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Assassin's Creed: Unity - GameGPU Preview

BASIC INFORMATION ON THE GAME

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Release date : November 13, 2014
Genre : Action-adventure, stealth-action open world
Developer : Ubisoft Montreal
Publisher : Ubisoft

Assassin's Creed is a series of games that every gamer knows about. Ubisoft, as promised, "riveted" the game every year, although after the release of the first part it seemed unrealistic to us to release a full-fledged game in the universe of assassins. Well, at least the series every year pleased with "casual" and uniformity, this did not stop the next new Assassin's Creed from being sold in millions of copies. The development team allowed fans to choose the time and place of the game through voting. But everything has a limit. In Black Flag, it became especially noticeable - the authors seem to have reached their peak. There is nowhere to increase the number of "gadgets", the same additional missions for so many years have bored everyone, and no one needs the network mode. The series needs to be shaken up, the entire mechanics of the game need to be revisited from scratch.

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Assassin's Creed Unity will be the first full-fledged next-gen game in the series. Assassin's Creed Unity is being developed by 10 studios. Ubisoft Montreal is the leader among them and coordinates the work of other divisions. Of course, one should not expect any fantastic restarts and dramatic changes from Ubisoft: the new part of Assassin's Adventures is a continuation of the same series with all its inherent elements.

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GRAPHIC COMPONENT

Everything has been rethought, starting with the very foundations of the game. The new system will allow you to gain an unprecedented level of control over your assassin. Its key elements will define the next generation of Assassin's Creed games. Thanks to the updated parkour system, you will be able to control every step of the hero as he runs through the streets and rooftops of the city.

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The stealth skill will allow you to attack the enemy when he least expects it, and then disappear into the crowd with lightning speed. Fights will be a serious test - whether it's a duel or a fight without rules. Ubisoft decided to change the approach to the network mode and abandon multiplayer in order to focus on a single passage and diversify it with the long-awaited co-op.

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Plot

 

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The action begins in the real world, where the player is placed in an Animus and sent back in time to learn the secrets of his ancestors. And the hero will learn these secrets in Paris of the 18th century. The developers introduced gamers to a new assassin of Austrian-French origin named Arno Dorian. The setting - the events of the French Revolution of 1789, is ideal for Assassin's Creed. The French Revolution was not "clean". During this period of time, many different factions operated, which appeared even before the revolution itself, but by its end seemed to have evaporated, as they were destroyed for their political views. This was practiced systematically throughout the revolution, and the further - the more “extreme” the methods of struggle became.

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So, the revolution - the main events unfolded over 5 years, starting with the capture of the Bastille and the march on Versailles to the execution of King Louis XVI and the Thermidorian coup. It was during this era that class privileges were abolished and human rights were first declared. While ordinary people are trampling each other in the squares, political games are played by three opposing camps at once: loyalists, centrists, and, in fact, revolutionaries. And in the shadow of all this - the brotherhood of assassins, which will have a very ambiguous attitude towards the main character.

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The action, of course, will unfold in Paris. The city is modeled to the full extent and beauty of the nextgen. If you haven't thought about it, then Assassin's Creed used to reproduce all the architectural landmarks on a reduced scale. Now everything is new: the authors promise the city in proportions of 1 to 1, which means much more picturesque landscapes and much more spacious spaces. The squares will be able to accommodate up to a thousand NPCs at a time.

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In addition, houses will no longer be cardboard boxes - a quarter of all buildings can be entered and looked around. And when the surface is explored, it is worth going down into the sewers, the underground catacombs of smugglers. There was a price to pay for such a multi-storey and developed city: no more ships and piracy. It seems that the opportunity to go to another locality is also not foreseen. Well, at least the surrounding villages should remain...

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The structure of missions also promises to be preserved: a bunch of additional tasks and a storyline. So far, there is little interesting in all this - once again the scale has grown, a new assassin, a new scene of action. The conversation only gets really interesting when it comes to fundamental game mechanics.

