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Wolfenstein The Old Blood test GPU

BASIC GAME INFORMATION

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Release date: May 5, 2015
Genre: Action, Shooter, First-person, 3D
developer: MachineGames
Publishing house: Bethesda Softworks

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Wolfenstein: The Old Blood is the background to the game Wolfenstein: The New Order, an independent prequel to the famous first-person action adventure. This eight-chapter expansion features two interconnected stories, exciting gameplay, a deep storyline, and intense combat. The game's protagonist, B.J. Blaskowicz, will receive new weapons such as the Bombenschuss rifle and a combat pistol. He will also need two: pipes - they are equally useful for climbing walls and for destroying numerous new enemies who will join the long list of irreconcilable opponents.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Wolfenstein The Old Blood is supported by major operating systems Windows, which includes Windows  Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by developers and will not be supported. 

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The priority and main graphics API for Wolfenstein The Old Blood is OpenGL 

Game engine 

The heart of Wolfenstein The Old Blood is id Tech 5, a game engine that was developed and improved by id Software. id Tech 5 is the fifth engine in the id Tech series and is cross-platform software designed for use on personal computers, Macintosh computers and Playstation and Xbox game consoles. The name of the engine - id Tech 5 - follows the new naming scheme adopted by id Software. This diagram, unlike the previous one, provides information about the generation of the engine (for example, the "Doom 3 engine" is now called "id Tech 4"). The id Tech 5 engine is also used in games: Rage, Doom 4, The Evil Within.

id Tech 5 was first officially announced at Apple's Worldwide Developers Conference (WWDC), which was held in San Francisco on June 11, 2007. The demo took place on an eight-core Apple Macintosh computer, however the demo used only one core and a single-threaded implementation of the OpenGL API. The video card used was a Quadro 7000 with 512 MB of video memory.

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At E3 2007, which took place from July 11 to July 13, 2007 in Santa Monica, California, the engine was shown to potential licensors, but not to the public. The first real public demonstration took place at QuakeCon 2007 during the annual keynote hosted by John Carmack himself. It was then announced that id Tech 5 would be used in id Software's new game in development, Rage, which was based on an entirely new IP.

At QuakeCon 2007, John Carmack, lead game engine developer at id Software, told LinuxGames that he was committed to minimizing the use of third-party commercial technologies in the engine that would ultimately prevent the engine from being made open source. Therefore, id Tech 5's source code will eventually be released, just like its predecessors.

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The engine demo featured approximately 20 GB of texture data and a fully dynamic, fluid world. The engine uses advanced MegaTexture technology, which uses textures with a resolution of up to 128 × 000 pixels (128 times larger than the last version of id Tech 000, which used a 16 × 4 pixel texture). One of the features of the renderer is the use of penumbra in shading, which is achieved using shadow maps. This is unlike the id Tech 32 engine's shading method, where shadows are produced with very sharp edges. 

The engine features many other graphical effects, such as different lighting materials, high dynamic range processing, and motion blur. The engine also supports multi-threaded processing on a multi-core CPU. Rendering, game logic, artificial intelligence, physics engine and sound engine are executed both in parallel and through separate data streams.  

Advanced Game Settings

Wolfenstein The Old Blood has both basic and advanced graphics settings. So users have a “flexible” ability to customize the game’s graphics.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
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The difference in graphics is mainly visible in the quality of shadows and reflections.

Comparison of FullHD and 4K
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In 4K, Wolfenstein The Old Blood looks a little better than in HD - the game lacks high-resolution textures.

Comparison of anti-aliasing modes

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Anti-aliasing in the game works well, eliminating almost all “surface unevenness”.

General visual design and game physics

Wolfenstein: The Old Blood is practically the same Wolfenstein: The New Order, but with a new sauce. Of course, the graphics component has been expanded with more flexible graphics settings, but visually it practically does not differ from its predecessor.

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.  

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2011 platform v3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE

Software configuration

Operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 350.12

AMD Catalyst 15.4

Monitoring program

MSI Afterburner v4.1

FRAPS

Test GPU

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:    

Our video cards were tested at different screen sizes of 1920x1200, 2560x1600 and 3840x2160 with high and maximum graphics quality settings allowed by Wolfenstein The Old Blood. Maximum settings are available on solutions with video memory of at least 3 GB. AMD CrossFireX and SLI are not currently supported by the game. The game has an FPS limit of 60 frames.

Testing at 1920x1200 resolution

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Testing at high quality settings 1920x1200 

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 750 Ti level.

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Testing at maximum quality settings 1920x1200 

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 7950 or GeForce GTX 780 level.

Testing at 2560x1600 resolution

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Testing at high quality settings 2560x1600

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon R7 260X or GeForce GTX 660 level. The optimal solutions will be  Radeon HD 7850 or GeForce GTX 760.

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Testing at maximum quality settings 2560x1600

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With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 7970 or GeForce GTX 780 level. The optimal solutions would be the Radeon R9 290 or GeForce GTX 980.

Testing at resolution 3840x2160

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Testing at high quality settings 3840x2160

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 7970 or GeForce GTX 780 level. The optimal solutions would be Radeon R9 280X or GeForce GTX 780 Ti.

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Testing at maximum quality settings 3840x2160

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With these settings An acceptable FPS indicator was shown by video cards of the GeForce GTX TITAN X level. AMD video cards, as well as the GTX 970, apparently had problems with the operation of the graphics memory with these settings.

 

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at high memory quality settings GPU

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The recommended amount of video memory usage for a resolution of 1920x1200 will be 1536 MB of video memory, for a resolution of 2560x1600 - 2048 MB of video memory, and for a resolution of 3840x2160 about 3076 MB of video memory. 

Testing at maximum memory quality settings GPU

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The recommended amount of video memory usage for a resolution of 1920x1200 will be 3076 MB of video memory, for a resolution of 2560x1600 - 4096 MB of video memory, and for a resolution of 3840x2160 about 6144 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the video card value for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1200 with maximum graphics quality settings.

Testing at maximum quality settings 1920x1200

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The CPU performance in the game is quite sufficient.

Loading of processor coresat maximum quality settings 1920x1200 Intel% 

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Loading of processor cores at maximum quality settings 1920x1200 AMD% 

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Wolfenstein The Old Blood can support up to 12 computing threads, but only fully utilizes 4 computing cores.

RAM test

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 16GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in Wolfenstein The Old Blood is at the level of 1800 megabytes.

Testing system RAM consumption  

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On a 6GB system, Wolfenstein The Old Blood consumes about 3.6GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 4.1 gigabytes. With a 16 GB system, the total memory consumption was almost 4.5 gigabytes. And with 32 gigabytes of RAM, the system consumes 6.6 gigabyte of RAM.  

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