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The Witcher 3: Wild Hunt v. 4.0 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

The Witcher 3 Screenshot 2022.12.13 11.06.12.52

Year of construction: 2022
Genre:RPG
developer: CD Projekt Red

The updated version of the game will be presented free of charge to current owners of The Witcher 3 for PC and next-generation consoles PlayStation 5 and Xbox Series X|S. The release is scheduled for tomorrow, December 14th. CD Projekt RED announced visual and technical improvements: ray tracing, accelerated loading on consoles, and also integrates some mods into the game.

NEW IN TESTS - GEFORCE RTX 4090 / GEFORCE RTX 4080

20221208 133208 20221208 143850 20221208 144421

Our test now includes MSI GEFORCE RTX 4090 SUPRIM X 24 GB, kindly provided to us by the company MSI.  This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.

20221126 153220 20221126 153733 20221128 001236 1

In our test, this time the top video card of the company participates ASUS ROG Strix GeForce RTX 4080 OC Edition (ROG-STRIX-RTX4080-O16G-GAMING), kindly provided to us by the company ASUS. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. 

In this test, we present NEXT-January Update for The Witcher 3: Wild Hunt v. 4.0, which was tested on graphics quality settings ULTRA + with and without ray tracing.

SUPPORTED OC AND GRAPHICS API

The Witcher 3: Wild Hunt v. 4.0 supported Windows 10/11.

steam 

The priority and primary graphics API for The Witcher 3: Wild Hunt v. 4.0 is DirectX 11/12.

GAME ENGINE

CD Projekt RED

The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

range 1

Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the The Witcher 2: Assassins of Kings series needed an updated graphics engine. And they became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

witcher2 2015 05 01 12 44 24 633

The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat hampered the game in terms of manufacturability, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine made it possible to earn The Witcher 2: The Assassins of Kings on the Xbox 360, albeit with a lower level of detail and quality. On PS3, this game never came out, apparently the developers could not adapt to the architecture of the console from Sony.

range 1 

In February 2013, CD Projekt RED officially unveiled its new engine, REDengine 3, on which their two new games, Cyberpunk 2077 and the then-unannounced Witcher 3, were created. a story and a system that allows you to feed large-scale open worlds in a streaming manner. The advanced technology of REDengine 3 allows RPGs to compare with top shooters, both in terms of the presentation of the world and the events of a huge scale in which the player participates.  

The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, revealing the most believable worlds ever created in a video game. A living ecosystem filled with objects, which are a kind of works of art, allows the player to become part of the environment. The new facial and body animation systems implemented in REDengine 3 provide realistic rendering of emotions, cinematic scenes and character interactions.

range 9

The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth of field bokeh, color grading, flares from light sources. The high-quality terrain allows for multiple words of smoothly merging materials and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features.

 rd

REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them throughout the open world with a simplicity not available in any other editor. 

IMPROVEMENTS IN GAME VERSION 4.0

Next generation updates and new content are available as a free update for anyone who already owns The Witcher 3: Wild Hunt. Some of these add-ons (including cross-progress, My Rewards, and add-ons inspired by the Netflix Witcher series) will also be available on previous generation consoles.

Performance and ray tracing modes for PlayStation 5, Xbox Series X

Switch between two graphics rendering modes: Performance, which prioritizes 60fps frame rates, and Ray Tracing, which prioritizes graphical fidelity, and Ray Tracing Features, aiming for 30fps.

Ray Traced Global Illumination

Ray-traced global illumination is available in ray-traced mode. Ray-traced global illumination provides more realistic lighting.

Ray Traced Ambient Occlusion

Available in ray tracing mode. Ambient Occlusion with ray tracing provides more accurate and efficient surface lighting.

AMD FidelityFX Super Resolution

AMD FidelityFX Super Resolution is a powerful upscaling technology that increases frame rates and uses a spatial scaling algorithm to maintain image quality.

Mods

A selection of mods created by the community and dedicated to various aspects of the game.

Ray Traced Reflections (PC ONLY)

Uses ray tracing technology to create more realistic reflections in the game world.

