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The Witcher 3: Wild Hunt: v.1.32: PC Performance Benchmarks for Old Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

The Witcher 3 Screenshot 2022.12.13 11.06.12.52

Released : 2022
Genre : RPG
Developer : CD Projekt RED

The updated version of the game will be presented free of charge to current owners of The Witcher 3 for PC and next-generation consoles PlayStation 5 and Xbox Series X|S. The release is scheduled for tomorrow, December 14th. CD Projekt RED announced visual and technical improvements: ray tracing, accelerated loading on consoles, and also integrates some mods into the game.

IRON IN TESTS

photo 2022 11 28 11 59 30

With all possible support in expanding the test bench for this type of testing, GIGABYTE kindly helped us .

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

The Witcher 3: Wild Hunt v. 4.0 is supported by Windows  10/11.

steam 

The priority and primary graphics API for The Witcher 3: Wild Hunt v. 4.0 is  DirectX 11/12 .

GAME ENGINE

CD Project Red

The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

game 1

Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the The Witcher 2: Assassins of Kings series needed an updated graphics engine. And they became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

witcher2 2015 05 01 12 44 24 633

The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat hampered the game in terms of manufacturability, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine brought  The Witcher 2: Assassins of Kings  to Xbox 360, albeit with a lower level of detail and quality. On PS3, this game never came out, apparently the developers could not adapt to the architecture of the console from Sony.

game 1 

In February 2013, CD Projekt RED officially unveiled its new engine, REDengine 3, on which their two new games, Cyberpunk 2077 and the then-unannounced Witcher 3, were created. a story and a system that allows you to feed large-scale open worlds in a streaming manner. The advanced technology of REDengine 3 allows RPGs to compare with top shooters, both in terms of the presentation of the world and the events of a huge scale in which the player participates.  

The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, revealing the most believable worlds ever created in a video game. A living ecosystem filled with objects, which are a kind of works of art, allows the player to become part of the environment. The new facial and body animation systems implemented in REDengine 3 provide realistic rendering of emotions, cinematic scenes and character interactions.

game 9

The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth of field bokeh, color grading, flares from light sources. The high-quality terrain allows for multiple words of smoothly merging materials and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features.

 rd

REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them throughout the open world with a simplicity not available in any other editor. 

IMPROVEMENTS IN GAME VERSION 4.0

Next generation updates and new content are available as a free update for anyone who already owns The Witcher 3: Wild Hunt. Some of these add-ons (including cross-progress, My Rewards, and add-ons inspired by the Netflix Witcher series) will also be available on previous generation consoles.

Performance and ray tracing modes for PlayStation 5, Xbox Series X

Switch between two graphics rendering modes: Performance, which prioritizes 60fps frame rates, and Ray Tracing, which prioritizes graphical fidelity, and Ray Tracing Features, aiming for 30fps.

Ray Traced Global Illumination

Ray-traced global illumination is available in ray-traced mode. Ray-traced global illumination provides more realistic lighting.

Ray Traced Ambient Occlusion

Available in ray tracing mode. Ambient Occlusion with ray tracing provides more accurate and efficient surface lighting.

AMD FidelityFX Super Resolution

AMD FidelityFX Super Resolution is a powerful upscaling technology that increases frame rates and uses a spatial scaling algorithm to maintain image quality.

Fashion

A selection of mods created by the community and dedicated to various aspects of the game.

Ray Traced Reflections (PC ONLY)

Uses ray tracing technology to create more realistic reflections in the game world.

Ray Traced Shadows (PC ONLY)

Uses ray tracing technology for more realistic shadow lighting.

DLSS (PC ONLY)

An AI-powered performance multiplier that combines DLSS Frame Generation, DLSS Super Resolution (DLSS 2), and NVIDIA Reflex to dramatically increase frame rates while maintaining visual fidelity.

CD PROJEKT RED Content Additions

A number of changes including bug fixes, gameplay improvements, quality of life improvements and more.

