Chrono Odyssey Playtest - PC performance graphics benchmarks of Graphics Cards and Processors
We have tested Chrono Odyssey Playtest on maximum graphics settings with video cards of the GeForce RTX 20, 30, 40 and 50 series, as well as Radeon RX 6000, 7000 and 9000. Also, during the tests we conducted, we assessed the quality of the graphic display of the game itself.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Supported OS and Graphics API |
Chrono Odyssey is a massively multiplayer open-world RPG with an emphasis on epic battles, fantastic landscapes, and challenging weather conditions. The project is built on Windows 10 and requires support DirectX 11 or 12 depending on the configuration. The game is designed for both minimum settings for stable operation and maximum settings with high detail and visual effects. Given the structure of the MMORPG, connection stability and RAM play a critical role in the smoothness of the gameplay.
Chrono Odyssey System Requirements
Minimal:
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Operating system: Windows 10
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Processor: Intel Core i5-3570K or AMD FX-8310
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Memory: 16 GB
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Video card: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 6600
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DirectX: Version 11
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Disk space: 50 GB
Recommended:
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Operating system: Windows 10
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Processor: Intel Core i7-12700K or AMD Ryzen 5 5600X
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Memory: 32 GB
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Video card: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800 XT
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DirectX: Version 12
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Disk space: 50 GB
DEVELOPMENT HISTORY |
Idea Chrono Odyssey was born at Npixel back in 2020, following the success of their mobile project Great SagaIn 2021, the company formed a dedicated team called Chrono Studio and announced that it was moving development to Unreal Engine 5 with the goal of creating a large-scale MMORPG that is distinct from mobile solutions.. Work was carried out simultaneously on the plot, based on time manipulation, and the technical basis for a seamless open world - with a dynamic change of time of day, weather effects and transitions between eras.
The first gameplay was shown at the PC Gaming Show 2023, where nature, ruins, battles with dragons and the use of time-based abilities like time slowdown were demonstrated. At the same time, the platforms were clarified: PC, PlayStation 5 and Xbox Series X|S - mobile versions were canceled. Later, six-class classes with the ability to change weapons, a hybrid system (tank-healer, long-range drivers, etc.), spacious dungeons, massive role-playing bosses and classic end-game content for raids and PvE content were introduced. .
In June 2025, the studio held a closed beta test on PC - servers in Asia, Europe and the US, up to six servers in each region, with a focus on stress testing and side issues - server bugs and combat balance. Although traffic was unstable, a week later the developers acknowledged the problems and are working on them.
Chrono Studio continues to develop its focus on visual power and technological innovation: detailed fauna, changing time periods, complex character customization, cosmic horror effects - all this is present in the first series. The exact release date has not yet been announced, but it is expected to be released before the end of 2025 - PC, consoles, with the cross-play option and support for game progressions.
Bottom line: Chrono Odyssey is built as a grand philosophical MMO about time manipulation, with the technical foundation of Unreal 5 and an eye toward a hybrid classic MMORPG experience - large-scale battles and emotional mini-adventures.
GRAPHICS |
Chrono Odyssey runs on Unreal Engine 5, using World Partition, Data Layers and World Building for a seamless open world - no obvious loading screens. The visuals resemble an updated version New World or Black Desert with a greater focus on atmosphere: dense vegetation, scattered ruins, deep water with reflections, realistic clouds and a distant horizon. The camera changes depending on the location and situation - no local scene is alike.
The changing time of day and weather conditions are built in, from light rain to winter storms, from sunrise to the northern lights at night, all without interrupting the game. The dramatic lighting is accompanied by diffuse rays in the fog and particles on the camera lenses, creating a cinematic feel. Natural materials - moss, bark, dense soil - are detailed at 4K level, but the textures dynamically adapt to performance.
Combat effects highlight the time mechanics: when using Chronotector during slow motion, time is distorted, the environment sways, surfaces vibrate, the camera itself shakes slightly, color filters change the contrast. This is not just an effect: the system renders complex GPU- layers - blur, refraction of light in air flows, while the processing is done on the UE5 engine.
