Hyper Scape - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
date of release: beta testing from July 12, 2020
Genre: MMO
developer: Ubisoft Montreal
Publisher/Distributor: Ubisoft Entertainment
Hyper Scape is a first-person battle royale set in a large future city called Neo-Arcadia, where hundreds of players, divided into squads of three, must fight for survival.
The game takes place in the virtual city of Neo-Arcadia, battles take place on the streets, in buildings and on rooftops. The main feature of the game is combat in the vertical plane.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
Hyper Scape supported Windows 7/8/10.
The priority and main graphics API for Hyper Scape is Vulkan.
GAME ENGINE |
Hyper Scape was developed on Anvilnext 2.0, a game engine created by Ubisoft Montreal, a subsidiary of publisher Ubisoft. Anvil is a commercial, proprietary cross-platform game engine developed for use on the personal computer (Microsoft Windows and Apple OS X) and on the PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, Nintendo DS and Nintendo Wii game consoles. First used in the game Assassin's Creed.
The first game to use the Anvil engine was the third-person action game Assassin's Creed, developed by Ubisoft Montreal and released in 2007 for game consoles, and in 2008 for PC. In this game, the engine was called "Scimitar". Even before the release of Assassin's Creed, in August 2006, Claude Langlais, technical director of Assassin's Creed, confirmed that a separate game using the Scimitar engine was in development and would be shown in 2007. However, no announcement was made in 2007.
This game turned out to be the snowboarding simulator Shaun White Snowboarding, which was expected to be released before the end of 2008 for all major platforms. However, the game was released in November and December 2008. The Wii version of the game supports the Wii Balance Board accessory.
The third game to use the engine is Prince of Persia (2008), released in December 2008, also developed by Ubisoft Montreal. In this game the engine was renamed to Anvil. In addition, this version of the engine uses cel shaders to give the visual style of the game a “fairytale” effect.
The video game Ghost Recon Breakpoint now supports the API Vulkan from the latest update 2.0. Vulkan allowed developers to effectively distribute the load between multiple threads, reduce frame times and data fragmentation in RAM thanks to Async Compute technology. Texture flow has also been improved, especially on high settings.
GRAPHICS SETTINGS |
Hyper Scape has a wide range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
VARIOUS SMOOTHING MODES |
GENERAL VISUALS AND GAME PHYSICS |
Hyper Scape has graphics that match its genre:
Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
GIGABYTE X470 AORUS GAMING 7 WIFI MSI MPG Z490 GAMING CARBON WIFI |
Multimedia equipment |
Seasonic PRIME TX-1000 power supply |
Software configuration |
|
Operating system | Windows 10 Pro 2004 |
Graphics driver |
Nvidia GeForce/ION Driver Release 451.67 AMD Radeon Adrenalin Edition 20.7.2 |
Monitoring programs |
MSI Afterburner Action! FRAPS |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 maximum game graphics quality settings. The Navi family has some problems in the game...
NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.
GPU TEST |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is performed on the most powerful CPU and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Very high
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 560 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 560 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 5600 XT or GeForce GTX 1060.
When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 5600 XT or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5600 XT or GeForce GTX 1650. A comfortable average FPS of 60 frames can be provided by solutions Radeon RX 570 or GeForce GTX 1070.
When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 470 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 590 or GeForce GTX 1660. A comfortable average FPS of 60 frames can be provided by solutions Radeon VII or GeForce RTX 2060S.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Very high
GameGPU
When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 4100 megabytes, with 8 gigabytes 4300 megabytes, with 11 gigabytes 4700 megabytes and with 16 gigabytes 6200 megabytes.
When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 4400 megabytes, with 8 gigabytes 4700 megabytes, with 11 gigabytes 5200 megabytes and with 16 gigabytes 7100 megabytes.
When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 5600 megabytes, with 8 gigabytes 5900 megabytes, with 11 gigabytes 6100 megabytes and with 16 gigabytes 7700 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Very high
When using video cards NVIDIA an acceptable rate of at least 25 frames was shown by Ryzen 3 1200 or Core i 3 4330 processors, and an FPS rate of at least 60 frames can be achieved by level solutions Ryzen 3 1200 or Core i 3 4330.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames Ryzen 3 1200 or Core i 3 4330, and an FPS of at least 60 frames will be able to provide solutions at the level Ryzen 3 1200 or Core i 3 4330 .
- Very high
GameGPU
The game can load up to 16 threads. The game uses 8 full cores as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 10900K with 16 GB DDR4 4000 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Very high
GameGPU
When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 7900 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7300 megabytes, with 11 gigabytes 9100 megabytes and with 16 gigabytes 10500 megabytes.
When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 8300 megabytes, with 6 gigabytes 7600 megabytes, with 8 gigabytes 7300 megabytes, with 11 gigabytes 9100 megabytes and with 16 gigabytes 10600 megabytes.
When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 9300 megabytes, with 6 gigabytes 7900 megabytes, with 8 gigabytes 7200 megabytes, with 11 gigabytes 9300 megabytes and with 16 gigabytes 10700 megabytes.
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Тeating 1 1 1 1 1 1 1 1 1 1 Rating 65% [22 vote(s)] | Graphics 1 1 1 1 1 1 1 1 1 1 Rating 37% [24 vote(s)] | Optimization 1 1 1 1 1 1 1 1 1 1 Rating 38% [27 vote(s)] |