Lossless Scaling 3.0: Significant Improvements in Quality and Performance
Lossless Scaling has received a major update to version 3.0 (beta) from developer THS. This update represents a significant step up in quality, productivity and reduction delays. The developers noted many improvements that make this program even more popular among users.
There was flickering and image artifacts reduced, which improved the clarity and smoothness of movement. Thanks to optimizations, the load on graphics processor decreased by 40% in x2 (non-Performance) mode, and at multipliers above x2 the decrease was more than 45%. This update makes the program more accessible for use on a wider range of devices.
The delay in the new version has been reduced by 24% compared to version 2.0. In addition, Lossless Scaling 3.0 now supports frame rate generation multipliers up to x20, which opens up new possibilities for users.
Users can test the updated interface by activating the beta version through the Steam library. To do this, go to the program properties and select the "beta versions" tab. Users can also Windows 11 versions 24H2 can use the DXGI API again thanks to the latest Microsoft update KB5046617.
This update makes Lossless Scaling 3.0 not only a tool for scaling, but also an important component for frame generation, which is ideal for both gamers and professionals.