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Fans Fix STALKER 2: Mod Eliminates Long Shader Compilation

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The premiere of the long-awaited film had barely died down S.T.A.L.K.E.R. 2: Heart of ChornobylAs fans of the game began to eliminate its shortcomings. One of the first improvements was a mod released by a modder nicknamed KZekai, which eliminates recompilation of shaders when starting the game.

According to the author, the process of compiling shaders in the current version of the game does not save keshirovanie dannyx, which caused reprocessing to occur at each launch. For some players, this could take tens of minutes. As the modder noted, most likely, the developers forgot to disable this feature, leaving it active by default.

The situation is complicated by the fact that the Unreal Engine, on which the game runs, is already known for its long loading times and caching. However, in the case of STALKER 2, there is no such need, and the KZekai mod allows for a significant reduce waiting time at startup.

The modification is available for download on the NexusMods platform, and many players have already noted its effectiveness. The community hopes that the developers from GSC Game World will take this improvement into account and implement it in official updates.

The gaming community continues to actively work on improving STALKER 2, eliminating the problems left by the developers and returning comfort to gamers who could be deprived of a positive experience by long shader loading times.