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parkour

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Assassin's Creed Unity features an updated parkour system that will add variety to your journey through Paris. Were you in an alley? Jump over the rubble and attack the enemy, or hide under the objects to go unnoticed. Wherever you are, there will always be several ways to achieve the goal. In Assassin's Creed Unity, you can literally choose your path. The parkour features in previous games were severely limited, for example if the player did not use poles or stands. But now the developers are more than happy to announce that they have adapted the whole of Paris for full navigation in any direction.

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stealth

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Stealth is the most important skill of an assassin. Track down enemies, strike them discreetly, and then disappear into the crowd. Becoming invisible is now incredibly easy, just by pressing a button. In this state, all the player's actions are aimed at being invisible, which means less noise and less chance of being noticed. Also, a system of shelters has been added to the game, aimed at merging the player with the environment.

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There are many places that can be used as shelter: a barrel near a tavern, a closet in a rich man's bedroom, a column of Notre Dame Cathedral. And for dessert - as now in the game you can meet a crowd of NPCs in 1000 "units" it is nowhere easier to get lost in the crowd. When you hide from your pursuers, they will look for you where they last saw you - you will have time to prepare and strike again. The incredible level of detail in the game isn't just pretty, it could save your life.

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Combat system

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Combat in Assassin's Creed Unity will become more difficult and varied. Every fight is unique. Combat in Assassin's Creed Unity uses three basic moves: attack, dodge, and parry. You will have to quickly decide how and in what order to use them. Moreover, each case will require a unique tactic.

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Another level of the combat system is the variety of enemy classes. For example, attacks of certain types of enemies will have to be dodged more often, since their blows cannot be parried. Fighting with several opponents of different classes, the player has to enter into a state of continuous combat. Eventually the enemies attack in groups and their numbers grow, making prolonged fights dangerous but worth the effort. The strategy of eliminating one by one by waiting and counterattacking will no longer work. Sometimes the player will even have to flee from combat, and at this very moment the aforementioned stealth comes in handy.

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City

As noted earlier, Paris is a large city, exceeding in size, as the developers say, all the ground territories of Assassin's Creed 4 Black Flag combined. Crowds of people, spaces inside buildings, an underground network and other systemic elements make the game an adventure-rich sandbox. The atmosphere of Paris is achieved thanks to realistic buildings, recreated for the first time in the Assassin's Creed series in 1: 1 scale.

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Additionally, in Assassin's Creed Unity, players will have the opportunity to explore the interior of buildings that will be filled with characters, rewards, stories, merchants, social hubs, and clubs. Interiors, which, by the way, have a quarter of all buildings in the game, also serve as new routes to escape pursuit or avoid skirmishes. Inside the rooms, you can interact not only with shelters, but also with stairs to the roof, windows, barricades and closed doors - you can open the locks after gaining a special skill.

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And in order to give the player the feeling of a lively and dynamic city, the developers have added a lot of secondary tasks - investigating murders, adventures in Paris, events in the crowd, treasure hunting and so on. For the first time in the series, we will meet a variety of people and take part in their fate. In addition, the game has a deep character progression system.

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Multiplayer 

Like the heroes of previous Assassin's Creed games, Arno has his own motivations. The main story campaign will tell the personal story of the Assassin. But as recent games in the series have strayed further and further from the Brotherhood theme of the franchise's core philosophy, the Assassin's Creed Unity development team has decided to remind players and fans that, in addition to their personal purpose in life, an Assassin must fulfill duties to the Order. Therefore, players will have to complete the so-called missions of the Brotherhood together with other players, in order to fulfill their duty to the Brotherhood.

