GS GeForce 7600

In addition to the other suffix, the 7600GS video cards were supposed to have other, more significant differences from the 7600GT. Of course, since the 7600GS is "younger", the characteristics of this video card were somewhat cut down, compared to the 7600GT. Fortunately, NVIDIA did not cut the functionality of the video chip itself, and the 7600GS cards are equipped with exactly the same G73 chip as the 7600GT video cards. That is, the video processor had all the same 12 pixel and 5 vertex pipelines, had support for all the newfangled technologies, such as Ultra Shadow II and operation in SLI mode. "Weakening" of the video processor affected the clock frequency. On 7600GS video cards GPU worked at 400 MHz (560 MHz for the 7600GT). Another significant difference is the recommended memory type for the 7600GS - DDR2. The typical operating frequency is 800 MHz DDR (1400 MHz DDR for the 7600GT).
Thus, it turns out that in terms of frequencies, the typical 7600GS video card was 7600% inferior to its older sister 28,5GT in terms of frequency. GPU and almost 43% in memory frequency. Interestingly, in terms of frequencies, the 7600GS was inferior even to the old 6600GT, but we should not forget that the new 7600GS had a larger number of pipelines and an improved architecture.
Characteristics of NVIDIA GeForce 7600 GS
Name | GS GeForce 7600 |
Core | G73 |
Process technology (µm) | 0.09 |
Transistors (millions) | 178 |
Core frequency | 400 |
Memory operating frequency (DDR) | 400 (800) |
Bus and memory type | GDDR2 128 Bit |
Bandwidth (Gb/s) | 12,8 |
Pixel pipelines | 12 |
TMU on conveyor | 1 |
Textures per beat | 12 |
Textures per pass | 12 |
Vertex conveyors | 5 |
Pixel Shaders | 3.0 |
Vertex Shaders | 3.0 |
Fill Rate (Mpix/s) | 3200 |
Fill Rate (Mtex/s) | 4800 |
DirectX | 9.0c |
Anti-Aliasing (Max) | SS & MS - 8x |
Anisotropic Filtering (Max) | 16x |
Memory Capacity | 256/512 |
Interface | PCI-E/AGP |
RAMDAC | 2 x 400 |
The 7600GS video cards showed excellent performance for their class, responded well to overclocking, and the variety of design options from different vendors always made it possible to choose an option suitable for any player.