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Call Of Juarez

Call of Juarez is a dynamic, tough and uncompromising action game, which is based on two different stories, two unique options for playing - for a young rebel and an old master marksman.

Call Of Juarez

 

Call Of Juarez System Requirements

Official:
Microsoft English version Windows 2000/XP;
Pentium 4 1,5 GHz or Athlon XP 1500+;
512 MB RAM;
8-speed CD-ROM;
2,2 GB of free hard disk space;
100% DirectX 9.0b compatible sound card with the latest drivers;
100% compatible with Windows 2000/XP keyboard and mouse;
installed on DirectX 9.0b;
3D accelerator (Radeon 9500 - GeForce 7800).

Call of Juarez uses the third generation Chrome Engine. At the time of release, the game was distinguished by advanced graphics, active use of the entire range of effects of modern graphics technologies: local overlay of normal maps, high-quality textures, shadow rendering using very high resolution shadow maps, complex effects created using particle systems (smoke and fire), support HDR rendering. The game to this day retains the status of one of the most demanding graphics components of a computer project, being a kind of quality bar for the level of graphical gaming developments. On a PC, the engine supports old versions of DirectX, current DirectX 9/10 and the future DirectX 11.
Working with locations and objects
Static and dynamic detection of visible surfaces using manually configurable occluders and portals.
An advanced resource management system that allows rational use of GPU processing.
A complex material system that allows you to easily use various scripts for materials in the MaterialEditor utility, available for game developers on the Chrome engine.
Supports per-pixel lighting using normal mapping, bump mapping, parallax mapping, environmental mapping or custom Phong shading.
A system of access levels that allows you to modify all visual aspects of processed objects, a system of access levels for decals.
Levels of detail support for landscapes and objects.
Well-optimized rendering of geometry in open spaces, extendable by polygon reduction in models or geomipmapping and polygon reduction.
Procedural vegetation and meshes that allow you to create landscapes, grass and bushes or rocks with mountain cliffs.
A flexible road system that allows you to create paths for moving objects, roads, streams or rivers of varying complexity. Using this feature, you can create large locations, such as a city, with simulating the movement of pedestrians and cars, similar to the GTA series of games.

Effects and lighting
Post-effects manager: 64-bit HDR rendering, depth of field, tone mapping, edge antialiasing, gamma correction, motion blur, bloom, glow, ambient occlusion. Support for some effects was added in the third version of the engine (Chrome Engine 3).
Advanced dynamic soft lighting techniques, including the shadow mapping method, dynamic shadows from all scene objects, shadow output filtering.
Advanced particle system, customizable in the Visual FxEditor utility. With this function you can create various environmental effects: city dust caused by wind, fog, solar refractions, rain, water surfaces or fire extended to objects subject to combustion (specified in the properties).
Animated short
Skeletal character animation, supporting complex skeletons, morphing effects, playing multi-structure animation with various physical parameters of the object. Complex facial expressions. The ability to make moving heads and eyes of characters observing the movement of objects on the stage, for example, the actions of the player.

Physics engine

The physics engine integrated into Chrome is based on open source Open Dynamics Engine, a freely distributed software packaged as a plug-in library.

Supports solid state physics, basic physics with predefined interaction paths. Supports player actions with various objects “lying” on the level, partially destructible environment, rag doll physics to simulate death, vehicle physics, fabric physics for clothing animation, sound effects for interacting with objects, level of physics detail (allows you to adjust the degree of interaction with objects , from minimal to most complex, to save resources).

Call Of Juarez