ASGARD A98X3D Review and Testing: White BTF Assembly Ryzen 7 9800X3D and RTX 5070 Ti
We disassemble a finished system unit ASGARD A98X3D in the white theme. The basis is Ryzen 7 9800X3D, video card ASUS TUF Gaming RTX 5070 Ti OC BTF White, motherboard ASUS TUF GAMING B850-BTF WiFi, SJO ROG Ryuo III 240 ARGB White, memory DDR5 32 GB 5600, SSD PCIe 5.0 1 TB, BP ASUS Prime AP-850G and body ASUS A31 Plus White with glass.
The key idea is - BTF: all power and signal connectors are moved to the back side of the board, and the video card power is supplied from below through a proprietary GC_HPWRWhy this is necessary: the front "showcase" is clean, the airflow doesn't interfere with the cable harnesses, maintenance is easier, there are fewer localized hot spots from cables, and the aesthetics are just like in the renders.
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| APPEARANCE AND CHARACTERISTICS |
This section of our review highlights the main aspects of the ASGARD A98X3D, such as its appearance and hardware configuration.
| ASGARD A98X3D: Specifications and Appearance |
Characteristics and appearance
The packaging features a large sticker with the part number and complete package contents—no guesswork or "looks like." This immediately sets expectations: a white theme, a reverse-wired platform, a gaming processor with a large L3, a BTF graphics card, a fast Gen5 drive, and a liquid cooling system designed for the 9800X3D thermal profile. The build is positioned as "out of the box and on the desk," not "under the desk and forget about it."
Everything inside is packaged like a real professional. Asgard's documentation and warranty are printed and legible; accessories are collected in a separate bag: drive mounting hardware, screws, cable ties, and adapters. This is an important aspect of the finished machine: upgrading to a second SSD or replacing the fans is done without hunting for a "lost screw."
The overall view through the glass is smooth, free of visual clutter. The interior was firmly secured with air cushions during shipping, ensuring the heatsink, pipes, and graphics card are positioned without a hint of shifting. The case maintains its geometry; the horizontally textured front panel and perforated bottom create a calm image, and the white cables remain in place.
The front side of the platform is a demonstration, which is why people buy BTF. The slot is visible on the PCB. PCIe Gen5 x16, next to it is a signature GC_HPWR, through which the card draws power from below. The VRM area is covered by white finned heatsinks, the chipset by a neat cover, and the M.2 slots by standard retaining plates. No 24-pin bundles, no visible EPS, no SATA ribbon cables—just components and air.
Video card TUF Gaming RTX 5070 Ti BTF White It carries the main visual weight. Three smooth impellers, a dense heatsink, a solid backplate, a rigid frame—in glass, this isn't a "festive lantern," but a utilitarian module. The key point is the clean end: there's no power supply in the front, everything goes to the board through GC_HPWRThe card sits parallel to the chassis, the line doesn't sag, and no support is needed—the design and backplate handle it perfectly.
There is a white dropsy above the socket Ryuo III 240The radiator is mounted on top, the two fans are aligned, and the hoses curve smoothly, avoiding interference with the memory modules. The pump cover, with its neat ARGB trim, doesn't draw attention. The airflow is easily visible: intake from the bottom and front, exhaust through the top grille, leaving the central duct free.
The memory modules, two white low-profile ones, occupy paired dual-channel slots. They're tall enough to avoid interfering with the radiator above; visually, they form a smooth horizontal "shelf" between the water block and the graphics card.
The fifth-generation SSD is covered by a standard M.2 heatsink—the tone and texture match the rest of the components, eliminating any patchwork. This design is not only aesthetically pleasing but also thermally sound: under sustained linear loads, Gen5 drives quickly throttle without proper clamping.
The most important thing missing: the back of the motherboard (BTF in practice)
This is where the BTF really shines. Behind the case's solid wall, there's no chaos, but a structured "rear panel," where all the wiring resides. The processor power supply is visible in the upper right corner: the EPS harness connects to connectors on the back of the PCB and is immediately secured with cable ties to the stock eyelets, so there are no "loops" above the VRM on the front. Just below that is the power supply. ATX 24 pin: the thick cable enters the board directly from the rear, without visually constricting the front and without creating a heat pocket at the edge of the video card.
