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NVIDIA Reveals DLSS Statistics

Recently NVIDIA presented a new slide with by statistics application of Deep Learning Super Sampling (DLSS) technology. The main goal of this solution is to improve performance and image quality when playing in high resolution. According to the company, DLSS support is already available in more 540 games and applications, and 15 of the top 20 most popular titles of 2024 also include the technology. It is important to note that, according to NVIDIA representatives, over 80% of RTX card owners regularly activate DLSS, and gamers scored a total of about 3 billion hours of play time with the technology turned on.

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The graph in the slide shows a rapid increase in the number of titles with DLSS from 2019 to January 2025. The line shoots up from almost zero to close to 600 supported games and apps. This jump reflects how quickly developers are integrating neural upscaling algorithms into their products, given the demand from users looking to improve not only performance, but also the picture quality.

Of particular interest is the fact that, according to NVIDIA, over 80% gamers on RTX cards prefer to enable DLSS. This means that users are aware of the benefits of the technology, which allows them to run modern projects with a high level of graphics without critical losses in FPS. As for the 3 billion hours played with DLSS, this is an indicator by which we can judge the demand and real benefits of neural upscaling. It is also noteworthy that 15 top games of 2024 already support DLSS, which means that the number of compatible titles will only grow in the future. Thus, the "green team" continues its active promotion of AI solutions in the gaming market, confidently looking to the future, where realistic graphics and high performance are no longer mutually exclusive concepts.

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NVIDIA Introduces DLSS Transformer: A New Era of Upscaling with All-RTX Support

NVIDIA Corporation recently officially revealed information about its new model DLSS Transformer, designed to replace the usual convolutional neural networks (CNN) in the task of upscaling for gamers. Previously, the main bet was made on CNN, however, according to the company, this technology has reached a certain “ceiling” in terms of further development. The new system is based on the “transformer” architecture, widely used in modern computer vision and natural language processing tasks. Thus, the transition to DLSS Transformer will improve the clarity and detail of game frames, which is especially important when using ray tracing and high resolutions.

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Along with the release of DLSS version 4, NVIDIA has revealed its plans for the graphics lineup RTX 50, lifting the embargo on a number of demo slides. The main announcement is that DLSS-4 will be compatible with the entire RTX lineup, even with earlier series, so many gamers will be able to enjoy the new upscaling capabilities as early as January 30. The only exception will be the RTX 50-exclusive option. multi-frame generation, which will allow more efficient “prediction” of future frames and display an image on the screen with high frequency stability.

Introduction transformer DLSS models take image quality to a new level: NVIDIA emphasizes the improved fight against "flickering" and "halo" (halo effect), which sometimes annoy players with sharp camera movements. However, the company honestly admits that such detail and high precision of processed pixels will require a little more time for calculation, so some users may feel a slight decrease in performance compared to the classic CNN model. But the advantages of the visual component, according to the developers, will be very significant.

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To make upscaling even more accessible, NVIDIA will update its NVIDIA application to manage DLSS settings: from the end of January, users will be able to manually choose between CNN and Transformer in all games that support the technology. Previously, to use the new version of DLSS, gamers had to replace DLL files in the game folder, which sometimes led to conflicts between different versions and unexpected bugs. Now these processes will be centrally controlled by one program. This approach will allow experimenting with improvements and selecting the optimal parameters for a specific system configuration. As a result, gamers around the world will be able to choose what is more important to them: maximum speed or maximum quality.

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NVIDIA, for its part, is confident that it is developing a vector capable of revolutionizing the field of upscaling. DLSS technology has come a long way since its debut several years ago, gradually increasing the complexity of models and obtaining more advanced machine learning methods. Now, according to the “green team”, the era of transformer networks will be the next round of evolution, opening up even more impressive possibilities for future releases, including upcoming AAA projects with an emphasis on realistic graphics, cinematic effects and a wide range of resolutions.

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AMD Radeon RX 9070 XT Gaming OC Spotted in Denmark with an Inappropriate $1350 Price

A video card was spotted in Denmark Gigabyte Radeon RX 9070 XT Gaming OC 16G at the price of $1350, which looks extremely overpriced for its characteristics. The device is built on the RDNA 4 architecture, equipped with 16 GB GDDR6 memory and is designed to operate in 4K resolution.

