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The Elder Scrolls VI is unlikely to move to Unreal Engine 5

Using Unreal Engine 5 в The Elder Scrolls VI unlikely, experts say Digital Foundry. In their opinion, this would not solve the key problems associated with Creation Engine, including the famous fragmentation of the game world, which is often criticized by players.

The Elder Scrolls VI

In the latest episode of their podcast, the experts discussed that despite successful examples of integrating Unreal Engine into other projects (for example, return from Housemarque), in the case of The Elder Scrolls VI, the transition would not have seemed appropriate. The problems demonstrated in Oblivion Remastered, showed that even with the use of a new engine, the game retains the structure of the old one Gamebryo, and the world remains divided into sections.

In addition, they noted that in Starfield There were no serious rendering issues, and the Creation Engine upgrade for The Elder Scrolls VI is already in progress. The project is being ported to Unreal Engine 5 would only add delays, new development complications, and potential performance issues. Given that Oblivion Remastered shows an extremely high load even on top-end PCs, taking risks with the choice of engine would be unjustified.

At this point, The Elder Scrolls VI is still far from release, and the launch of Oblivion Remastered allows players to once again immerse themselves in the atmosphere of Tamriel, despite some performance issues and changes in visuals. The game is already available on PC, PlayStation 5, Xbox Series X и Xbox series s.