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NVIDIA Reveals RTX Mega Geometry: Alan Wake 2 Will Become a Pioneer of the New Technology

Last week NVIDIA officially unveiled a new technology RTX Mega Geometry, which is designed to significantly increase the efficiency of ray tracing and raise the quality of graphics in modern games to a new level. One of the first projects confirmed to support this innovation will be Alan wake 2 – a mystical thriller from Remedy Entertainment. According to the "green team", RTX Mega Geometry allows hardware acceleration of BVH (Bounding Volume Hierarchy) construction, which enables "rays" to process up to 100 times more triangles than now. Relatively speaking, this opens the way to more detailed scenes with large-scale lighting and shadow effects without overloading the processor and video card.

RTX Mega Geometry

The gist of RTX Mega Geometry is that triangles in a scene are grouped into clusters and “updated” in batches directly on the graphics processor, which not only reduces the load on the central processing unit (CPU), but also optimizes the use of video memory. NVIDIA assures that, thanks to this scheme, developers will be able to more confidently use higher detail models, textures and shadows, especially in projects with dense use of ray tracingIn the long term, this is also expected to reduce power consumption while maintaining (and sometimes improving) overall image quality.

Concerning Alan wake 2, then in addition to RTX Mega Geometry, Remedy developers are integrating a new Ray Tracing Ultra quality mode. This mode will offer fully traced ray-traced reflections and refractions, as well as improved indirect lighting. According to NVIDIA, this level of graphics is currently only available on devices of the class NVIDIA RTX – we are talking about the most current generations of video cards, capable of processing large-scale calculations associated with real-time tracing. However, to guarantee a stable frame rate and smooth gameplay, you will have to use scaling technologies, including DLSS.

One of the key points of the announcement was that both RTX Mega Geometry and Ultra Quality Mode will be available on the entire line GPU RTX family. This means that it’s not just the owners of high-end cards who will be able to enjoy cutting-edge visuals: many models of the past and current generations that are capable of working with the RTX API will also benefit from the new technology. For Remedy, this is a great chance to demonstrate the full power of its engine, enhanced with global illumination and a variety of graphic effects, and for NVIDIA, it’s an opportunity to clearly show gamers how far the industry has come since the first experiments with ray tracing.

Final tests and exact specifications of this updated mode in Alan Wake 2 have not yet been revealed, but given that the release is scheduled for 2025, the studio has plenty of time for polishing and optimization. Gamers from all over the world are waiting in anticipation, because it is these steps that will shape the future of the market, where the aesthetics of realistic lighting are becoming more important than ever. If RTX Mega Geometry and Ultra Quality Mode is indeed capable of delivering the promised quality without excessive performance losses, we may be witnessing a new era of ray tracing implementation.