.

When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2400 megabytes, with 4 gigabytes 3100 megabytes, with 6 gigabytes 3100 megabytes, with 8 gigabytes 3000 megabytes and with 11 gigabytes 3200 megabytes. 

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

Antigraviator CPU test
  • Very high
  • Screen resolutions 1 of 2

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX-4100 or Core i 3 2100 processors, and an average FPS of 60 frames can be achieved by solutions at the FX-4100 or Core i 3 2100 level.   

When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100, and an average FPS of 60 frames can be achieved by solutions of the FX-4100 or Core i 3 2100 level.

Antigraviator test Cores
  • Very high
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
58
65
52
46
53
52
41
52
41
44
38
44
36
36
55
57
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
73
70
66
57
66
73
48
55
49
56
47
58
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
83
81
75
88
68
82
77
72
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
79
77
70
80
65
76
74
67
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
75
73
67
78
62
72
69
64
1 core
2 core
3 core
4 core
93
82
86
90
1 core
2 core
3 core
4 core
99
99
99
99
1 core
2 core
3 core
4 core
99
92
95
97
1 core
2 core
3 core
4 core
98
86
91
95
1 core
2 core
1 HT
2 HT
98
97
98
99
1 core
2 core
1 HT
2 HT
95
99
98
97
1 core
2 core
1 HT
2 HT
90
98
97
92
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
49
63
47
51
41
42
28
41
38
35
35
38
39
41
39
36
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
52
58
64
48
61
57
60
48
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
63
70
77
58
75
68
73
57
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
58
64
70
53
69
63
66
53
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
58
69
66
52
59
55
46
47
45
47
42
48
1 core
2 core
3 core
4 core
5 core
6 core
66
88
86
70
99
83
1 core
2 core
3 core
4 core
5 core
6 core
61
81
78
63
94
75
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
71
77
76
72
68
73
67
66
1 core
2 core
3 core
4 core
99
98
97
96
1 core
2 core
3 core
4 core
99
98
98
98
1 core
2 core
3 core
4 core
94
92
91
92

GameGPU

 - 1920x1080,%

The game uses a maximum of 16 computing threads. But all only 4 threads are effectively used.

RAM TEST

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

Antigraviator RAM test
  • Very high
  • All screen resolutions

  • Hide DLSS/FSR video cards

3500
3419
3379
3182
3108
3072
3096
3021
2984
2971
2899
2864
3065
2990
2954
2909
2838
2804

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3000 megabytes, with 6 gigabytes 3300 megabytes, with 8 gigabytes 4000 megabytes and with 11 gigabytes 3700 megabytes.

When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 3100 megabytes, with 4 gigabytes 3300 megabytes, with 6 gigabytes 3300 megabytes, with 8 gigabytes 4000 megabytes and with 11 gigabytes 3700 megabytes.

When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 3500 megabytes, with 4 gigabytes 3300 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 4000 megabytes and with 11 gigabytes 3800 megabytes. 

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 90% [21 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 53% [24 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 73% [26 vote(s)]

 

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Comments (3)

This comment was made by the moderator on the site

Ahaha, abandoned sites, what kind of moron came up with this)))

This comment was made by the moderator on the site

That's what's annoying about games like this - the nerdiness. You need to skate 100500 times to go fast, because you can’t really see the turns, the brakes are bad, and the speed penalty for a mistake is huge.

This comment was made by the moderator on the site

SVLCorrect the RAM test, in its place is a copy-paste of the VRAM test.Is it that it really consumes so little RAM? (shock) And probably here is a mechanical copy-paste:

The difference in quality is visible only upon closer examination.
It seems that the difference is clearly visible on the screenshots - shadows and shading range at least