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World War Z - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

wwzRetailEgs 2019 04 17 19 58 03 649

Release date: 16 April 2019
Subscriptions: PC
Genre: Action (Shooter) / Survival / 3rd Person
developer: Saber Interactive
Publisher: MadDog Games, Focus Home Interactive

World War Z is an exciting four-player cooperative third-person shooter about facing off against hordes of zombies as they prowl for prey. Developed for modern consoles and PCs, the action-packed game based on the incredibly popular Paramount Pictures film of the same name, World War Z, will feature new storylines and heroes from around the world, whose mission is to survive intense, ultra-difficult and terrifying missions.

The zombie horde feels neither fear nor pity. She rushes forward, destroying everything in her path. Hold a joint defense using an arsenal of deadly weapons against hundreds of swarming zombies. Experience the real taste of life by cheating death and defeat the overwhelming forces of the invaders. Destroy the living dead using rocket launchers, machine guns, anti-aircraft guns, turrets, anti-tank guns, barbed wire and much more.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects. 

SUPPORTED OS AND GRAPHICS API

World War Z is supported Windows 7 / 8 and Windows 10

epic
 

The priority and main graphics API for World War Z is DirectX 11 and Vulkan.

GAME ENGINE

The game engine Swarm Engine for World War Z is a product of Saber Interactive's own development. Swarm Engine was designed to run on PC and current generation gaming consoles.

Saber Interactive

One of the key features in the game is the fast-moving crowds of the living dead; in the gameplay, their behavior is shaped by artificial intelligence. Also another feature of World War Z is the number and variety of enemies: players can face either one impressive enemy or thousands of infected...

GRAPHICS SETTINGS

World War Z has a wide range of graphic settings. Most settings require a restart of the game to apply.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

DIFFERENT QUALITY MODES

The difference between the various settings is visible to the naked eye.

COMPARISON OF SMOOTHING MODES

Smoothing almost completely eliminates all surface irregularities.

GENERAL VISUALS AND GAME PHYSICS

The graphics in World War Z are quite mediocre and do not match modern game projects:

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Test bench No. 6 based on the Intel Socket 1151 platform

Test bench No. 7 based on the AMD Soket AM4 platform

Multimedia equipment Monitor Philips 241P6  
Software configuration
Operating system Windows 10 Pro 1809
Graphics driver

Nvidia GeForce/ION Driver Release 425.31

AMD Radeon Crimson Edition 19.4.2

Monitoring program

MSI Afterburner v4.6

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 at Ultra default graphics quality settings in DirectX 11 mode and Vulkan.

NVIDIA GeForce RTX and GTX video cards are provided by LLC Business Development Center.

TEST GPU

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 In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).

 

World War Z test GPU
  • DX11 Ultra
  • Vulkan Ultra
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

DirectX 11

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 960. A comfortable average FPS of 60 frames can be provided by solutions Radeon R9 290 or GTX 970 .

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 380X or GeForce GTX 960. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 480 or GeForce GTX 980 Ti.

When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon R9 290 or GeForce GTX 1060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290X or GeForce GTX 980. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 64 or GeForce RTX 2080.

Vulkan

When resolved 1920x1080  an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 1050 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions Radeon R9 380X or GTX 1060 .

When resolved 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 970. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 470 or GeForce GTX 980 Ti.

When resolved 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon R9 290 or GeForce GTX 980. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 Nano or GeForce GTX 980 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 64 or GeForce RTX 2080 Ti.

VIDEO MEMORY CONSUMPTION

msi rx 2080

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.

 

World War Z VRAM test
  • DX11 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

3857
2915
2451
4452
3503
3210
3936
2974
2501
4543
3574
3275
3571
2750
2376
4459
3385
2856
3415
2557
2156
4058
3185
2596
3414
2557
2156
4058
3184
2595
3644
2806
2424
4550
3454
2914
3449
2583
2178
4099
3217
2622
3583
2744
2352
4276
3360
2926
3565
2730
2340
4254
3343
2912
3602
2758
2364
4298
3377
2941
3529
2702
2316
4211
3309
2882
3638
2786
2388
4341
3411
2971
3450
2574
2197
3868
3234
2706
3414
2548
2175
3829
3201
2678
3449
2574
2197
3868
3234
2705
3414
2548
2174
3828
3201
2678
3520
2627
2242
3947
3300
2761
3995
3192
2788
4362
3596
3233
3746
3063
2638
4319
3535
3199
3555
2877
2527
4228
3298
3023
3520
2849
2502
4186
3265
2994
3450
2793
2452
4104
3201
2934
3915
3128
2732
4276
3524
3169
3485
2821
2477
4145
3233
2964
3340
2726
2275
3506
3251
3411
3207
2618
2184
3367
3121
3275
3340
2727
2275
3507
3251
3412
3272
2671
2229
3435
3185
3342
3238
2643
2205
3400
3152
3307
3347
2732
2279
3514
3257
3418
3408
2782
2321
3578
3317
3481