Ray Traced Shadows (PC ONLY)

Uses ray tracing technology for more realistic shadow lighting.

DLSS (PC ONLY)

An AI-powered performance multiplier that combines DLSS Frame Generation, DLSS Super Resolution (DLSS 2), and NVIDIA Reflex to dramatically increase frame rates while maintaining visual fidelity.

CD PROJEKT RED Content Additions

A number of changes including bug fixes, gameplay improvements, quality of life improvements and more.

ADVANCED GAME SETTINGS

The Witcher 3: Wild Hunt has a wide range of graphic settings. We have both basic and advanced settings.

witcher3 2022 12 14 13 40 31 075 The Witcher 3 Screenshot 2022.12.13 11.06.25.30

The Witcher 3 Screenshot 2022.12.13 11.06.35.03 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and high graphics quality settings:

RT ON/OFF

 DLSS/FSR

 Well, the FSR mode in the game is the worst, DLSS works at the native level...

TECHNOLOGIES

The graphics in The Witcher 3: Wild Hunt were already pretty good, even though the game is almost 8 years old, and with the update it has become even better:

witcher3 2022 12 14 15 03 19 570 witcher3 2022 12 14 15 03 39 609

witcher3 2022 12 14 15 05 48 822 witcher3 2022 12 14 15 06 41 201

witcher3 2022 12 14 15 07 17 176 witcher3 2022 12 14 15 07 58 631

Well, then we will go directly to the gaming tests and determine what impact this game has on modern computer hardware.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       aorus

GIGABYTE Z590 VISION   visi

GIGABYTE Z690 AERO G  Air

Z690 AORUS MASTER      aorus

Sponsored Video Cards

MSI GEFORCE RTX 4090 SUPRIM X 24 GB   delete2

ASUS ROG Strix GeForce RTX 4080 OC Edition

Gigabyte Radeon RX 5600 XT WindForce OC

Gigabyte  Radeon RX 6500 XT 4GB GDDR6 Gaming OC

multimedia equipment

Kingston XS2000 Portable SSD 1TB- optimal solution for tests of different configurations     ki

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3600 CL16 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR4 4000 CL18 Kingston FURY Renegade             Kingston FURY logo

32 GB DDR5 5600 CL40 Kingston Fury Beast                     Kingston FURY logo 

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade Kingston FURY logo

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD            Kingston FURY logo

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 527.56 WHQL

AMD Radeon Adrenaline Edition 22.11.2

Monitoring programs

MSI Afterburner

Action!

 
All video cards were tested at the maximum graphics quality by the Action! . The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our graphics cards have been tested at resolutions 1920x1080, 2560x1600, 3840x2160 with ultra+ graphics quality settings with and without ray tracing. Mode DX12, has not been tested in non-ray tracing mode, as it has quite serious performance issues regarding DX11, so if you will not use ray tracing, then about the mode DX12 better to forget... 

To make monitoring work MSI Afterburner, you need to delete the file d3d11on12.dll located in the game directory ***\bin\x64_dx12.

For review, test the game The Witcher 3: Wild Hunt version 2017 on the same test segment. The Witcher 3: Wild Hunt version 2017 on the same test segment.

GPU TEST

 The Witcher 3 Screenshot 2022.12.13 11.06.25.30 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

The Witcher 3: Wild Hunt v. 4.0 GPU test
  • DX11 Ultra+
  • DX12 RT Ultra+
  • DX12 RT Ultra+ DLSS Frame Generator
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


DX11 Ultra+

With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 470 or GeForce GTX 1060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 470 or GeForce GTX 1060. A comfortable average FPS of 60 frames will be able to provide solutions Radeon RX Vega 56 or GeForce GTX 1070 Ti.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 470 or GeForce GTX 1060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060. A comfortable average FPS of 60 frames will be able to provide solutions Radeon RX 6600 XT or GeForce RTX 2070.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce GTX 1070A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce GTX 1080 . A comfortable average FPS of 60 frames will be able to provide solutions Radeon RX 6800 or GeForce RTX 3080.

