enfrdeplesuk
Search find 4120    tg2 f2 lin2 in2 X icon 3 y2  p2 tik steam2

GeForce 256: a revolutionary breakthrough in the world of graphics cards

GeForce 256 is graphics processor, released by NVIDIA in August 1999. Development of the GeForce 256 began in 1997, when NVIDIA decided to create a new GPU architecture that would be able to provide the required performance for games that were becoming increasingly complex and demanding.

nvidia geforce ultimatecountdown artwork

The GeForce 256 was announced in April 1999 at the Spring Internet World exhibition in Los Angeles. At this point, NVIDIA was demonstrating the card in action and promising that it would change the world of computer games. The card was called GeForce 256 to highlight its graphics processing capabilities and the amount of memory - 256 MB.

The GeForce 256 was released in August 1999. The card was the first product to use the NV10 architecture and was significantly more powerful than previous graphics cards, allowing gamers to enjoy higher quality and smoother graphics in games.

GeForce 256 architecture

The GeForce 256 was the first GPU to use the NV10 architecture. This architecture included a number of new technologies that improved performance and graphics quality.

One of the main technologies was support for hardware acceleration T&L (Transform and Lighting), which made it possible to process geometric transformations and lighting in real time. This allowed games to display more complex and realistic 3D models.

Another important technology was support for hardware video acceleration. The GeForce 256 could play videos up to 720p resolution without any problems, which was not possible with previous graphics cards.

Pixel shader technology was also added, which improved the quality of textures and lighting on the screen.

Gaming performance

The GeForce 256 was one of the first graphics cards capable of handling 3D graphics games in real time. The card was significantly more powerful than previous graphics cards, allowing players to enjoy better and smoother graphics in games.

The GeForce 256 also had support for hardware transformation and lighting, which speeded up the processing of complex 3D scenes in games. The card was also equipped with a 32-bit memory interface and could operate at up to 120 MHz, allowing it to process more data in a fraction of the time.

GeForce 256 competitors

When the GeForce 256 was released in 1999, NVIDIA's competitors were 3dfx and ATI Technologies.

3dfx released their Voodoo3 graphics card, which was compatible with DirectX 6. However, compared to the GeForce 256, the Voodoo3 had less memory and lower performance.

Voodoo3

ATI Technologies released Radeon DDR, which had the same T&L support as the GeForce 256, but was less powerful. Radeon also had less memory and did not support hardware video acceleration.

Radeon DDR

Overall, the GeForce 256 was a significant breakthrough in the world of PC gaming and set a new standard for graphic cards. It had significantly higher performance than its competitors and provided gamers with new opportunities to enjoy higher quality and more realistic graphics in games.

Interesting facts about GeForce 256

  1. The card was named GeForce 256 because it had 256 MB of memory. However, the card actually only had 32 MB of memory.

  2. The card was also the first graphics card to use T&L hardware acceleration support technology. This allowed the card to handle complex geometric transformations and lighting in real time.

  3. The first game to use the GeForce 256's features was Quake III Arena. This game was developed by id Software and was one of the first games to use T&L features.

  4. The GeForce 256 was not only a powerful graphics card for gaming, but also found use in other areas such as multimedia applications and professional 3D modeling programs.

  5. The card also had support for AGP (Accelerated Graphics Port), which was a new standard for connecting graphics cards to the motherboard.

  6. The GeForce 256 was also the first graphics card to support DirectX 7, allowing it to handle new features such as pixel shaders and provide more realistic graphics in games.

  7. The card consumed a lot of power and generated a lot of heat, requiring computer and cooler manufacturers to use more efficient cooling systems.

  8. The card was not compatible with some older games that used older versions of DirectX. This was a problem for players who wanted to play older games on the new map.

  9. GeForce 256 became the first graphics card to exceed the 1 million sales mark.

  10. The GeForce 256 also put NVIDIA in the spotlight and established it as one of the leaders in the GPU market. In subsequent years, NVIDIA released many other successful products that helped the company strengthen its position in the computer gaming and multimedia market.

In conclusion, we can say that the GeForce 256 was a significant breakthrough in the world of graphics cards. It set a new standard for quality and performance in gaming and was the first step in the development of the more powerful and efficient GPUs we see today. The GeForce 256 left a huge mark on the history of computer games and continues to be one of the most significant products in NVIDIA history.

People participating in this conversation

Comments (9)

This comment was made by the moderator on the site

This card was not any kind of “breakthrough”, but at that time it was S3!
S3 Savage is the first card that supported Hardware T&L and the first card whose proprietary S3TL technologies were used in DirectX 7,0!

This comment was made by the moderator on the site

There is an error in the article - not a single 3dfx card (even Voodoo 5) supported Hardware T&L.

This comment was made by the moderator on the site

There is a myth about Saturn and Voll that is popular in RuNet. In fact, there was no “hardware” T&L in the consoles of that time. Instead, a separate co-processor was allocated for processing tile & lightning. De facto, it was still a software T&L, but the functions of calculating it were transferred from the CPU to a co-processor (in the case of Saturn it was SCU-DSP), which made it possible to do it faster than when processed by the CPU itself.

This comment was made by the moderator on the site

The S3 Savage2000 was announced one day earlier than the GeForce 256, but went on sale later and, worse, did not have support for DirectX 7 at release and, accordingly, hardware T&L. The first version of the S3 drivers only supported DX6. Therefore, it is virtually impossible to talk about their superiority.

This comment was made by the moderator on the site

Why are you doing this? Maybe before responding to IOne's comment, you should have read it carefully ?;)

This comment was made by the moderator on the site

Why are you doing this?
Moreover, it is not mentioned in the article, it is too superficial and one-sided view of history on the site, limited to 3 manufacturers of the 90s!
That's funny ))))

This comment was made by the moderator on the site

But I completely agree with this! I wanted to write the same thing myself.
But before that, I meant that you should have written this comment in the main thread, and not under the comment, which concerned specifically the error about 3Dfx;)

This comment was made by the moderator on the site

ATI RAGE FURY PRO was a competitor to 256, DDR then 2000 and GeForce 2 GTS!
The emphasis was on Direct X 7,0 and not OpenGL, which is why there is such a difference in performance.
https://www.ixbt.com/video/ati-furypro/ut-32.gif