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Path tracing in the Back Stage demo from Luminous Productions

Luminous Productions today unveiled a "Back Stage" demo using real-time ray tracing at the CEDEC Game Developers Conference in Japan. The demo was presented as part of a joint presentation by Takeshi Aramaki, director of Luminous Productions, and Masaya Takeshige of NVIDIA.

back stage luminous productions geforce rtx 2080 ti ray tracing tech demo ogimage

The demo, running on an NVIDIA GeForce RTX 2080 Ti GPU, showed the most complex real-time ray tracing algorithm called path tracing. It was created on the Luminous engine, which was used to create FINAL FANTASY XV and another anticipated AAA title from Luminous Productions. Thus, the Luminous engine became one of the first to support “path tracing” technology.

The inclusion of ray tracing technology in yet another engine reflects the gaming industry's huge growing interest in this technology. Ray tracing is backed by a powerful ecosystem that includes industry-standard APIs, support in popular and proprietary game engines, and the most anticipated games from major publishers.

Luminous Productions, part of the Square Enix group of companies, is considered one of the largest game development studios in the world and is renowned for its use of cutting-edge technology.

“The Back Stage demo is the answer to the question: “How can ray tracing be used in next-generation games?” GeForce RTX graphics cards have enormous power, making even real-time ray tracing a reality. With the Luminous engine and RTX technology, we have taken another step towards making games even more beautiful and realistic,” says TakeSHI Aramaki, director of Luminous Productions.

Article on Back Stage on the GeForce website:

https://www.nvidia.com/en-us/geforce/news/back-stage-luminous-productions-geforce-rtx-2080-ti-ray-tracing-tech-demo