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Titanfall - PC performance graphics benchmarks of Graphics Cards


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Developer: Respawn Entertainment 
Publisher: Electronic Arts 
Game genre: FPS 
Released Games: 13 March 2014 of the year  


TitanFall is a sci-fi first-person shooter developed on the Source engine in a sci-fi setting. The game is focused on multiplayer, and will offer players fights both on their own and in the cockpits of humanoid robots.

The events of Titanfall take place in a universe where humanity is actively conquering distant planets. Titanfall combines the fast-paced action of multiplayer with the epic moments of single-player modes. The gamer can fight as an infantryman and as a pilot of a robot whose height is approximately 7,3 meters.


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Titanfall is supported by major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are unlikely to be supported by the game.


The priority and main graphics API for the PC version is DirectX 11. The game is distributed through the Origin digital game sales service. The game takes up 50 gigabytes of free space on the hard drive, but what’s most offensive is that 35 gigabytes of them are uncompressed audio files.

Game engine 

Titanfall is based on a modified Source Engine. Source Engine, or Source, is a game engine developed by Valve Corporation. Its features include modularity and flexibility, synchronization of lip movements with speech, technology for expressing emotions and a physics system operating over a network. Uses the .mdl engine model format common to Valve products. The Source physics engine includes some reworked Havok physics engine code and ragdoll physics principles. The engine can work with a video card that supports DirectX 6-11.

source Engine

The debut of Source can be considered November 16, 2004 - the release date of the first games based on it: Half-Life 2, Counter-Strike: Source and Vampire: The Masquerade – Bloodlines. Source has significant advantages in several key aspects of game development: character animation, advanced artificial intelligence, realistic physics, and shader rendering.

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The Source animation system allows you to create expressive characters with an endless range of facial expressions, allowing them to convey a message without saying a word. In addition to this, the characters have one of the most advanced artificial intelligence systems, which makes them extremely skilled allies and enemies. Using the engine, you can easily create beautiful and realistic worlds that respond to your presence. Developers can move away from creating scripted scenes (which were the standard for games of the last generation), and create games of completely new styles. Source contains complex networking code that provides support for up to 32 players over LAN and the Internet.

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The Source engine is made with the expectation of regular updates, which is reflected in its wide possibilities for modification and improvement without changing any key architectural features of the engine. In combination with the Steam digital distribution system, the engine can be updated immediately after an update is released. For example, if Source starts supporting physical cards, then all games distributed through Steam that use Source itself will begin to support them. This could be observed after the developers added High Dynamic Range Rendering to the engine.

However, total modification of all Source games is impossible in practice, because the update system is not available to the creators of modifications, which means that only the developers themselves can develop the engine. 

Advanced Game Settings

Titanfall has a wide range of graphics settings, supports various anti-aliasing and resolutions. As we mentioned in the beta test of the game, for owners of video cards with a large amount of video memory, the game has an “incredible” texture resolution available, the activation of which improves the detail of the game world.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes


As we can see, the changes between different quality settings are quite significant, which is noticeable in the change in detail of models and terrain.


Texture quality comparison
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The difference between high and incredible textures in Titanfall is difficult to notice and a positive trend in image improvement can only be seen upon closer examination.

Comparison of FullHD and 4K 


hd 1 4k (2)
hd 2 4k (1)

The difference when playing on a 4K monitor from FullHD is quite significant both in picture quality and gaming performance.

Comparison of anti-aliasing modes

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Activating anti-aliasing helps smooth out rough surfaces a bit, but to be honest, if you look closely, the effect isn't all that significant. 

General visual design and game physics

As we drew your attention to when reviewing the beta version of Titanfall, this game looks most attractive on PC than on Xbox One.

After all, it is on personal computers that we can get not only FullHD, but also higher resolutions. The PC version also features more advanced anti-aliasing modes and “incredible” textures.

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We described the advantages and disadvantages of the graphical component of the game in the beta version of the project. The only thing that additionally confused us during the release was the lack of freedom to choose multiplayer maps - connection to them occurs selectively by servers.

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The game is fully optimized for NVIDIA solutions and the game profile is already available in the GeForce Experience interface - optimal settings in the game can be obtained in one click. Also, through the GeForce Experience app, gamers can take advantage of the simple, lightweight and free video capture tool ShadowPlay and stream gameplay via Twitch.


Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 


Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform 011

Test bench No. 2 based on the Intel Socket 2 platform 011

Test bench No. 3 based on the Intel Socket 115 platform 6

Test bench No. 4 based on the AMD Soket AM3 platform +

Test bench No. 5 based on the Intel Socket platform  1150

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE 

Software configuration

Operating system

Microsoft Windows 8.1 64 bit

Graphics driver

Nvidia GeForce/ION Driver Release 335.23

AMD Catalyst 14.2

Monitoring program

MSI Afterburner v3 beta 18

GPU Mist


GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:    

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed by Titanfall. Multi-chip configurations from NVIDIA and AMD are not currently supported by the game. Tests were carried out with very high and "incredible" textures.

Well, now let's clarify some questions: The game has an FPS limit of 60 frames; Frame output lags were not tested due to the game not working with FRAPS enabled. 

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 “High” Texture Resolution 


With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 7770 or GeForce GTX 650 Ti level. The optimal video cards will be solutions Radeon HD 6870 or GeForce GTX 560 and higher. 

Testing at maximum quality settings 1920x1080 “Insane” Texture Resolution

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With these settings, acceptable and optimal FPS indicators were shown by video cards of the Radeon HD 6950 or GeForce GTX 590 level.  

With “incredible” textures, the load on video memory increases and video cards with a video memory capacity of less than 1,5 gigabytes do not provide a comfortable gaming experience. It is very noteworthy that the video card GeForce GTX 750 Ti was able to outperform previous flagships - Radeon HD 6970 or GeForce GTX 580.

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600 “High” Texture Resolution


With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 6970 or GeForce GTX 750 Ti level. The optimal video cards will be solutions Radeon R9 270 or GeForce GTX 660 and higher. 

Testing at maximum quality settings 2560x1600 “Insane” Texture Resolution

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With these settings an acceptable FPS indicator was shown by video cards of the Radeon HD 6970 or GeForce GTX 750 Ti level. The optimal video cards will be solutions Radeon HD 7870 or GeForce GTX 660 Ti and higher. 

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560 “High” Texture Resolution


With these settings acceptable FPS showed level video cards Radeon HD 7970 or GeForce GTX 780The optimal video cards will be solutionsRadeon R9 280X or GeForce GTX 780 and above.  

Testing at maximum quality settings 3840x2560 “Insane” Texture Resolution

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With these settings, an acceptable FPS indicator was shown by video cards of the level Radeon HD 7970 or GeForce GTX 780. The optimal video cards will be solutions Radeon R9 290X or GeForce GTX 780 and higher. But in 4K video cards with 2 gigabytes of memory are functional, but it is clear that they significantly “give up” due to the small amount of video memory. So for this mode it is not suitable with less than 3 gigabytes on board...

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings 

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 2048/3076 MB of video memory, for a resolution of 2560x1600 - 3076 MB of video memory and for a resolution of 3840x2160 3076 MB of video memory. This time, NVIDIA's video memory consumption remained unchanged.

CPU test

We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. Below is a video of the test segment:

Testing at maximum quality settings 1920x1080 “Insane” Texture Resolution 


CPU performance in Titanfall is limited by an FPS limit of 60 frames.

Loading of processor coresat maximum quality settings 1920x1080 Intel%


Loading of processor cores at maximum quality settings 1920x1080 AMD%


The game is able to use up to 6 computing threads, but due to the FPS limitation, the visibility of multithreading is not disclosed.

RAM test


The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operative memory was taken as an indicator. The RAM test of the entire Windows 8.1 system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings


As we can see, with various quality settings, the amount of RAM consumed in Titanfall is at the level of 1700-1800 megabytes. 

Testing system RAM consumption 


On a 4GB system, Titanfall consumes about 2.8GB of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 3.2 gigabytes. With a 16 gigabyte system, system memory consumption was almost 4 gigabytes.   

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Rate the test  1 1 1 1 1 1 1 1 1 1 Rating 84% [7 vote(s)]

Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 81% [8 vote(s)]

Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 76% [7 vote(s)]



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