A black vertical cable management "trunk" runs from the top down along the tray. All the essential lines are attached to it: motherboard power, fan leads, ARGB buses, front panel cable, and USB/audio lines. The cable ties are evenly spaced, and the bundles are taut without excessive tension—nothing wiggles or rustles against the metal. The lighting routing is also hidden here: instead of a bunch of multicolored cables, there are neat white traces that disappear through the utility windows and emerge at the desired fans.
The power module of the video card is implemented through GC_HPWR, and this is clearly visible from the back: a thick branch cable extends from the PSU to the lower area and connects to the board from below, after which the power is then delivered to the slot via the inner layer. Externally, this resembles a "transparent" installation—no 12VHPWR in the glass, no risk of bending at the connector, no shadow from the sagging cable above the cooler. GPUThe entire power section lives behind the wall, and the front side receives only a mechanical PCIe x16 connector.
The lower zone is dedicated to the power supply unit. ASUS Prime AP-850GThe cables are modular, with no unnecessary clutter: only the necessary lines are used, and they're immediately hidden within the channel. A drive cage is visible nearby, along with space for additional SATA/power cables if you decide to add a couple more drives. Cable tie attachment points are already provided, so expansion won't turn into a spider trap.
The socket's back panel is accessible: the metal pump mounting plate is visible and accessible. This means the cooling frame can be replaced or reinstalled without disassembling it completely—just remove the back panel, unscrew it, install the new one, and close it. This is a huge advantage for maintenance, as traditional cases often struggle with the small service window.
The fan and ARGB lines are converged on a single "arm" and routed along the vertical cable. There are no "rings" in the center, no unnecessary loops; the wiring doesn't press on the side panel or try to push it apart. Even with the case fully closed, there's a small amount of clearance left, so the panel slides in easily, without struggling with the screws.
Ultimately, the back panel confirms the BTF concept just as well as the front. The front panel remains clean and ventilated, and all the electronics are relegated to their proper place—behind the board and into cable ducts. Maintenance is easier, the aesthetics are better, and the airflow is straighter. This is precisely what people pay for when choosing BTF: not just for the "wow" image behind the glass, but also for the honest engineering logic, where wires don't compete with air and hardware.
| ASGARD A98X3D — software and system behavior in the OS |
What's preinstalled and what does the work environment look like?
The system comes with a clean desktop in ASGARD's signature style: a static theme, a neat taskbar, and a minimal set of shortcuts. It's clear from this that the build wasn't overloaded with third-party software—it only includes utilities for testing and hardware maintenance. The basic suite includes ARMOURY CRATE, OCCT, proprietary ASUS tools, and an NVIDIA graphics driver app. As a result, after the first boot, there's no need to clear out advertising samples or duplicate manager programs—the system is immediately ready for use and testing.
Operating system - Windows 11 Enterprise LTSC (24H2) with the interface localized into Ukrainian. The latest build is displayed in the "About" section. 26100.6899, installation date: mid-October, system type: 64-bit. This OS choice is logical for a ready-to-use gaming PC: LTSC doesn't bombard machines with feature updates every month, maintains the same core for longer, and provides predictability in driver operation. This is especially noticeable on new-generation platforms, where the stability of the "chipset-graphics-utilities" chain is crucial.
Armoury Crate: central platform control panel
The main "remote control" is Armoury CrateThe motherboard is immediately detected on the start panel. TUF GAMING B850-BTF WIFI, processor Ryzen 7 9800X3D, RAM size and frequency 32 GB @ 5600, as well as the BIOS version, which is marked here as 1.087In the lower block, the system “sees” the devices: TUF-RTX5070TI-BTF and SJO ROG RYUO III - This is important because the control of the fans, pump and lighting is concentrated in one place.
