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Tom Clancy's Ghost Recon: Future Soldier - PC performance graphics benchmarks of Graphics Cards

BASIC GAME INFORMATION

 Future Soldier 2012_06_29_14_58_21_227

Year of construction: 2012
Genre: Action (Shooter) / 3D / 1st Person
developer: Ubisoft Paris
Publishing house: Ubisoft Entertainment

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Ghost Recon: Future Soldier promises to go beyond the Ghost Recon series of war games and introduce us to all new gameplay. The game features cutting-edge technology, prototypes of high-tech weapons, modern single-player and multiplayer modes. The main feature of Ghost Recon: Future Soldier, like other games in the series, is the need to work as a team to achieve the best result. Especially for this, there are a lot of future gadgets that make it easy to commit simultaneous murders, or sneak under the very nose of a patrolman unnoticed.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Spec Ops The Line Demo is supported by the main Windows operating systems, which include Windows Vista and Windows 7. Other operating systems are not currently supported by developers and are unlikely to receive support. 


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The priority and main graphics API for the PC version is DirectX 11

Game engine 

The game engine for Tom Clancy's Ghost Recon: Future Soldier is the YETI engine. The name of the engine is given in honor of the former name of Ubisoft Tiwak, which at its founding was called “Yeti Interactive”. There is also an allusion to the fictional humanoid creature Yeti, which, according to popular belief, lives in sparsely populated areas of the planet.

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The game engine was developed by Ubisoft Tiwak in 2006 specifically for use in the Xbox 360 version of the game "Tom Clancy's Ghost Recon Advanced Warfighter". The basis, according to some sources, was the code of the famous “Unreal Engine 2.5” engine created by Epic Games, which was then significantly modified and improved.

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Being cross-platform, the technology was used in further developments by Ubisoft and its divisions, undergoing constant improvements. Being based on Unreal Engine 2.5, the technology has undergone numerous changes: the file access system has been completely changed, the graphics engine has been redesigned, and the animation has become more complex.

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PhysX is integrated as a physics engine. Added support for modern game consoles Xbox 360 and PlayStation 3, optimized operation on multi-core processors. To draw (render) an image on a PC, the DirectX application programming interface, version nine, is used.

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In Game Tom Clancy's Ghost Recon: Future Soldier YETI engine boasts higher-quality graphics: improved models, textures and post-effects, DirectX 11 (including tessellation, volumetric fog and shader lighting), multi-monitor support and stereo 3D.

Advanced Game Settings

Tom Clancy's Ghost Recon: Future Soldier has only basic graphics settings. In addition to the basic settings, there are additional settings DirectX 11, in which you can change the level tessellation and volumetric shader lighting.

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 Below we have provided screenshots of the game at various graphic settings so that our users can see for themselves what they will have to sacrifice if the performance of their home PC is insufficient.

 
 
Low quality settings  
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Medium quality settings  
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High quality settings
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As we can see, the difference between high and low settings in Tom Clancy's Ghost Recon: Future Soldier is visible only upon closer examination. So, for the sake of performance, you can sacrifice some graphics settings.

General visual design and game physics

The graphics in Tom Clancy's Ghost Recon: Future Soldier left very mixed impressions. Of course, the game's visuals are quite impressive, plus Tom Clancy's Ghost Recon: Future Soldier supports core DirectX 11 features such as tessellation, volumetric fog, and shader lighting.

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But still, in all visual aspects there is a console heritage - the locations are a little cramped, the enemy characters are somewhat wooden, the colors are unnaturally faded. The detailing of the surrounding world is not at all impressive, and the implementation of vegetation and water is somewhat depressing...

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The physics of destruction in the game is quite good, but today it is quite outdated. Apparently all the physical technologies in the game have not undergone significant changes since the release of Tom Clancy's Ghost Recon Advanced Warfighter 2. Control is convenient both on PC accessories and on a gamepad.

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Well, then we will move directly to gaming tests and determine what impact this game has on modern computer hardware.

