GeForce GTX 260 core 216

The GT200 GPU consists of ten TPCs (Texture Processing Clusters) and eight wide ROPs capable of rendering four pixels per clock (32 in total). Each cluster has 24 stream processors and eight TMUs each, for a total of 240 stream processors and 80 texture units, but for the GeForce GTX 260, only eight TPCs and seven wide ROPs were used. Naturally, 192 stream processors, 64 TMUs, and 28 ROPs affected performance. In addition, the GT200 chip supports 512-bit access to GDDR3 memory with a total capacity of 1024 MB, but for this video card, the bus was cut to 448 bits, and the memory capacity is only 896 MB. The operating frequencies were also adjusted downwards: 576/1242 MHz and 1998 MHz versus 602/1296 MHz and 2214 MHz, chip/stream processors and memory, respectively. But this was not enough to demonstrate performance similar to the Radeon HD 4870 1GB, and the number of TPC clusters was increased to nine, which gave 216 stream processors and 72 texture units, operating at all the same 576/1242 MHz. The frequency and memory bus remained unchanged, as did the number of ROPs.
Characteristics of NVIDIA GeForce GTX 260 core 216
Name | GeForce GTX 260 core 216 |
Core | GT200 (D10U-20) |
Process technology (µm) | 0.065/0.055 |
Transistors (millions) | 1400 |
Core frequency | 576 |
Memory operating frequency (DDR) | 999 |
Bus and memory type | GDDR3 448-bit |
Bandwidth (Gb/s) | 111,89 |
Unified shader units | 216 |
Unified shader unit frequency | 1242 |
TMU on conveyor | 72 |
ROP | 28 |
Shader Model | 4.0 |
Fill Rate (Mpix/s) | 16128 |
Fill Rate (Mtex/s) | 41472 |
DirectX | 10 |
Interface | PCIe 2.0 |
Overall, the new GTX 260 turned out to be simply brilliant; the card is an excellent choice for gamers who value excellent speed for reasonable money.