According to the idle monitoring, the picture is calm: the processor frequency is kept in the region 2,5 GHz, temperature CPU 31–33 °C, package 41 ° C, graphics chip about 34 ° C, memory modules - ~30°CFor the liquid cooling system, the pump speed is fixed at the level ~2200 rpm, CPU- the fan rotates at this time ~680–700 rpm — practically inaudible. One system channel is active in the case. ~480–500 rpm, while the others remain stopped until a preset threshold is reached. This default profile makes the machine quiet when idle: the fans don't "search" for speed, and the curve is smooth.
I would like to mention the switch separately. PBO Enhancement — it's enabled. This is a typical ASUS feature for Ryzen processors, carefully raising the power and frequency ceilings within the thermal budget. In practice, this provides additional megahertz without manually fiddling with the BIOS, and the 240-volt liquid cooling system and open, ventilated vent of the BTF case easily maintain this mode.
In the devices section Armoury Crate displays three key components - the board, video card, and liquid cooling system - allowing you to manage everything from one window: update firmware, adjust Aura Sync backlighting, and configure fans through FanXpert and monitor telemetry. For a gaming build, this is the right model: less need to navigate individual utilities means fewer conflicts and background processes.
Fan Xpert 4: RPM map and acoustics
Module Fan Xpert 4 shows a full list of connected channels: CPU Fan, four chassis channels, and an AIO Pump. Each has its own curve—in "smart mode," it appears as a steady increase from 20% PWM at low temperatures to 100% at the upper limit. At idle CPU holds ~30°C, and the processor radiator fan is spinning ~700 rpmThis is below the audible threshold in a closed case. The Chassis1 system fan spins at this level. ~485 rpm, the rest remain stopped - the BTF layout provides a free tunnel, and one channel at a minimum is enough to prevent thermal stagnation.
The default curve is well-tuned: there are no sharp RPM jumps during short-term peaks. If you want absolute silence in a browser or editor, you can lower the starting point to 0% at 25–28°C for the case channels—the case isn't throttled here, and there's enough inertia to prevent the temperature from creeping up with any slight change. For gaming, on the contrary, it makes sense to raise the middle part of the graph to 45–55% PWM already at 60–65 °C by CPU Package: this way the fans stabilize early, and the acoustics are perceived as more even.
Function library and content modules
within Armoury Crate A "Function Library" is available: the core gaming environment, Aura effects, a scripting and macro assistant, and content sections. Installation is optional—modules are installed on demand. This approach saves background services and keeps the LTSC environment clean. If RGB is not needed, the basic driver stack and Fan Xpert are sufficient; if lighting is important, Aura Sync can be enabled, synchronizing the motherboard, liquid cooling system, and graphics card using a single profile.
| ASGARD A98X3D — Section 2. Synthetic Tests |
Synthetic testing isn't needed here for the sake of "pretty medals," but to understand the hardware's behavior under predictable load: how the frequency is maintained, where the temperature is, how the fans and power supply behave. All the figures are strictly based on the screenshots you provided.
Processor and Overall Stability (OCCT)
Under the OCCT hourly stress load, the processor package reaches the characteristic Ryzen 7 9800X3D The CPU consumption on the shelf is around 136 W and the temperature remains stable at 80°C throughout the session. At this point, the cores aren't "chipping" the clock—the software registers a flat line without any dips, indicating correct PBO operation and sufficient cooling headroom. An important detail is the VRM and system sensor telemetry: the motherboard power zone remains at around 59–60°C, while the chipset remains at around 47–48°C. For a closed case with a top-mounted liquid cooling system (LCS) heatsink, this indicates healthy airflow: the VRM has no heatsink, and the airflow is truly straight, as intended in the BTF design.
The power lines look as they should in a good "golden" 850W PSU: +12V is fixed at around 12,07V, +5V at around 5,18V, and +3,3V at around 3,31V. There are no noticeable drops or "chatter" in the graphs, which further explains the calm frequency behavior under prolonged load. The liquid cooling pump rotates stably at ~2205 RPM, and the fan CPU The fan speed reaches ~1477 rpm, while the case duct, which carries the majority of the airflow, stabilizes at around ~1216 rpm. Acoustically, this is a moderate, smooth noise without whistling or sharp peaks—the fan curve is smoothly tuned, and the system doesn't "shout down" itself during short peaks.
