Matrox Millennium G200
In the G200 chipset, the company used Symmetric Rendering Architecture (SRA) technology, which provides not only reading, but also writing of graphics data into system memory. Hence the high frame rate at any screen size, fast response in 3D games and 200D graphics applications. Millennium G2 also fully supports the AGP XNUMXX specification, which guaranteed high data transfer speeds over this bus.
The second innovation is Vibrant Color Quality (VCQ) 3D rendering technology. All stages of rendering - from initial textures to the final image - used full 32-bit color. Even if the program worked in 16-bit mode, all calculations were performed with full color, and only at the very end the palette is compressed to 65 thousand colors.
To achieve high 2D performance, Matrox used a 200-bit DualBus architecture in the G128, which consists of parallel operation of two 64-bit buses and two command pipelines. Combined with single-port high-bandwidth memory, these innovations produced remarkable results.
The board, as the name suggests, was built on the G200 chip and took advantage of all its advantages. It was equipped with 8 megabytes of memory. It is possible to install a memory expansion module with a capacity of 8 megabytes. Millennium G200 is offered in two modifications. The first uses the AGP 2X bus and SGRAM memory. The second, marked with the letters SD, is designed for the PCI bus and is equipped with SDRAM memory.
Focused not only on games, the Millennium G200 was distinguished by its support for very high resolutions. The maximum 2D graphics resolution was 1,920 x 1,200 with 24-bit color. Unlike previous generation accelerators, which could not cope with 800D graphics at various screen sizes above 600 x 200 pixels, the Millennium G3 supported 16D mode with 1,600-bit color depth up to 1,200 x 32, and with 1,280-bit color - up to 1,024 x XNUMX pixels.
Characteristics of Matrox Millennium G200
GPU code name - MGA-G200
Memory (from/to) - 8/16 Mb
Memory type - Bus type - RAMDAC - 250 MHz
Maximum 2D/3D resolution - 1920 x 1200 @ 60 Hz (16 bit), 1792 x 1344 @ 60 Hz (8 bit), 1280 x 1024 @ 75 Hz (24 bit)
Color depth - 8,16,24,32 bits
API support - Direct3D
Hardware support OS support — Windows 3.x, Windows 95 Windows 98 Windows NT, and also Windows Millenium Edition (Me) and Windows 2000