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Comparing its parameters, we can see that the RX 9070 XT is closer in performance to NVIDIA's RTX 5070, but the price indicated in the leak is significantly higher than expected for this segment.

RX 9070 XT supports HDMI 2.1a and DisplayPort 2.1 interfaces, which allows you to connect modern monitors. At the same time, the card's power consumption is 260 W, which corresponds to the average level of performance.

This pricing raises questions considering that the RX 9070 XT is positioned as a mid-range solution, not an enthusiast one. Until AMD officially unveils the card, the leaked price may be incorrect.

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AMD Radeon RX 9070 XT and RX 9070 specifications leaked online

Specifications of new AMD Radeon RX 9070 XT and RX 9070 graphics cards based on the architecture have leaked online RDNA4. Both devices are equipped with 16GB GDDR6 memory and a 256-bit bus, making them suitable for 4K gaming.

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The RX 9070 XT has a base clock of 2.40 GHz and a boost clock of up to 2.97 GHz, which beats the RX 9070's 2.21 GHz and 2.70 GHz, respectively. Both cards include 4096 shader units and have the same power consumption of 260 W.

Among the features of the RX 9070 XT and RX 9070, it is worth noting the support PCIe 4.0, which eliminates the need for users to upgrade to PCIe 5.0. For stable operation, a power supply with a minimum power of 600 W and two 8-pin power connectors are recommended.

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The RX 9070 XT and RX 9070 feature display ports: one HDMI 2.1a and three DisplayPort 2.1. The graphics cards are designed for high-resolution gaming, providing smooth gameplay in modern titles, including Alan wake 2.

While there has been no official announcement yet, the leak confirms AMD's readiness to compete with NVIDIA's latest models by offering an optimal balance of power and energy consumption.

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NVIDIA Reveals RTX 50 Performance Gains Over RTX 40 Without DLSS

GeForce RTX 50

NVIDIA presented data on growth RTX 50 series graphics card performance compared to the RTX 40 without DLSS. The gains range from 15% to 30% depending on the model.

GeForce RTX 5090

Flagship RTX 5090 graphics card shows off 30% increase in productivity in ray tracing games compared to the RTX 4090. It is equipped with 32 GB of GDDR7 memory, which makes it an excellent solution for 4K gaming and working with high-quality content. The release of the model is scheduled for January 30, the recommended price is $ 1999.

GeForce RTX 5080

RTX 5080 offers 15% increase compared to the RTX 4080 in similar scenarios. This model has 16 GB of GDDR7 memory and is aimed at 4K gaming with active ray tracing. The card is also scheduled for release on January 30th at a price of $999.

GeForce RTX 5070 Ti

RTX 5070 Ti graphics card outperforms RTX 4070 Ti by 20% in ray-traced games without DLSS. It comes with 16GB of GDDR7 memory and is aimed at 1440p gaming with high graphics settings. The expected release date is February, and the price will be $749.

GeForce RTX 5070

RTX 5070 also shows 20% increase compared to the RTX 4070. Equipped with 12GB of GDDR7 memory, it will be a great choice for those who want to enjoy 1440p gaming without sacrificing performance. It will cost $549 and will be released in February.

The gains without DLSS may seem modest, but new features like DLSS 4, Neural Rendering, and RTX Hair will unlock the full potential of these graphics cards.

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NVIDIA is preparing Game Ready Driver 571.86 with RTX 50 support

NVIDIA is developing Game Ready driver version 571.86, which adds support for the new RTX 50 series graphics cards. This driver is not yet available to the general public and is primarily intended for testing new graphics cards.

Game Ready 571.86

The driver is adapted to work on Windows 10 and Windows 11 and also includes support for all key functions the new RTX 50 series. In particular, it will allow you to fully utilize the capabilities of the Blackwell architecture, including updates in ray tracing and DLSS 4 technology.

The driver is currently only available for internal use and will likely be released closer to the official launch of the RTX 50, which is expected in the coming weeks. NVIDIA traditionally releases such updates early to ensure correct operation of new equipment with modern games and software.

At this point, the company has not provided any official comments regarding the driver's release date or functionality. However, its appearance confirms that RTX 50 is ready for release and that the internal testing phase has been completed.