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 11

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 2200 megabytes, with 6 gigabytes 2400 megabytes, with 8 gigabytes 2400 megabytes, with 11 gigabytes 2500 megabytes and with 16 gigabytes 2600 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 2700 megabytes, with 6 gigabytes 2700 megabytes, with 8 gigabytes 2800 megabytes, with 11 gigabytes 3000 megabytes and with 16 gigabytes 3100 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 3500 megabytes, with 6 gigabytes 3600 megabytes, with 8 gigabytes 3600 megabytes, with 11 gigabytes 4000 megabytes and with 16 gigabytes 3800 megabytes.

Vulkan

When resolved 1920x1080 video memory consumption for video cards with 4 gigabytes 2700 megabytes, with 6 gigabytes 2900 megabytes, with 8 gigabytes 2900 megabytes, with 11 gigabytes 3300 megabytes and with 16 gigabytes 3100 megabytes.

When resolved 2560x1440 video memory consumption for video cards with 4 gigabytes 3300 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3400 megabytes, with 11 gigabytes 3500 megabytes and with 16 gigabytes 3500 megabytes.

When resolved 3840x2160 video memory consumption for video cards with 4 gigabytes 4000 megabytes, with 6 gigabytes 4300 megabytes, with 8 gigabytes 4300 megabytes, with 11 gigabytes 4500 megabytes and with 16 gigabytes 4300 megabytes.

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).

 

World War Z CPU test
  • DX11 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • All processors

  • Loading ...

DirectX 11

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX 4300 or Core i 3 2100 processors, and an average FPS of at least 60 frames can be achieved by solutions of the level  FX 6300 or Core i 3 2100.   

When using video cards AMD an acceptable figure of at least 25 frames was shown by the FX 4300 or Core i 3 2100 processors, and an average FPS of at least 60 frames can be achieved by solutions at the FX 6300 or Core i 3 2100 level.   

Vulkan

When using video cards NVIDIA an acceptable figure of at least 25 frames was shown by the FX 4300 or Core i 3 2100 processors, and an average FPS of at least 60 frames can be achieved by solutions of the level  FX 6300 or Core i 3 2100.   

When using video cards AMD an acceptable figure of at least 25 frames was shown by the FX 4300 or Core i 3 2100 processors, and an average FPS of at least 60 frames can be achieved by solutions at the FX 6300 or Core i 3 2100 level. 

World War Z Test Cores
  • DX11 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • All processors

1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
68
60
79
68
57
57
52
73
55
48
41
35
42
72
76
58
42
38
53
27
16
25
20
25
21
40
45
47
40
43
37
52
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
55
48
64
55
46
46
42
59
44
39
33
28
34
58
61
47
34
31
43
22
13
20
16
20
17
32
36
38
32
35
30
42
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
48
67
84
80
64
60
68
71
38
45
53
42
34
41
42
39
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
45
48
46
51
42
39
33
45
38
64
55
39
28
38
48
25
39
34
19
38
38
34
38
45
1 core
2 core
3 core
4 core
5 core
6 core
73
81
89
74
72
53
44
42
72
52
52
46
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
74
99
84
65
60
85
76
99
66
55
57
66
38
52
54
53
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
69
97
78
61
57
79
70
99
62
52
53
62
36
48
50
50
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
63
88
71
55
52
72
64
91
56
47
48
56
33
44
45
45
1 core
2 core
3 core
4 core
95
83
87
101
80
93
92
95
1 core
2 core
3 core
4 core
98
99
99
99
94
99
99
99
1 core
2 core
3 core
4 core
100
89
93
99
85
99
99
99
1 core
2 core
3 core
4 core
92
81
84
97
78
91
89
91
1 core
2 core
1 HT
2 HT
99
93
101
100
99
99
99
99
1 core
2 core
1 HT
2 HT
97
85
90
92
99
99
99
97
1 core
2 core
1 HT
2 HT
92
81
86
88
94
97
99
92
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
40
40
55
48
45
34
29
36
22
45
31
46
46
36
46
56
34
37
48
29
32
26
29
21
21
40
37
39
48
36
34
36
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
42
42
58
50
47
36
30
38
23
47
33
48
48
38
48
59
36
39
50
31
34
27
31
22
22
42
39
41
50
38
36
38
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
83
61
69
66
75
70
73
58
61
64
76
61
72
66
73
70
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
42
50
67
52
45
36
36
45
37
37
32
34
37
39
52
31
29
34
32
42
40
42
36
28
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
44
53
70
55
47
38
38
47
39
39
34
36
39
41
55
33
30
36
34
44
42
44
38
29
1 core
2 core
3 core
4 core
5 core
6 core
80
74
76
74
80
75
78
78
73
73
84
81
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
55
61
63
66
45
55
55
56
49
52
60
40
49
48
55
64
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
58
64
66
69
47
58
58
59
52
55
63
42
52
50
58
67
1 core
2 core
3 core
4 core
89
90
88
89
68
69
77
66
1 core
2 core
3 core
4 core
99
100
98
99
76
77
85
72
1 core
2 core
3 core
4 core
94
95
93
94
72
73
81
69
1 core
2 core
3 core
4 core
89
78
91
91
84
85
83
81

