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Death Stranding 2: It's Easier for Artists, But Harder for Programmers: PS5 Makes Development Easier

According to Kojima Productions' technical director, Death Stranding 2: On the Beach development on PlayStation 5 has become more efficient, but there is no dramatic technological leap between the PS4 and PS5. In an interview with the magazine Edge, quoted by GameSpot, CTO Sakamoto noted that The PS5's main advantage remains its loading speed, but the real change lies in the approach to creating worlds and levels.

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On PS4, artists and level designers had to search workarounds, to fit within the limitations of the old hardware. Now, thanks to the PS5 architecture, they can implement the plan directly, without resorting to hacks and tricks. This gave a lot of freedom, but also caused new challenges for programmers, who have to adapt to changed processes. “At some point, the artists started to get out of control,” Sakamoto noted wryly, describing the situation at Hideo Kojima’s studio, where creativity often outpaces technical implementation.

He also emphasized that Large-scale generational leaps are a thing of the past, and today consoles provide more convenience than fundamentally new capabilities. Despite Microsoft's statements about a radical update in the next generation, modern hardware is already quite powerfulto create impressive worlds - an example of which is Death Stranding 2, which runs on the base PS5 without upgrades.

Recall Death Stranding 2: On the Beach will be released on June 26, 2025 exclusively on PlayStation 5. The project remains one of the most anticipated games of the year and continues the philosophy of the first title, focusing on atmosphere, aesthetics and non-standard gameplay.