At the same time, during pure CPU stress, the video card remains essentially idle—around 32°C and a single percent load. This is an important observation: the thermal contour CPU does not overheat the area GPU, and the air tunnel inside the body is divided naturally by flows, without mutual heating.
Memory and cache (AIDA64 Cache & Memory)
In AIDA64 tests, the DDR5-5600 memory profile with 36-38-38-80 timings (CR1) yields a clear throughput: approximately 59,0 GB/s read, 75,8 GB/s write, and 54,1 GB/s copy. Latency remains at around 86,0 ns. For 32 GB in dual-channel mode, this is a neat balance without any gambles: not an extreme overclock, but a very stable profile that doesn't compromise the X3D chip's power efficiency. Given the 9800X3D's large L3, these RAM numbers are ideal for gaming: the processor rarely hits the RAM's bandwidth, and latency remains within a comfortable range.
The AIDA64 cache subsystem confirms X3D's signature performance: L1 delivers over 5 TB/s read, L2 over 1,5 TB/s, and L3 delivers around 731–788 GB/s read/write, with an average copy speed of around 720 GB/s. The screenshot also shows that under load, the cores spin at around 4,69 GHz, while the northbridge is locked at 2800 MHz—precisely the frequency combination favored by Zen with its 3D cache, prioritizing buffer stability over the race for megahertz.
CPU-Z and Cinebench: "pure" core performance
В CPU-Z tab CPU The benchmark reports the expected parameters for the 9800X3D: 8 cores, 16 threads, 4 nm process technology, maximum TDP of 120 W, a multiplier of 46,9× during shooting, and a voltage of approximately 0,976 V. The software often records a lower Vcore during pauses between bursts, which is normal for power-saving curves. CPUThe -Z scores 803,9 points in single-threaded mode and 8592,1 points in multi-threaded mode, a ratio of about 10,7x. For a gaming build, this is exactly what you'd expect from the X3D version: a strong single core and sufficient multi-threaded performance without overheating or watt-hunting.
Cinebench 2024 confirms this: 1269 points in multi-threaded mode and 131 points in single-threaded mode. These results align well with the performance in OCCT: the chip maintains a stable power consumption of 136W, and the 240mm water cooler maintains a temperature of 80°C without boost until the maximum RPM. For real-world tasks, this translates to predictable rendering, fast photo/video export, and no throttling after a ten-minute run.
Graphics: Passport data and thermal profile under load
GPU-Z detects the specific graphics card installed in the system: NVIDIA GeForce RTX 5070 Ti on the GB203 chip (revision A1) with 16 GB of GDDR7 memory on a 256-bit bus. The video memory bandwidth is approximately 896 GB/s, the number of unified shaders is 8960, and the ROP/TMU ratios are 96/280. The base and boost clocks in the ASUS firmware are set to 2295/2588 MHz, and the memory operates at an effective speed of 28 Gbps (1750 MHz according to the client scale). Resizable BAR is enabled, the driver is 32.0.15.8157 (series 581.57), and the WHQL digital signature is present—the software has no issues with the package contents.
Under the pure graphics unit warmup task in FurMark, the temperature quickly plateaus and settles at around 63°C, the load is 100%, the core frequency is fixed at around 2630 MHz, the memory is at around 1553 MHz according to the test scale (equivalent to 24,8–28 Gbps effective, depending on the counter), and the fans stabilize at approximately 55% of their maximum, which corresponds to ~1550 RPM. Importantly, in this "hairy" scenario, the case doesn't start to "sing": the air tunnel is clear, and the fans don't collide with a dense wall of cable harnesses—this is precisely what BTF helps with, as all power wiring is hidden behind the board, and the edge of the graphics card is clear.