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform011

Test bench No. 2 based on the Intel Socket 1155 platform

Test bench No. 3 based on the Intel Socket 1366 platform

Test bench No. 4 based on the Intel Socket 115 platform6

Test bench No. 5 based on the AMD Soket AM platform3

Test bench No. 6 based on the AMD Soket AM3 platform

Test bench No. 7 based on the AMD Soket AM platform2

Test bench No. 8 based on the Intel Socket 1155 platform

Test bench No. 9 based on the AMD Soket AM3 platform

Test bench No. 10 based on the AMD Soket AM3 platform+

Multimedia equipment

3D monitor LG W2363D

Monitor LG E2750

Dell U3010 monitor product provided by the company AMD

3D Vision Kit  product provided by the company Nvidia

Software configuration

Operating system

Microsoft Windows 7 Ultimate Edition x64 SP1

Graphics driver

Nvidia GeForce/ION Driver Release 301.24

AMD Catalyst 12.4

Monitoring program

MSI Afterburner v2.2 

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average FPS was taken as a performance indicator. Below is a video of the test segment:

 Our video cards were tested at different screen sizes of 1680x1050, 1920x1080 and 2560x1600 at the maximum graphics quality settings allowed by Tom Clancy's Ghost Recon: Future Soldier. Multi-chip configurations from NVIDIA have optimization problems and are not supported by the game at the moment. Cross Fire works without any problems. The game has an internal FPS limit of 62 frames.

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Testing at maximum quality settings 1680x1050 

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At a resolution of 1680x1050 at maximum settings, video cards of the Radeon HD 6850 or GeForce GTX 465 level showed an acceptable minimum FPS. The optimal video cards would be the Radeon HD 6950 or GeForce GTX 560 Ti.

Testing at maximum quality settings 1920x1080 

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At a resolution of 1920x1080 at maximum settings, video cards of the Radeon HD 7700 or GeForce GTX 560 level showed an acceptable minimum FPS. The optimal video cards would be the Radeon HD 6950 or GeForce GTX 570.  

Testing at maximum quality settings 2560x1600 

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At a resolution of 2560x1600 at maximum settings, video cards of the Radeon HD 7870 or GeForce GTX 680 level showed an acceptable minimum FPS. The optimal video cards would be Radeon HD 7970 and higher solutions.

At the moment, AMD cards are more preferable for gaming, as they have the best price/performance combination. Representatives of the 7ХХХ series will show the greatest efficiency.

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1680x1050, 1920x1080 and 2560x1600.

Testing at maximum memory GPU quality settings

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The optimal amount of video memory for this game is 1024 for standard resolutions, and about 1280 megabytes for ultra-high resolutions.

CPU test

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We tested processor dependence on 12 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1024x768 with maximum graphics quality settings.  

Testing at minimum quality settings 1024x768

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All of our CPU test models provided optimal performance. Two cores are enough for the game, but four-core models will provide the smoothest gameplay.

RAM test

3930k

Testing of the RAM consumed by the game was carried out by monitoring directly through the Windows task manager. The test was carried out on the basic configuration of Core i 7 3930K@4.8 GHz with 8GB DDR3 2400 MGz pre-installed video memory.

Testing at various quality settings

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As we can see, with different quality settings, the amount of RAM consumed in Tom Clancy's Ghost Recon: Future Soldier is almost at the same level and amounts to 600-700 megabytes.

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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 93% [171 vote(s)] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 60% [193 vote(s)] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 34% [215 vote(s)]

 

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Comments (21)

This comment was made by the moderator on the site

I don’t understand why in this test segment my GTX 560 shows an average of 20 fps (and in your test 27 fps), but I set the 660 ti to an average of 28 fps (the result is almost the same as on your 560) on the same drivers as in this test and the same settings and resolution 1920x1080 and the same version of the game, tested on 2 computers with an intel q8400 and on an i5 3450 all as well, here is a screenshot on a GTX 560 http://s017.radikal.ru/i422/1307/6a/c1eb6412cb48.jpg

This comment was made by the moderator on the site

In version 1.4, now everything depends on the percentage)) at 62 it freezes and that’s it!!!

This comment was made by the moderator on the site

In the latest Nvidia beta drivers, support for SLI has been added - is it possible to re-test Nvidia?

This comment was made by the moderator on the site

Posted by john:

Optimization is terrible!!! Game UG!!! I don’t even recommend installing it, because it’s not worth upsetting yourself!!!
I support it 100%

This comment was made by the moderator on the site

Optimization is terrible!!! Game UG!!! I don’t even recommend installing it, because it’s not worth upsetting yourself!!!

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