Saving textures and LoD loading — partially streamed on the go, with time-taste gradation depending on the angle and speed of movement. This helps maintain high quality without background lags — even at the border of areas there is a gradual transition. Cameras and special effects do not interrupt gameplay and do not require pre-rendering.
The color palette is dark fantasy, but with light innovations: hand-painted light on the edges of magical artifacts, Chronotector power supply, and flexible texture adaptation to the type of surface. They avoid an excessive “cinematic” effect, but change the scene every time.
So, the visual Chrono Odyssey — is a carefully crafted cinematic world, brought to life through the latest UE5 technologies, with ray tracing and adaptive performance, without the unnecessary braggadocio.
GAME ENGINE |
Chrono Odyssey is built on Unreal Engine 5.4+, fully utilizing Data Layers and World Partition, but with the addition of custom logic for seamless open world and time manipulation. This is not just UE5 out of the box, it is a redesigned architecture with deep integration of time effects.
The game world is divided into multiple zones activated by the player's approach, without traditional loading screens. At the same time, Data Layers allow visual and physical changes to be loaded - for example, if the player travels to the past, the landscape ages or rejuvenates. Future versions change structures and foliage. Everything is formed on the fly - rocks, trees, buildings appear or disappear without visual jumps.
The combat line is action-oriented: endurance, convenient animations, Chronotector cast - where you can slow down time, speed it up or return it back, a coherent fight - with tails, dust effect, layered animation with slow blows. The weapon slot system and a number of techniques require flexibility - players can change weapons on the go, while combining classes and changing roles.
The engine implements server authority: all combat calculations, movement, collisions and events are synchronized via a tick basis. Despite the open world, each server processes data within a stream, spending power not only on rendering, but also on memory of time and world variables.
Client performance depends on GPU, but the engine is capable of organizing low-priority asset streaming. This means: you can focus on the line of sight, and many details are loaded in the background without freezes. At the same time, interaction with mobs, loot system, collecting loot, crafting, changing classes - everything happens on the fly and is reflected instantly.
Chrono Studio has included tools for time synchronization in the engine: if two players move into the past, then the same object should be the same - the system uses an authoritative history model and snapshot replay. This reduces desynchronization and guarantees the identity of the world.
Local optimizations have been added inside the engine: removal of invisible AI, NPC streaming, weakly active zones and particles. The network uses delta updates instead of state transfer - this allows saving traffic and speeds up the reaction. Local time effectors work only within the zone - a global event can change entire zone layers.
So the engine Chrono Odyssey — this is not just UE5, but a powerful modification with an in-depth time system, seamless open world, combat, asset streaming and ray tracing as an option, not a requirement.
QUALITY |
At minimum settings The world of Chrono Odyssey looks conventional - the textures of fields, trees and buildings are blurred, weather effects are simplified or disabled. Grass and water are almost not animated, there are no reflections, and the drawing distance is limited. Visibility is sharply reduced in fog or rain, but without atmospheric depth - rain or snow particles do not cast shadows, and the lighting remains monochromatic. Battle animations are simplified: blows and spells have basic effects and a weak glow. During the day, the picture is bright, but at night it loses readability due to the lack of local lighting.
At maximum settings The game is transformed: surfaces receive volumetric textures, armor and weapons show small details and scratches, each region has a unique visual style. The weather works in real time - rain causes reflections on the ground, drops leave traces on surfaces, and fog reacts to light sources. Green fields sway in the wind, water reflects the sky, and every castle and village is visually rich. During combat, magical effects highlight enemies, cast realistic shadows, and each spell feels powerful. Lighting changes dynamically depending on the time of day - a sunset scene looks soft and warm, and a night forest becomes gloomy and contrasting.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston FURY Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade 48GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
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Software configuration |
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Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.80 WHQL AMD Software: Adrenalin Edition 25.6.1 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings without upscales.
TEST GPU |
In the video card test, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any video card positions. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (the most productive solution is selected by default). The test is carried out on the most productive in this game CPU and scales to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Cinematic
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 2080 Ti level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 9070 XT or GeForce RTX 5080 level.