DX12 RT Ultra+

With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 FSR or GeForce RTX 2070A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 FSR or GeForce RTX 2070 DLSS. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 3080 DLSS.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 FSR or GeForce RTX 3060 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 XT or GeForce RTX 2080 DLSS. A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4080.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6800XT FSR or GeForce RTX 3080 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6950XT FSR or GeForce RTX 4080A comfortable average FPS of 60 frames will be able to provide solutions GeForce RTX 4090 DLSS.

DX12 RT Ultra+ DLSS Frame Generator

So far, at the moment, only 2 video cards support DLSS Frame Generator - this is GeForce RTX 4090 и GeForce RTX 4080 and they provide a comfortable frame rate in all modes. It should be noted that despite many problems with the DLSS Frame Generator technology in The Witcher 3: Wild Hunt v. 4.0 the picture is better and smoother thanks to it and almost all friezes and stutters are removed - it becomes much more comfortable to play.

And personally for a comfortable game in 4K in The Witcher 3: Wild Hunt v. 4.0 we would choose GeForce RTX 4090+DLSS Frame Generator without the use of DLSS technology, which, with its activation, can lead to micro-flickering on some objects.

VIDEO RAM CONSUMPTION

after

Testing of the video memory consumed by the game was carried out by the program MSI Afterburner. For the indicator, the results were taken on video cards from AMD and NVIDIA at resolutions 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Witcher 3: Wild Hunt v. 4.0 VRAM test
  • DX11 Ultra+
  • DX12 RT Ultra+
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
4921
4222
3738
10011
7746
7126
4743
3736
3163
9576
7621
7064
5025
3795
3344
8937
7302
6755
5076
3833
3378
9027
7376
6823
5268
3943
3341
8727
7321
6826
4469
3342
2905
8120
6824
6300
4478
3349
2911
8136
6838
6313
GEFORCE RTX 2080 Super 8GB
4460
3335
2899
8103
6811
6287
GEFORCE RTX 2070 Super 8GB
4424
3308
2876
8038
6756
6237
4392
3285
2856
7981
6708
6193
4473
3345
2908
8128
6831
6306
4482
3352
2914
8144
6845
6319
GEFORCE GTX 1080 8GB
3781
3086
2907
4121
3331
3121
5188
4020
3881
10087
8154
7735
5294
4102
3960
10293
8320
7893
5078
3858
3431
9987
7848
7151
3895
3179
2995
3819
3117
2936
5122
3853
3312
6926
6854
7235

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

DX11 Ultra+

With permission 1920x1080 video memory consumption for video cards с 4-yu gigabyte 4 gigabyte, for video cards с 6-yu gigabyte 4 gigabytes video cards с 8-yu gigabyte 3 gigabyte, 12-yu gigabytes 3 gigabyte, 16-yu gigabytes 3 gigabyte с 24-yu gigabytes 4 gigabyte.

With permission 2560x1440  video memory consumption for video cards с 4-yu gigabyte 4 gigabyte, for video cards с 6-yu gigabyte 4 gigabytes video cards с 8-yu gigabyte 3 gigabyte, 12-yu gigabytes 4 gigabyte, 16-yu gigabytes 4 gigabyte с 24-yu gigabytes 4 gigabyte.

With permission 3840x2160  video memory consumption for video cards с 4-yu gigabyte 4 gigabyte, for video cards с 6-yu gigabyte 6 gigabytes video cards с 8-yu gigabyte 4 gigabyte, 12-yu gigabytes 5 gigabyte, 16-yu gigabytes 5 gigabyte с 24-yu gigabytes 5 gigabyte.

DX12 RT Ultra+

With permission 1920x1080 video memory consumption for video cards с 8-yu gigabyte 6 gigabyte, 12-yu gigabytes 7 gigabyte, 16-yu gigabytes 7 gigabyte с 24-yu gigabytes 7 gigabyte.

With permission 2560x1440 video memory consumption for video cards с 8-yu gigabyte 7 gigabyte, с 12-yu gigabytes 8 gigabyte, 16-yu gigabytes 8 gigabyte с 24-yu gigabytes 8 gigabyte.

