Square Enix has released a new trailer highlighting the game's features. PC versions Final Fantasy VII Rebirth. The video shows off a number of significant improvements, including advanced lighting and improved graphics that make the game look even more realistic.
Key features of the PC version include support for DualSense wireless controllers, which will provide smooth and responsive gameplay. NVIDIA technology has also been added DLSS, which significantly increases frame rates and improves image quality, which is especially important for users with high graphics requirements.
The game offers flexible graphic settings, including three presets for different PC configurations, as well as the ability to adjust the number of NPCs on screen, allowing players to optimize performance to their preferences. Keyboard and mouse support makes control even more convenient for PC gamers.
Final Fantasy VII Rebirth Released on PlayStation 5 29 February 2024 year, where it was warmly received by players and critics for its gripping storyline and advanced combat system. Now Square Enix is preparing the game's release for PC, which will take place January 23 2025 years on Steam and Epic Games Store platforms.
For fans of Final Fantasy VII Rebirth, the move to PC means access to more graphics customization options, improved controls, and maximum performance. This version of the game is designed for those who want to enjoy the epic story and combat mechanics in the best quality.
FromSoftware announced the start of accepting applications for participation in technical testing Elden Ring Nightreign, which will begin 10 January. The testing itself will take place in February and will be available only on PlayStation 5 and Xbox Series consoles.
The main purpose of the test will be to check network functions, including a cooperative mode. Participants will have the opportunity to evaluate part of the gameplay and experience multiplayer mechanics in battle. This will be the first step in preparing the game for release and improving the quality of the final version.
Access to testing is limited by platforms, but there are no regional restrictions At this point, it has not been specified, which leaves the possibility of participation for players worldwide. However, PC owners will not be able to participate in this stage of testing.
Elden Ring Nightreign continues the original game's development, offering players a dark fantasy world with a deep story and unique mechanics. The new chapter focuses on improving co-op interactions, giving players more opportunities to explore and fight together.
Elden Ring Nightreign is set to release on 2025 year and will take place on PS5, Xbox series и PCWhile an exact release date has not yet been announced, FromSoftware is known for its attention to detail and dedication to bringing projects to perfection.
Capcom Announces Dates for New Beta Testing Round Monster Hunter Wilds. Players will be able to try the game before its release, which is scheduled for 28 February 2025 year.
The beta test will be conducted in two stages:
February 6 - 9
February 13 - 16
The game will be available on PC (Steam), Xbox series и PlayStation 5On consoles, participation does not require a subscription.
Participants in the beta will not only have access to content from the previous beta, but also to new challenges, including a new threat that has yet to be unraveled. As a bonus, players will be able to receive gifts such as weapon decorations that will be carried over to the full version of the game.
Journalists IGN have already tested the game and shared footage of their battles with monsters. This only fuels interest in the upcoming release, which will be an important milestone for fans of the Monster Hunter series.
A demo of the game was shown at the NVIDIA presentation Dune: Awakening, focusing on opportunities DLSS-4. However, the video raises questions: in 4K resolution with native graphics, even the flagship RTX 5090couldn't reach stable 60 FPS.
The video demonstrates two performance modes:
Native 4K (DLSS off): frame rate drops to 59 FPS, which indicates the high demands of the game.
4K with DLSS 4: with Multi technology enabled Frame Generation FPS increases to 242.
NATIVE
DLSS-4
It seems that NVIDIA is betting on DLSS 4 to compensate for the lack of performance of its top solutions in modern titles. The technology does increase FPS, but such numbers call into question the ability of the RTX 5090 to handle games without third-party enhancements.
Main conclusions:
Dune: Awakening clearly places serious demands on hardware, even for the RTX 5090.
Without DLSS 4, 4K gameplay at ultra settings looks unlikely.
The question arises: how justified is the price of a video card if additional technology is required for comfortable FPS?
Players planning to play Dune: Awakening in 4K will obviously have to rely on DLSS 4. And while NVIDIA's solution shows excellent results, the fact remains that pure performance GPU can't cope with modern tasks without the support of AI technologies.
CD PROJEKT RED has officially confirmed that The Witcher IV, the long-awaited sequel to the cult series, will use Latest RTX technologies from NVIDIA. The game has already been shown in a spectacular trailer, which was pre-rendered in Unreal Engine 5 on GeForce RTX 5090.
NVIDIA has been working closely with CD PROJEKT RED since the beginning of development to deliver exceptional graphics and performance. At launch, The Witcher IV will feature the latest RTX technologies, including DLSS-4, Multi Frame Generation, Ray Reconstruction и Path Tracing.
Key Features of RTX in The Witcher IV:
Unreal Engine 5 with full RTX support.
Realistic lighting thanks to Path Tracing.
DLSS Multi Frame Generation for smooth 4K gameplay.
Improved image quality through Ray Reconstruction.
These technologies will not only provide incredible visual immersion, but will also allow players to enjoy the game on maximum settings without loss of performance.
The Witcher IV promises to be a new standard of quality in the RPG genre. Combined with cutting-edge NVIDIA technologies, the game will provide an unforgettable experience and maximum performance on GeForce RTX 50 Series graphics cards.
id Software presented DOOM: The Dark Ages, a new prequel to the popular DOOM (2016) and DOOM Eternal, which combines the dark Middle Ages with futuristic technology. The game promises impressive graphics and exciting gameplay thanks to the latest idTech engine and support for NVIDIA technologies.
DOOM: The Dark Ages will be the first game in the series to use Path Tracing, which provides realistic lighting and deep immersion into the atmosphere. Along with this, NVIDIA added support DLSS-4, including Multi Frame Generation and Ray Reconstruction, which significantly improves performance and image quality.