When resolved 2560x1440:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 9060 XT or GeForce RTX 4070.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6800 or GeForce RTX 4070 level.
- Comfortable average FPS (60 frames): Possible with GeForce-level video cards RTX 4090.
When resolved 3840x2160:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 9070 XT or GeForce RTX 4080.
- Minimum FPS (25 frames): Provided by Radeon-level video cards RX 7900 XTX or GeForce RTX 4090.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at separate screen resolutions of 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings were taken as an indicator. By default, the most current solutions are displayed in the graph. Other video cards are added and removed from the graph at the reader's request.
- Cinematic
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 7 GB
- Video cards with 16 GB of video memory: consume 7 GB
- Video cards with 24 GB of video memory: consume 7 GB
- Video cards with 32 GB of video memory: consume 7 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 8 GB
- Video cards with 16 GB of video memory: consume 8 GB
- Video cards with 24 GB of video memory: consume 8 GB
- Video cards with 32 GB of video memory: consume 8 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 9 GB
- Video cards with 16 GB of video memory: consume 9 GB
- Video cards with 24 GB of video memory: consume 9 GB
- Video cards with 32 GB of video memory: consume 10 GB
TEST CPU |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
- Cinematic
When using NVIDIA video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 5 5600
- Intel Core i5-12400
When using AMD video cards:
- Processors for acceptable FPS (not lower than 25 frames per second):
- AMD Ryzen 3 3100
- Intel Core i3-10100
- Processors for comfortable FPS (at least 60 frames per second):
- AMD Ryzen 5 5600
- Intel Core i5-11600
- Cinematic
Loading and using streams:
- Maximum load: The game can load up to 16 streams.
- Optimal loading: Uses up to 12 threads as efficiently as possible.
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Cinematic
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 14 GB of RAM
- Video cards with 16 GB of video memory: consume 13 GB of RAM
- Video cards with 24 GB of video memory: consume 14 GB of RAM
- Video cards with 32 GB of video memory: consume 14 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 14 GB of RAM
- Video cards with 16 GB of video memory: consume 13 GB of RAM
- Video cards with 24 GB of video memory: consume 14 GB of RAM
- Video cards with 32 GB of video memory: consume 14 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 14 GB of RAM
- Video cards with 16 GB of video memory: consume 13 GB of RAM
- Video cards with 24 GB of video memory: consume 14 GB of RAM
- Video cards with 32 GB of video memory: consume 14 GB of RAM
CONCLUSION |
Chrono Odyssey in the Playtest version it shows an extremely heavy load on video cards, even at 1080p resolution. RTX 4080 only delivers 67 FPS, RX 7900 XTX — 73 FPS under the same conditions, occupying third place in the performance ranking right after RTX 4090 and 5090. When switching to 1440p, the situation gets worse: on the same cards - 47 and 53 FPS, respectively. In 4K, performance drops sharply, and already only RTX 4090 and RTX 5090 break the 35 FPS barrier, while all other video cards drop to 20-30 frames.
The game completely lacks support for DLSS and FSR, and there is no ray tracing or path tracing. This is pure rendering on classic rasterization, but even in this case the requirements remain extremely high. RTX 4060 Ti delivers 36 FPS in 1080p и all 12 FPS in 4K, which makes it impossible to play comfortably without reducing quality. Even RTX 4070 Super can't deliver more than 54 FPS in Full HD.
RTX 50-series graphics cards show abnormally low load, despite the high frequencies. Power and energy consumption in Chrono Odyssey scenes are 15-20% lower than in other games, according to monitoring data. This is not related to overheating or temperature limitations - the cards are architecturally underloaded. Attempts to roll back the driver from version 576.80 to 576.66 did not produce any effect, the behavior of the RTX 5090 and RTX 5080 remains the same. The test also shows that all RTX 50 cards are lagging behind RX 7900 XTX on the same settings, especially at 1440p and 4K.
Chrono Odyssey remains one of the heaviest games of the current generation, does not support any modern upscaling technologies, and in its current state requires top video card even for Full HD. Performance does not scale linearly - the load on video cards is very unstable, especially for the RTX 50 series.
SPONSORS TESTS |
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