The Witcher 3: Wild Hunt: v.1.32 vs. v.4.0

Below are screenshots of the game of two different versions, without ray tracing (the cards tested today do not support it):

TEST PART
Test configuration
test stands

GIGABYTE G1 Sniper Z97

GIGABYTE GA-X99-Gaming 7 WIFI

ROG STRIX X370-F GAMING

Power Supply Seasonic PRIME TX-1000

16GB DDR3 2133CL11

16 GB DDR4 3600 CL16 Kingston FURY Renegade  Kingston FURY logo

multimedia equipment

Monitor Philips 326M6VJRMB/00

Software configuration
operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 527.37 WHQL

AMD Radeon Adrenalin Edition 22.11.2

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment :

 Our video cards were tested at resolutions of 1920x1080, 2560x1600, 3840x2160 at maximum graphics quality settings v. 1.32 vs v. 4.0 , based on the optimal testing of the generation of GEFORCE GTX and RADEON RX video cards .

GPU TEST

witcher3 2023 01 10 03 06 40 310 The Witcher 3 Screenshot 2022.12.13 11.06.25.30

In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

The Witcher 3: Wild Hunt: v.1.32 vs v.4.0 : Test GPU
  • Max DX 11 v.1.32
  • Max DX 11 v.4.0
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...


v.1.32

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 A comfortable average FPS of 60 frames can be provided by Radeon RX 5600 XT or GeForce GTX 1660 solutions . 

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 5500 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 or GeForce GTX 1060A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT or GeForce GTX 1080 solutions .  

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 590 or GeForce GTX 1660 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1070 . 

v.4.0

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 or GeForce GTX 1080 solutions . 

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 570 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1060A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT solutions .  

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX 5600 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080 . 

VIDEO MEMORY CONSUMPTION

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Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Witcher 3: Wild Hunt: v.1.32 vs v.4.0 : Test VRAM
  • Max DX 11 v.1.32
  • Max DX 11 v.4.0
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1080 8 GB
3842
2754
2551
4753
3652
3189
GEFORCE GTX 1070 8 GB
3803
2726
2525
4705
3615
3157
GEFORCE GTX 1070 Ti 8 GB
3804
2726
2525
4705
3615
3157
GEFORCE GTX 1060 6 GB
4199
3632
3460
4768
3641
3184
GEFORCE GTX 1660 Ti 6 GB
4157
3596
3426
4721
3605
3152
GEFORCE GTX 1660 6 GB
4095
3542
3375
4650
3551
3105
GEFORCE GTX 1080 8 GB
4333
3844
3721
3911
3349
3086
Radeon RX 590 8 GB
4465
3961
3834
4029
3451
3179
Radeon RX 580 8 GB
4377
3883
3759
3950
3383
3117
Radeon RX 5700 8 GB
4213
3551
3297
4505
3691
3457
Radeon RX Vega 64 8 GB
4893
3476
2850
4024
3457
3084
Radeon RX 5700 XT 8 GB
4256
3587
3330
4551
3728
3492
Radeon RX 5600 XT 6 GB
4074
3524
3357
4627
3533
3089

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

v.1.32

At a resolution  of 1920x1080,  video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .

At a resolution of 2560x1440,  video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .

At a resolution of 3840x2160, video memory consumption for video cards with 6 gigabytes will be 4 gigabytes , with 8 gigabytes it will be 4 gigabytes .

v.4.0

At a resolution  of 1920x1080,  video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .

At a resolution of 2560x1440,  video memory consumption for video cards with 6 gigabytes will be 4 gigabytes , with 8 gigabytes it will be 4 gigabytes .

At a resolution of 3840x2160, video memory consumption for video cards with 6 gigabytes will be 5 gigabytes , with 8 gigabytes it will be 5 gigabytes .