With permission 3840x2160 video memory consumption for video cards с 8-yu gigabyte 8 gigabyte, с 12-yu gigabytes 9 gigabyte, 16-yu gigabytes 10 gigabyte с 24-yu gigabytes 10 gigabyte.

CPU TEST

 The Witcher 3 Screenshot 2022.12.13 11.06.25.30 The Witcher 3 Screenshot 2022.12.13 11.08.29.47

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (the most productive solution from NVIDIA is selected by default). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

The Witcher 3: Wild Hunt v. 4.0 CPU test
  • DX11 Ultra+
  • DX12 RT Ultra+
  • DX12 RT Ultra+ DLSS Frame Generator
  • All screen resolutions

  • All processors

  • Loading ...

DX11 Ultra+

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 1200 or Core i3 4330, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 5 3600 or Core i7 8700

When using video cards AMD an acceptable rate of at least 25 frames per second showed processors  Ryzen 3 1200 or Core i3 7100, and the FPS is at least 60 frames per second will be able to provide level solutions  Ryzen 5 3600 or Core i7 8700.

DX12 RT Ultra+

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 7 5960X or Core i 7 1800X, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Core i9 13900K

When using video cards AMD an acceptable rate of at least 25 frames per second showed processors  Ryzen 3 1800 or Core i5 8600.

DX12 RT Ultra+ DLSS Frame Generator

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 1200 or Core i3 7100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 5 5600 or Core i7 8700.

The Witcher 3: Wild Hunt v. 4.0 cores test
  • DX11 Ultra+
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
20
34
43
28
30
22
54
51
72
83
32
81
30
23
25
30
33
20
25
89
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
25
42
44
39
35
64
80
78
32
42
31
38
45
41
63
64
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
38
89
44
47
52
44
59
39
42
41
45
64
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
70
83
64
66
70
64
58
50
1 core
2 core
1 HT
2 HT
89
91
89
91
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
83
30
23
30
44
58
53
41
59
47
17
23
42
3
2
20
22
81
93
25
27
20
20
8
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
73
41
59
55
42
33
27
31
28
75
33
23
27
21
22
21
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
52
39
58
48
64
66
49
34
42
83
38
46
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
63
65
65
63
38
77
62
36
1 core
2 core
3 core
4 core
90
92
94
94

GameGPU

 - 1920x1080%

The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Witcher 3: Wild Hunt v. 4.0 RAM test
  • DX11 Ultra+
  • DX12 RT Ultra+
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
8121
7986
7956
12026
11536
11231
8572
8421
8242
12011
11729
11521
10038
7844
9543
12693
11881
11505
10139
7923
9639
12821
12001
11621
8134
8026
8001
12727
11898
11521
8052
7986
7698
14677
12289
11611
8068
8002
7713
14706
12314
11634
GEFORCE RTX 2080 Super 8GB
8036
7970
7682
14647
12264
11588
GEFORCE RTX 2070 Super 8GB
7971
7906
7621
14530
12166
11495
7914
7850
7567
14427
12079
11413
8060
7994
7706
14692
12301
11623
8076
8010
7721
14721
12326
11646
GEFORCE GTX 1080 8GB
7411
7378
7376
8021
7999
7936
9858
9852
9619
12177
11977
11585
10059
10053
9815
12426
12221
11821
9412
9246
9248
13121
12627
12521
7636
7602
7599
7486
7453
7450
9546
9459
9524
16326
13227
11456

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

DX11 Ultra+

With permission 1920x1080 RAM consumption for video cards с 4-yu gigabyte 10 gigabyte, for video cards с 6-yu gigabyte 9 gigabytes video cards с 8-yu gigabyte 8 gigabyte , 12-yu gigabytes 8 gigabyte, 16-yu gigabytes 8 gigabyte с 24-yu gigabytes 8 gigabyte.

With permission 2560x1440 RAM consumptionfor video cards с 4-yu gigabyte 10 gigabyte, for video cards с 6-yu gigabyte 9 gigabytes video cards с 8-yu gigabyte 8 gigabyte , 12-yu gigabytes 8 gigabyte, 16-yu gigabytes 8gigabyte с 24-yu gigabytes 8 gigabyte.