NVIDIA's Key Technologies in DOOM: The Dark Ages:
Path Tracing: realistic lighting and shadows.
DLSS Multi Frame Generation: improving the smoothness of gameplay and FPS.
DLSS Ray Reconstruction: Improved ray tracing lighting effects.
DLSS Super Resolution и DLAA: maximum detail even under high loads.
id Software's Director of Engine Technology Billy Khan noted: "With DLSS 4, we're taking graphics to the next level. Ray Reconstruction delivers a leap in ray tracing, improving not only performance but also visuals."
Players will be able to enjoy DOOM: The Dark Ages on GeForce RTX 50 Series with maximum settings and high FPS. And thanks to NVIDIA GeForce NOW, the game will be available for streaming even on mobile devices and weak PCs.
DOOM: The Dark Ages promises to be a new milestone in the shooter genre, combining dynamics, graphics and innovative technologies.
NVIDIA Announces Support for DLSS 4 with Multi Frame Generation for 75 games and applications at the launch of the GeForce RTX 50 Series graphics cards. The projects include the most popular and highly rated games, such as Alan wake 2, Cyberpunk 2077, Diablo IV, God of War Ragnarök, S.T.A.L.K.E.R. 2 и Star Wars Outlaws™.
DLSS 4 includes improved versions of Super Resolution, Ray Reconstruction, and DLAA, delivering performance gains of up to 8 times while maintaining high image quality. Multi Technology Frame Generation significantly improves the smoothness of the gameplay by adding new frames to create a more realistic picture.
For games that haven't yet updated to the latest versions of DLSS, NVIDIA has implemented a feature DLSS OverrideThis allows the use of the capabilities of the new technology without additional changes on the part of the developers.
Additional updates include:
Alan wake 2 will receive RTX Mega Geometry support to increase scene detail.
Indiana Jones and the Great Circle™ implements Multi Frame Generation, Ray Reconstruction and RTX Hair.
DOOM: The Dark Ages will introduce path tracing for the first time for a fully immersive experience.
RTX 50 series graphics cards are the first to receive support Multi Frame Generation, providing significant improvements in modern games and applications.
Key improvements in DLSS 4 include:
DLSS Multi Frame Generation (new): Generate multiple frames to improve performance.
DLSS Ray Reconstruction (updated): Improved lighting detail in ray tracing.
DLSS Super Resolution и DLAA (updated): stable operation and higher detail.
These features will be available on all RTX graphics cards starting with the RTX 20 series. However, the full functionality of Multi Frame Generation exclusive to RTX 50.
In a studio Cloud Imperium Games, known for its long-term construction projects Squadron 42 и Star Citizen, personnel changes are ongoing, affecting key employees. It was recently reported that the company has left Chief Operating Officer Carl Jones, who worked there for more than 10 years.
The news of Jones' departure was noticed after his profile was removed from the studio's official website. This move came as a surprise to the community, as he was one of those who openly admitted development delaysJones promised last year that Squadron 42 will be released before 2027, but now the release dates are in question again.
According to an insider Tom Henderson, Carl Jones' firing was initiated by the studio's top brass. Sources point to discontent low efficiency his work in recent years. However, Cloud Imperium Games has not confirmed this information and has not given any official comments regarding the changes in management.
The departure of the COO has only heightened questions about the future of the studio's long-awaited projects. Despite promises to speed up development, Squadron 42 и Star Citizen continue to raise doubts among fans. The major management changes, as the players hope, should lead to positive changes, but for now the outcome remains unclear.
Cloud Imperium Games has not yet commented on the events, leaving fans waiting for official statements.
Before the release of one of the most anticipated RPGs of the year - Kingdom Come: Deliverance 2 — there's just under a month left. The leading actor, British actor Tom McKay, shared additional details about the sequel's development in a recent interview.
McKay noted that working on the second part of the game was a real challenge for him. The dialogue recording sessions lasted 127 hours., and the need to instantly switch between different emotional states of the character required the highest concentration.
"Henry is a multi-layered character. Players can choose different paths for him, and I had to instantly switch between them, which is almost impossible in normal mediums.", — the actor said.
One of the game's major technological achievements was the use of facial animation in the motion capture process, an innovation that McKay says greatly improved the realism of the characters and interactions.
"If the first part was a breakthrough, then Kingdom Come: Deliverance 2 offers a technological evolution - a jump of 50 levels up", he emphasized, noting the scale and ambition of the project.
The studio also paid great attention historical accuracy and details. Every aspect of the game, from the way weapons are handled to the dialogue, creates a feeling of total immersion.
Release Kingdom Come: Deliverance 2 is planned for February 4 for PlayStation 5, Xbox Series X | S и PC.
Arma 3, the legendary war game from Bohemia Interactive, has finally got a multithreading support, which was a long-awaited update for its loyal fans. This move allows the game to use the resources of modern multi-core processors, providing smoother gaming experience and improved performance.
Since its release in 2013 Arma 3 was famous for its realistic simulation, but the game's performance on large maps and in multiplayer modes left much to be desired. One of the main reasons was its old engine, optimized primarily for work with a single processor core.
Now, thanks to the update, the game can distribute the load on multiple cores and threads, which significantly improves performance in intensive scenarios, including missions with a large number of units, artificial intelligence and physics effects. Players are already reporting a noticeable increase in FPS, especially on powerful modern processors.
Bohemia Interactive also confirmed that this update was made possible by years of work on engine optimization, and the experience gained during development Reforger weapon и Arma 4, helped improve the technological basis of the old version.