GameGPU

 - 1920x1080,%

The game uses up to 16 computing threads, but uses 8 most effectively.

RAM TEST

9900 k

The test was carried out on the basic configuration of Core i 9 9900K with 32 GB DDR4 3200 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

 

World War Z RAM test
  • DX11 Ultra
  • Vulkan Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

7934
7771
7703
9384
9098
8690
7703
7545
7479
9111
8833
8437
7333
6982
6922
8399
8054
7979
6588
6437
6338
8162
7775
7671
6588
6436
6337
8161
7775
7670
7189
6845
6786
8234
7896
7823
6655
6502
6402
8244
7854
7748
7567
7426
7380
8536
7862
7802
7552
7411
7365
8519
7847
7786
7514
7374
7328
8476
7807
7747
7134
7001
6957
8048
7412
7355
7590
7448
7402
8562
7886
7825
6837
6522
6432
8212
7727
7657
6766
6454
6365
8126
7647
7577
6979
6658
6566
8382
7888
7816
6908
6590
6499
8297
7807
7736
7122
6794
6700
8554
8049
7976
7580
7441
7423
8884
8895
8564
7600
7509
7401
9562
9217
8894
7381
7315
7198
9153
8671
8586
7883
7812
7687
9775
9260
9170
7023
6960
6848
8708
8250
8169
7357
7222
7204
8623
8634
8312
7166
7102
6988
8886
8418
8336
7684
7551
7280
10179
9220
8875
7608
7476
7208
10078
9128
8787
6973
6853
6607
9237
8367
8054
6831
6713
6472
9048
8196
7890
6760
6643
6404
8954
8111
7808
7044
6923
6674
9331
8452
8136
7115
6992
6741
9425
8537
8218

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

DirectX 11

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 6700 megabytes, with 6 gigabytes 7300 megabytes, with 8 gigabytes 6900 megabytes, with 11 gigabytes 7400 megabytes and with 16 gigabytes 7400 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 6800 megabytes, with 6 gigabytes 7300 megabytes, with 8 gigabytes 6900 megabytes, with 11 gigabytes 7500 megabytes and with 16 gigabytes 7500 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 7100 megabytes, with 6 gigabytes 7500 megabytes, with 8 gigabytes 7300 megabytes, with 11 gigabytes 7700 megabytes and with 16 gigabytes 7600 megabytes.

Vulkan

When resolved 1920x1080 RAM consumption of the system by a video card with 4 gigabytes 8000 megabytes, with 6 gigabytes 7700 megabytes, with 8 gigabytes 8000 megabytes, with 11 gigabytes 8400 megabytes and with 16 gigabytes 8900 megabytes.

When resolved 2560x1440 RAM consumption of the system by a video card with 4 gigabytes 8000 megabytes, with 6 gigabytes 7800 megabytes, with 8 gigabytes 8000 megabytes, with 11 gigabytes 8800 megabytes and with 16 gigabytes 9200 megabytes.

When resolved 3840x2160 RAM consumption of a video card system with 4 gigabytes 8500 megabytes, with 6 gigabytes 8500 megabytes, with 8 gigabytes 8400 megabytes, with 11 gigabytes 8100 megabytes and with 16 gigabytes 9600 megabytes.

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