With permission 3840x2160 RAM consumption for video cards с 4-yu gigabyte 12 gigabyte, for video cards с 6-yu gigabyte 10 gigabytes video cards с 8-yu gigabyte 8 gigabyte , 12-yu gigabytes 10 gigabyte, 16-yu gigabytes 8 gigabyte с 24-yu gigabytes 8 gigabyte.

DX12 RT Ultra+

With permission 1920x1080 RAM consumption for video cards с 8-yu gigabyte 12 gigabyte, 12-yu gigabytes 12 gigabyte, 16-yu gigabytes 12 gigabyte, с 24-yu gigabytes 12 gigabyte.

With permission 2560x1440 RAM consumption for video cards с 8-yu gigabyte 13 gigabyte, 12-yu gigabytes 12 gigabyte, 16-yu gigabytes 12 gigabyte с 24-yu gigabytes 12 gigabyte.

With permission 3840x2160 RAM consumption for video cards с 8-yu gigabyte 15 gigabyte, 12-yu gigabytes 13 gigabyte, 16-yu gigabytes 12 gigabyte с 24-yu gigabytes 12 gigabyte.

 
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Тeating  1 1 1 1 1 1 1 1 1 1 Rating 84% [46 Votes] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 50% [56 Votes] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 27% [61 Votes]

 

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Comments (161)

This comment was made by the moderator on the site

And could you remove the disassembly. Never got to the comments on the topic. I thought there are ideas why the emphasis is in percent on dx12 or emphasis on some cache level

Kostya
This comment was made by the moderator on the site

This is not pure DX12, in fact it only implements ray tracing, and everything else is broadcast from 11 direct, which gives a strong overhead. Well, multithreading is far from the same Cyberpunk.

korotyshev
This comment was made by the moderator on the site

Here it is - glory!

sergtrav
This comment was made by the moderator on the site

Yes, the witcher is still popular

row
This comment was made by the moderator on the site

Well, crap reds were released... Just now I tested it, I thought they actually made a render on dx12 there (taking improvements from redengine for cyberpunk), but in reality it turned out to be a golem d3d11on12. Overheads are higher than on dx11, even dxvk did not allow itself such

korotyshev
This comment was made by the moderator on the site

Yes, no one here fumbles in RT and how it works. But a crowd of sick green fans are licking 100-year-old twisted physics games.
I am a fan of jokers, and there the physics both sucked and remained, but for green sheep they screwed reflections with a resolution of 180p.

Vasyaottuda
This comment was made by the moderator on the site

Vasyan, you, I see, are very dofiga rummaging around. you, for an hour, do not work in nvidia in the development department?

Betailas
This comment was made by the moderator on the site

And you rummage Vasyaottutsda how the mouth works?

Timati
This comment was made by the moderator on the site

If I understood everything correctly, then from now on the moderator on the main site is treex. Remove the moderator - "fan" in order to put a real blue-green fan, who even in blue-green circles annoys many (like a vorvort among red ones), as moderators. Well, now there will definitely be justice and equality!
You are on the right path, gentlemen! It was about me, and not about the fact that the founder of the site myxxxxx23232 is another Nvidia fan who has not been able to come to terms with a different point of view, and is triggered by any criticism of everything related to Nvidia and the "RTX on" and scales promoted by it.

RadeoForce
This comment was made by the moderator on the site

goose is completely unsuitable

This is not so, it’s just that a person is too purposeful and emotionally approaching the matter.

Zenux
This comment was made by the moderator on the site

This is not so, it’s just that a person is too purposeful and emotionally approaching the matter.
To amd fanaticism

Kiorreg
This comment was made by the moderator on the site

well, then let it be in the users and fence what he wants, and not stir up deletions and bans in his favor

vanos
This comment was made by the moderator on the site

11 minutes have passed and the post has not been deleted yet? For the hell of it. Have you gone to the toilet, really?

RadeoForce
This comment was made by the moderator on the site

Do you think someone needs it ?, leave and tomorrow no one will remember you, gamegpu sheltered you and then you managed to shit where you eat ...

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