CDPR is making The Witcher 4 with an eye on 60 FPS and ray tracing on PS5
After the recent demonstration The Witcher 4 tech demo new development details were revealed at the State of Unreal event. CD Projekt RED representatives said that for the first time in the studio's history, it had moved to console priority — the game is being created primarily for PlayStation 5This allows you to optimize the technological foundation for limited resources from the very beginning, rather than adapting the PC version retroactively.
The main goal is to achieve 60 frames per second with hardware ray tracing enabled.. In an interview with Digital Foundry, VP of Technology Charles Tremblay admitted that it would be extremely difficult to achieve such figures on the Xbox Series S, and the studio has not even begun to work on optimization for Microsoft's junior console. This task is set as a priority for the near future.
Demo version shown during the presentation Unreal Engine 5.6, uses Lumen in hardware tracing mode — Epic has already recognized the Lumen software as obsolete. At the same time, the developers emphasize that the final version of the game is still far away: the current build lacks a combat system and many key elements. However, CDPR is already working on graphics scaling for high-end PCs, to take into account future possibilities GPU.