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Intel Introduces AI Gaming Coach — AI Coach for Games Built Right into Gameplay

In light of the recent presentation NVIDIA's Project G-Assist, Intel showed own AI tool for helping in games - AI Gaming CoachThis digital assistant is designed not so much for system configuration as for to directly support the player during the passage: he suggests tactics, warns of dangers and motivates after defeats.

AI Gaming Coach

Unlike G-Assist, which works as a universal overlay, Intel's solution requires integration directly into the gameAt this stage, AI Gaming Coach supports a limited number of projects, and the first example was Black Myth: Wukong, in which AI suggests which items to collect before a fight, shows videos of boss attacks, and suggests strategies for winning. After a defeat, the coach not only analyzes the mistakes, but also provides moral support to the player, promising that everything will work out next time.

AI Gaming Coach does not require a discrete graphics card to operate. The technology can operate on embedded iGPU and NPU — the demo used a laptop with a GeForce RTX 5060, but the load was processed through the CPU capabilities. This makes the solution potentially accessible to a wide range of devices, especially in the AI-PC segment and gaming laptops with hybrid configurations.

The product is focused specifically on the “coaching” function, unlike NVIDIA's all-purpose assistant, which can optimize game and hardware settings. Intel hasn't disclosed yet. no specifications of the model used, no release dates, no system requirements, and also does not name the list of games where AI Gaming Coach will appear in the future.

However, the very fact that two solutions from major players have emerged at once confirms: AI in games goes beyond graphics and starts helping the player directly, forming a new UX approach to the passage.