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NVIDIA Blackwell: New Details of RTX 50 Architecture

At CES 2025, NVIDIA unveiled new Blackwell architecture, which will be the basis for the RTX 50 series graphics cards. Designed for gamers and content creators, this architecture takes performance to a new level. RTX Blackwell offers up to 92 billion transistors, 4000 AI TOPS and 380 RT TFLOPs, as well as GDDR7 support with a throughput of up to 1.8 TB/s.

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Key improvements include: 5th generation Tensor Cores, optimized for FP4 computing, 4th generation RT cores with Mega Geometry support and a new programmable Amp coprocessor, responsible for distributing tasks between cores. DLSS-4, a new generation of supersampling technology, introduces Multi-Frame Generation, increasing the number of frames generated to 15 from 16.

Particular attention is paid to energy efficiency: New Power Gating Modes allow you to turn off part GPU to save energy, and the dual-rail power system improves performance within a given power budget. The architecture also speeds up frequency switching, which is especially useful for notebooks.

DLSS 4 will debut with support for 75 games on day one, and NVIDIA said developers who integrate DLSS 3 will be able to easily adapt their titles to the next generation.

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ZOTAC GeForce RTX 5090 AMP Extreme Infinity has a TDP of 600W

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ZOTAC Unveils Flagship GeForce RTX 5090 AMP Graphics Card Extreme Infinity, designed for gamers and enthusiasts. The card is distinguished power consumption up to 600 W, which requires a power supply of 1000 W or higher. The device is based on the NVIDIA Blackwell architecture with 21760 CUDA cores and 32 GB of GDDR7 video memory.

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The card supports DLSS 4 and Multi technologies Frame Generation, which provides high performance for 4K gaming with a frame rate of up to 240 FPS. For cooling, an improved IceStorm 3.0 system is used with an evaporation chamber increased by 34%. The device is equipped with Spectra 2.0 RGB lighting and a BladeLink system for fan synchronization. A 12V-2x6 connector is used for power supply.

The card measures 332mm in length and features a reinforced metal frame and backlit panel. It also comes with a support stand and power cables.

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ASUS Unveils GC-HPWR Concept: New Video Card Connection Standard

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ASUS has unveiled a concept of a new connector GC-HPWR, which will become the standard for connecting video cards of the future. This innovation involves the transfer power over 1000 W without the need to connect conventional power cables to the graphics card. Instead, power is supplied through the motherboard, creating a completely new PC assembly architecture.

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The main element of the system is the connector HPCE, located on the motherboard. It receives power from the power supply via an updated 12V-2×6 connector. From there, electricity is supplied to the video card through special contact pads. GC-HPWR, integrated into the graphics accelerator and motherboard. This design eliminates the need for traditional power cables, which improves ventilation and aesthetics of the case.

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GC-HPWR compatible with the concept BTF 2.0, which provides for the hidden connection of all power cables behind the rear panel of the motherboard. Thus, the power supply is connected to the bottom of the board, where the new HPCE connector, and there are practically no visible wires in the case.

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The concept has already been integrated into a line of motherboards TUF Gaming from ASUS and is designed to support future powerful graphics cards such as GeForce RTX 5090This approach will ensure stable power supply even under extreme loads and prevent overheating by reducing resistance in contact connections.

ASUS hopes this technology will enable more efficient and compact PC builds to meet the demands of the next generation of GPUs.

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China Semiconductor Association Calls for Global Resistance to US 'Technology Hegemony'

The China Semiconductor Association issued a statement calling on the global tech industry to unite to counter the Biden administration's "tech hegemony." The statement emphasized China's willingness to cooperate with the global artificial intelligence (AI) industry to achieve independent development.

China Semiconductor Association

The association's statement comes amid ongoing pressure from the United States to limit China's access to advanced semiconductor technology. Sanctions and export restrictions have already impacted China's tech sector, but Beijing has shown confidence in its ability to adapt and develop indigenous technologies.

The association also emphasizes that China has not only the potential but also the confidence to build an independent technology ecosystem, including active participation in the development and implementation of AI solutions.

The announcement could be a key moment in the tech showdown between the world's two largest economies. It remains to be seen how the global industry responds to China's call for cooperation.

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