Mecha BREAK - PC performance graphics benchmarks of Graphics Cards and Processors
We have tested Mecha BREAK on maximum graphics settings with video cards of the GeForce RTX 20, 30, 40 and 50 series, as well as Radeon RX 6000, 7000 and 9000. Also, during the tests we conducted, we assessed the quality of the graphic display of the game itself.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and Graphics API |
Mecha BREAK is a multiplayer action game set in a futuristic setting where players control combat mechs in battles on the ground and in the air. The game is built on Windows 10 (64-bit) and uses DirectX 11/12. For a comfortable game, the developers recommend SSD, especially due to the large arenas and fast pace of battles. Despite the visual effects, the project is designed for a wide range of systems - from GTX 1650-level video cards to more powerful solutions.
Mecha BREAK System Requirements
Minimal:
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Operating system: Windows 10 64-bit
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Processor: Intel Core i5-6500 or AMD Ryzen 3 1300X
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Memory: 8 GB
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Video card: NVIDIA GeForce GTX 1650 or AMD Radeon RX 570
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DirectX: Version 11
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Net: Broadband connection
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Disk space: 60 GB
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Extra charges: SSD is recommended for best performance
Recommended:
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Operating system: Windows 10 64-bit
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Processor: Intel Core i7-10700K or AMD Ryzen 7 5700X3D
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Memory: 16 GB
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Video card: NVIDIA GeForce RTX 3060, AMD Radeon RX 5700 XT or Intel Arc B580
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DirectX: Version 11
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Net: Broadband connection
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Disk space: 60 GB
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Extra charges: SSD is recommended for the best experience
DEVELOPMENT HISTORY |
Mecha Break is being developed by Chinese studio Amazing Seasun Games, a subsidiary of Kingsoft. The project was announced in late 2023, taking as its basis the ideas of Titan-like shooters like Armored Core and Titanfall, with an emphasis on aerial mobility and team dynamics. Already in the first closed tests in the summer of 2024, participants noted the well-balanced movement of mechs and a deep character creator for pilots. The game went through public beta in February 2025 and was fully released in July 2025 on PC and Xbox Series X|S as a free-to-play title, with a plan for regular seasonal updates.
The monetization model is chosen in the traditional F2P format - cosmetic decorations for mechs, skins, visual effects are purchased for real money, but they do not affect combat abilities. However, the expectations created were higher: some players considered the announcement of mechs and arenas of prigol cool, but soon criticized the limited customization and the "aggressiveness" of some cosmetic shares. Despite this, the game was launched on Game Pass and attracted around 130 concurrent users, but audience retention became a problem - the Steam rating dropped to mixed.
The team responded with promises to continue and improve the balance, expand the mech parks, add new modes in the PvP and PvPvE formats, including Extraction mode with survival elements and intermediate PvE battles. The life cycle assumes updates every 10-12 weeks. In short, Mecha Break is a dynamic startup shooter with ambitions, but the balance between quality and monetization remains a tense area.
GRAPHICS |
Mecha Break runs on Unity, which uses a combination of futuristic sci-fi and dystopian stylistic language. The mechs have sharp silhouettes, massive forces when moving, and materials that reflect fresh paint or a metallic patina. The division into classes - Assault (heavy armor), Brawler (general purpose), Sniper (slim long-range), Defender (defensive systems), and Support - are reflected in the design of each mech.
Locations include urban multi-story arenas, destroyed platforms in the middle of a post-apocalyptic landscape, and resource collection zones. Movement mechanics include jumping, gliding, fast descent, use of verticality and aerodynamic mode - this is visible not only in the gameplay, but also in the design of the arenas: they are multi-level, with roofs, ceilings, hovering platforms. Special attention is paid to the customization of pilots - more than 130 parameters of appearance: face, hairstyle, eyes, anatomy, clothing. This is one of the most extensive character designers available in the genre. Cosmetics for mechs and pilots are focused on bright, memorable visual themes, but look ambitious, not intrusive.
The combat effects — plasma volleys, laser tracking, explosions, smoke, sparks — are richly executed to be understandable and dynamic. Explosions create visual gradients, flashes of light, armor foils. After a hit, smoke, sparks, and metal particles appear — this makes the combat experience rich and memorable, without being overly polished.
The color palette is restrained in the genre - gray metallic tones, acidic accents or cold backlighting - create the atmosphere of a sci-fi resource extraction zone. This is not a demonstration of technology, but a strong visual style, clear and expressive.
GAME ENGINE |
Mecha Break is a team PvPvE shooter with high-altitude combat mechanics. The core is Unity with a large set of adaptations for mech mechanics: each mech has a set of active skills and signature moves — assault shots, energy shields, strike attacks, missiles. The class structure moves from a fixed set — Assault, Brawler, Sniper, Defender, Support — with a clear role-playing focus in the team.