CPU TEST

witcher3 2023 01 10 03 06 40 310 The Witcher 3 Screenshot 2022.12.13 11.06.25.30

Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests  (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

The Witcher 3: Wild Hunt: v.1.32 vs v.4.0 : Test CPU
  • Max DX 11 v.1.32
  • Max DX 11 v.4.0
  • All screen resolutions

  • All processors

  • Loading...

v.1.32

When using NVIDIA video cards, Ryzen 3 1200 or Core i 5 2500 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 1600 or Core i 7 2600 solutions can provide an FPS rate of at least 60 frames per second

When using AMD video cards, R yzen 3 1200 or Core i 3 2100 processors showed  an acceptable rate of at least 25 frames per second  , and Ryzen 5 27000 or Core i 7 4770 solutions can provide an FPS rate of at least 60 frames per second . 

v.4.0

When using NVIDIA video cards , an acceptable rate of at least 25 frames per second was shown by  Ryzen 3 1200 or Core i 3 4330 processors . 

When using AMD video cards, R yzen 3 1200 or Core i 3 4330 processors showed  an acceptable rate of at least 25 frames per second   

The Witcher 3: Wild Hunt: v.1.32 vs v.4.0 : Test Cores
  • Max DX 11 v.1.32
  • Max DX 11 v.4.0
  • All screen resolutions

  • All processors

Intel Core i7-5960X 3.0 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
67
71
51
68
61
32
24
19
50
47
57
36
43
17
17
16
48
55
42
37
37
26
37
28
39
31
28
32
34
96
33
55
Intel Core i7 4770K 3.5 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
71
76
57
63
53
53
62
79
66
54
63
65
55
79
67
70
Intel Core i5 4670K 3.4 GHz
1 core
2 core
3 core
4 core
98
98
92
29
96
94
71
65
Intel Core i3 4330 3.5 GHz
1 core
2 core
1 HT
2 HT
88
89
88
87
94
92
90
96
AMD Ryzen 7 1800X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
70
51
38
42
36
48
92
47
13
11
14
10
42
32
15
30
47
36
32
38
55
32
47
40
31
34
25
28
34
94
35
57
AMD Ryzen 5 1600X 3.6 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
82
72
72
56
59
57
15
23
15
35
36
59
73
51
43
53
55
61
50
37
48
49
51
53
AMD Ryzen 5 1400 3.2 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
77
65
69
68
62
63
53
59
73
75
54
61
55
86
61
68
AMD Ryzen 3 1200 3.1 GHz
1 core
2 core
3 core
4 core
89
91
90
88
95
94
93
94

GameGPU

 - 1920x1080, %

v.1.32

The game can download up to 12 threads. The game uses 8 threads as efficiently as possible.

v.4.0

The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.

RAM TEST

The test was conducted on the base configuration Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Witcher 3: Wild Hunt: v.1.32 vs v.4.0 : Test RAM
  • Max DX 11 v.1.32
  • Max DX 11 v.4.0
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE GTX 1070 Ti 8 GB
7026
6995
6959
8307
8132
8063
GEFORCE GTX 1070 8 GB
7026
6995
6958
8307
8131
8062
GEFORCE GTX 1080 8 GB
7097
7066
7029
8391
8214
8144
GEFORCE GTX 1660 Ti 6 GB
7633
7561
7564
8069
8041
7963
GEFORCE GTX 1060 6 GB
7709
7637
7640
8150
8121
8043
GEFORCE GTX 1660 6 GB
7519
7448
7451
7948
7920
7844
GEFORCE GTX 1080 8 GB
6943
6755
6781
8053
8110
8130
Radeon RX 590 8 GB
7153
6959
6986
8297
8356
8376
Radeon RX 580 8 GB
7013
6823
6849
8134
8192
8212
Radeon RX Vega 64 8 GB
6334
6293
6383
7923
7878
7978
Radeon RX 5700 8 GB
7002
6926
6941
8931
9005
9206
Radeon RX 5700 XT 8 GB
7073
6996
7011
9021
9096
9299
Radeon RX 5600 XT 6 GB
7480
7410
7413
7908
7880
7804

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

v.1.32

At a resolution  of 1920x1080,  the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .

At a resolution  of 2560x1440  , the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .

At a resolution  of 3840x2160,  the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .

v.4.0

At a resolution  of 1920x1080,  the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .

At a resolution  of 2560x1440  , the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .

At a resolution  of 3840x2160,  the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .

 
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