How to read this in full
The picture comes together to form a coherent profile. At idle, there are low revs, cool gauges, and silence thanks to the smooth Fan Xpert curves and the absence of interference in the air tunnel. Under prolonged CPU- stress - about 80 °C on the package at ~136 W and a comfortable ~60 °C on the VRM, which directly indicates adequate airflow to the power supply area and good contact between the pump and radiator. GPU- under stress—around 63°C under full load and stable frequencies above 2,6 GHz without RPM spikes. Memory and cache demonstrate precisely the right balance of bandwidth and latency that reveals the power of 3D V-Cache in games, while synthetics CPU-Z and Cinebench confirm high single-core response and reliable multi-thread performance without any surprises.
The bottom line on synthetics is simple: the hardware in this configuration performs as expected from a well-assembled BTF system. Temperatures are accurate and consistent, frequencies don't fluctuate, the power supply maintains its line, and the speakers don't stress the user. With this foundation in place, we can safely move on to gaming tests—it will be interesting to see how temperatures and RPMs behave under real-world load.CPU with 3D cache + GPU on GDDR7" in three different projects.
| TEST PART |
| Test configuration | |
| test stands |
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| Multimedia equipment | |
| Software configuration |
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| Operating system | Windows 11 |
| Graphics driver |
Nvidia GeForce/ION Driver Release 581.80 |
| Monitoring programs |
MSI Afterburner |
| GAMES |
| Europa Universalis V |
Europa Universalis V. This "heavy" economic strategy game traditionally favors frame rate response and cache, and X3D is responsible for this. At 1080p, the frame rate is 178/157, meaning the interface scrolling and battle stacks move smoothly. At 1440p, it's 121/107, which feels just as smooth in practice. At 4K, it's 58/54; the gameplay isn't demanding of instant response, so 54-58 frames per second in a strategy game is comfortable.
| Vampire: The Masquerade—Bloodlines 2 |
Vampire: The Masquerade - Bloodlines 2. At 1080p — 104/93: a calm three characters, with room for action in fights. At 1440p — 76/66: a solid 60+, controls remain responsive. At 4K — 42/37: beautiful, but not fast; to achieve a smooth 60, you'll need to tone down shadows and post-effects.
| Jurassic world evolution 3 |

Jurassic World Evolution 3. This is already visually more complex. At 1080p — 111/88: comfortable gaming on 100–120 Hz monitors without choppy frame rates. At 1440p — 88/75: smooth, beautiful, controls not spongy. At 4K — 55/45: fine for a single-player sandbox, but for a perfectly smooth GPU (G60), a couple of heavy options should be lowered.
| The Outer Worlds 2 |

| Ninja Gaiden 4 |

Ninja Gaiden 4. Action is responsive: 186/160 in 1080p is precisely the fast pace that 165–180 Hz is designed for. At 1440p, it's 135/110: the connection remains sharp, and the timing of moves is precise. At 4K, it's 72/58: playable, and the controls remain tight, but for super-smooth performance, 1440p is better.
| A.R.C. Raiders |
DOOM The Dark Ages runs stably at 1080p - 73 frames per second. At 1440p, the average performance is 51 FPS, which is also acceptable. But 4K is noticeably limited - only 25 FPS, so for a smooth game you will have to lower the settings.
| Battlefield 6 |
Battle field 6. The X3D + 5070 Ti combo really shines here. At 1920x1080, we get 176 FPS on average with a minimum of 134. CPU- Starvation doesn't interfere, the card isn't limited by the processor. At 1440p, 120/96 looks exactly what's needed for competitive modes on a 120Hz monitor. At 4K, we see 67/53—a "cinematic" 60Hz is maintained, without dipping into the discomfort zone.
What does this mean in reality?
For a 1440p monitor, the build hits the mark: it maintains 100-135 FPS in fast games, 75-90 FPS in visually demanding titles, and a stable 60 FPS in the most demanding ones after minor graphics tweaks. At 1080p, the frame rate and responsiveness are at their peak—X3D logic and the clean BTF air tunnel do their job. At 4K, it's a solid 60 FPS where the engine allows, and 40-55 FPS in the most demanding titles; for a stable GPU 60, it's reasonable to hold back a couple of effects without breaking the image.
If you need a short conclusion without romance: 1440p is the native resolution for this configuration. 1080p is for the pace of eSports, 4K is for story-driven games with moderate graphics savings.
| CONCLUSION |
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