Game modes include Ace Arena (3 vs 3), Operation VERGE (6 vs 6) — standard PvP formats, and Extraction Operation STORM — a hybrid PvPvE mode with resource collection objectives under time pressure and AI enemies. The goal of Extraction is to collect valuables, destroy boss guards, evacuate in time, avoiding attacks from player opponents. The network model is server authority, built-in anti-cheat. The server handles everything, including mech movement, shooting, impact interactions, projectiles and effects — players receive visuals and sound through the client.
The economy system is divided: the pilot (avatar in the menu/lobby) and the mech (in battle). Pilot and mech cosmetics are purchased separately, please in-game market - item exchange is allowed between players (without affecting the efficiency of the mech). This means monetization, but without pay-to-win equipment. There is no plot as a story campaign - only short introductions to seasons and modes. The main focus is on team combat with dynamics, variety of skills and strategies. Season Store reveals a new mech, skin or visual layer of the pilot's face every 10-12 weeks in a new season.
Game physics provide smooth turns, particle tracking of explosions, control of recoil and collisions - despite the scale of the mechs, the physics hold up without these degenerate arcade "flips". Parkour and planning tools make lobbies and fights lively: jumping on the roof, bouncing off the surface, horizontal dynamics of movement. Team mechanics - grouping classes together, where Sniper covers with tanks, Support heals and forces control of zones, Defender protects approaches. Extraction mode requires communication: everyone must get resources - gathering, protection, evacuation form a strategy. This is not a chaotic arcade - the synergy of classes is felt.
Thus, Mecha Break is a mature online shooter built on Unity, focused on commanding mechs and PvPvE interaction. The strengths are the expressive visuals of the mechs, the deepest customization of the pilot, the dynamics of air battles, clearly distributed roles. The main question is monetization and the success of long-term support.
QUALITY |
At minimum settings Mecha BREAK is rendered with stripped-down visuals: mech armor looks matte and lacks almost all detail, and map textures are blurry, especially on distant objects. Shot and explosion animations are simplified: there are no highlights, smoke and dust are rendered as simple translucent clouds. Arenas look "empty" - fewer small objects and destruction. Reflections and dynamic lighting are disabled or replaced with static ones. Air battles at this level lose their spectacle: there are no engine trails, and the environment does not react to the player's movements.
At maximum settings everything is transformed: the surface of the mechs gets a metallic sheen, every detail of the body is visible and physically reacts to light. Shots create dynamic flashes, sparks and blast waves with distorted air effects. Reflections on armor and in puddles work in real time. During battles, dust and debris rise around, the light from lasers dissipates in the atmosphere. Arenas are saturated with details: the destruction of buildings occurs with physical feedback, the trajectories of hits affect the geometry of objects. The game becomes visually rich - right down to the reflection of the sun in the lenses of the mech and clouds illuminated from different angles.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston FURY Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade 48GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
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Software configuration |
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Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.88 WHQL AMD Software: Adrenalin Edition 25.6.3 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings without upscales.
TEST GPU |
In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Max
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6800 or GeForce RTX 5060 Ti level.
When resolved 2560x1440:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 2080 Ti level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6950 XT or GeForce RTX 3080 level.
When resolved 3840x2160:
- Average FPS (25 frames): Achieved on Radeon RX 6800 or GeForce RTX 4060 Ti level graphics cards.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 7700 XT or GeForce RTX 4070 level.
- Comfortable average FPS (60 frames): Possible with video cards of the GeForce RTX 5080 level.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.
- Max
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 5 GB
- Video cards with 16 GB of video memory: consume 5 GB
- Video cards with 24 GB of video memory: consume 6 GB
- Video cards with 32 GB of video memory: consume 6 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 6 GB
- Video cards with 16 GB of video memory: consume 5 GB
- Video cards with 24 GB of video memory: consume 6 GB
- Video cards with 32 GB of video memory: consume 6 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 7 GB
- Video cards with 16 GB of video memory: consume 6 GB
- Video cards with 24 GB of video memory: consume 7 GB
- Video cards with 32 GB of video memory: consume 8 GB
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Max
When using NVIDIA video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 5 5600
- Intel Core i5-12400
When using AMD video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 5 5600
- Intel Core i5-11600
- Max
Loading and using streams:
- Maximum load: The game can load up to 12 streams.
- Optimal loading: Uses up to 8 threads as efficiently as possible.
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Max
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 16 GB of RAM
- Video cards with 24 GB of video memory: consume 16 GB of RAM
- Video cards with 32 GB of video memory: consume 15 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 16 GB of RAM
- Video cards with 24 GB of video memory: consume 16 GB of RAM
- Video cards with 32 GB of video memory: consume 15 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 16 GB of RAM
- Video cards with 24 GB of video memory: consume 16 GB of RAM
- Video cards with 32 GB of video memory: consume 15 GB of RAM
SPONSORS TESTS |
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