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"Co-op affects gameplay in several ways. It means a lot more to us than just doing basic actions with some other player. In Assassin's Creed Unity, we wanted to implement much more enjoyable and practical game mechanics so that gamers become much stronger by teaming up with each other." with a friend, playing in groups and freely completing various challenges. In certain situations, players will even be able to share rewards. The need for co-op mode is also due to the fact that the Unity universe has become more complex, and the complexity of combat has increased. "

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The developers expect that cooperative tasks will take up a third of all the time spent playing the game. Moreover, they seek to convince us of the need to replay these missions several times in order to fully explore the environment, find new secret passages and create interesting game situations. However, the cooperative part of the game can also be completed solo.

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Supported OS and graphics API

Assassin's Creed: Unity uses the latest version of the Anvil multi-platform engine, Anvil Next's hardware platform is quite wide and includes all currently existing operating systems and consoles. Announced support for Playstation 3, Xbox 360, PlayStation Portable, Nintendo DS, Wii and PC. The game will be compatible with all major systems of the Microsoft Windows family of 32-bit or 64-bit systems, support for OS X and Linux was not mentioned by the developers. The priority and main graphics API for Assassin's Creed: Unity  is DirectX 11. The game will work through the Uplay digital distribution service.

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Pre-order now and you'll receive an additional 30 minutes of the Chemical Revolution mission, as well as the Royal Armory Pack (2 extra gear and 1 weapon).

Game engine 

The Anvil Next engine is a commercial, proprietary, cross-platform game engine designed for use on the personal computer and game consoles. The engine uses HumanIK subroutine components developed by Autodesk. HumanIK is used to correctly position the animation of the character's arms and legs during real-time pushes and climbs. As a physics subsystem, the engine uses the well-known Havok physics engine, which, in addition to simulating rigid body mechanics, also simulates tissue physics. Some features and technologies of the new version of the engine created for Assassin's Creed: Unity:

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Paris Pate is a system for automating some of the routine elements of development, such as placing ready-made buildings in the game. The system allows you to build entire districts very quickly, giving designers full access and level data.

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The new version of Anvil is aimed at creating unique and high-quality visual representations, animations and cutscenes, with an unprecedented study. New system to improve efficiency and improve infrastructure. It is essentially a set of methodological and technical techniques that allow several global development teams to interact with the resources of the next-gen game at once.

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The "City Lights" system allows you to improve the look of the game, bring Paris to life, and also bring a very high level of detail. The game reaches a level close to CG-rollers, and therefore the introduction of high-resolution graphics is no longer an inconvenience. This advantage is achieved largely due to spatial cinematography, efficient use of 3D environments and the improvement of all design components.

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Gameplay video

Below we publish directly the video of the gameplay itself from the official website of Assassin's Creed :

 
 
 
 
Judging by the gameplay videos given by the developer, a rather high-quality and ambitious product from the Assassins universe awaits us ahead. Already on November 13, we will be able to assess how good the changes made by Ubisoft are and whether Unity will change the entire series. 
 
Estimated system requirements

  SYSTEM REQUIREMENTS FOR GAMEGPU "Assassin's Creed: Unity" 

 Effective  Optimal 

Processor:  4-core, Intel Core i 5 4570 or 8-core  AMD FX-8350 

RAM: 6 gigabytes

Video Cards: NVidia GTX 780 or AMD Radeon R9 290

Video memory: 3076 megabytes

Processor:  6-core, Intel Core i7-4930K or 8-core  AMD FX-9570

RAM: 8 gigabytes

Video Cards: NVidia GTX 980 or AMD Radeon R9 290X

Video memory: 4096 megabytes 

Based on the above material, some conclusions can be drawn. The game will apparently not be very demanding on RAM resources, and the maximum that it can require is 8 gigabytes of RAM. Also, the game is unlikely to use more than 8 computational threads.

Well, if you think about the graphics subsystem that will be needed for Assassin's Creed: Unity, then in our opinion, video cards starting from the level of NVidia GTX 780 or AMD Radeon R9 290 will be able to provide sufficient performance. Optimal performance, taking into account all activated maximum settings, can be expected from NVidia GTX 980 or AMD Radeon R9 290X.


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