The Witcher 3: Wild Hunt: v.1.32: PC Performance Benchmarks for Old Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
Released : 2022
Genre : RPG
Developer : CD Projekt RED
The updated version of the game will be presented free of charge to current owners of The Witcher 3 for PC and next-generation consoles PlayStation 5 and Xbox Series X|S. The release is scheduled for tomorrow, December 14th. CD Projekt RED announced visual and technical improvements: ray tracing, accelerated loading on consoles, and also integrates some mods into the game.
IRON IN TESTS |
With all possible support in expanding the test bench for this type of testing, GIGABYTE kindly helped us .
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
The Witcher 3: Wild Hunt v. 4.0 is supported by Windows 10/11.
The priority and primary graphics API for The Witcher 3: Wild Hunt v. 4.0 is DirectX 11/12 .
GAME ENGINE |
The first part of The Witcher was based on the Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002.
Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the The Witcher 2: Assassins of Kings series needed an updated graphics engine. And they became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax.
The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat hampered the game in terms of manufacturability, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine brought The Witcher 2: Assassins of Kings to Xbox 360, albeit with a lower level of detail and quality. On PS3, this game never came out, apparently the developers could not adapt to the architecture of the console from Sony.
In February 2013, CD Projekt RED officially unveiled its new engine, REDengine 3, on which their two new games, Cyberpunk 2077 and the then-unannounced Witcher 3, were created. a story and a system that allows you to feed large-scale open worlds in a streaming manner. The advanced technology of REDengine 3 allows RPGs to compare with top shooters, both in terms of the presentation of the world and the events of a huge scale in which the player participates.
The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, revealing the most believable worlds ever created in a video game. A living ecosystem filled with objects, which are a kind of works of art, allows the player to become part of the environment. The new facial and body animation systems implemented in REDengine 3 provide realistic rendering of emotions, cinematic scenes and character interactions.
The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and reliable lighting without loss of detail. Flexible rendering ready for delayed or advanced rendering has a wide range of cinematic post-effects, including depth of field bokeh, color grading, flares from light sources. The high-quality terrain allows for multiple words of smoothly merging materials and uses tassellation to achieve the maximum amount of detail. The technology also includes seamless linking of animation and physics and a number of other features.
REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them throughout the open world with a simplicity not available in any other editor.
IMPROVEMENTS IN GAME VERSION 4.0 |
Next generation updates and new content are available as a free update for anyone who already owns The Witcher 3: Wild Hunt. Some of these add-ons (including cross-progress, My Rewards, and add-ons inspired by the Netflix Witcher series) will also be available on previous generation consoles.
Performance and ray tracing modes for PlayStation 5, Xbox Series X
Switch between two graphics rendering modes: Performance, which prioritizes 60fps frame rates, and Ray Tracing, which prioritizes graphical fidelity, and Ray Tracing Features, aiming for 30fps.
Ray Traced Global Illumination
Ray-traced global illumination is available in ray-traced mode. Ray-traced global illumination provides more realistic lighting.
Ray Traced Ambient Occlusion
Available in ray tracing mode. Ambient Occlusion with ray tracing provides more accurate and efficient surface lighting.
AMD FidelityFX Super Resolution
AMD FidelityFX Super Resolution is a powerful upscaling technology that increases frame rates and uses a spatial scaling algorithm to maintain image quality.
Fashion
A selection of mods created by the community and dedicated to various aspects of the game.
Ray Traced Reflections (PC ONLY)
Uses ray tracing technology to create more realistic reflections in the game world.
Ray Traced Shadows (PC ONLY)
Uses ray tracing technology for more realistic shadow lighting.
DLSS (PC ONLY)
An AI-powered performance multiplier that combines DLSS Frame Generation, DLSS Super Resolution (DLSS 2), and NVIDIA Reflex to dramatically increase frame rates while maintaining visual fidelity.
CD PROJEKT RED Content Additions
A number of changes including bug fixes, gameplay improvements, quality of life improvements and more.
The Witcher 3: Wild Hunt: v.1.32 vs. v.4.0 |
Below are screenshots of the game of two different versions, without ray tracing (the cards tested today do not support it):
TEST PART |
Test configuration | |
test stands |
Power Supply Seasonic PRIME TX-1000 16GB DDR3 2133CL11 16 GB DDR4 3600 CL16 Kingston FURY Renegade |
multimedia equipment | |
Software configuration |
|
operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 527.37 WHQL AMD Radeon Adrenalin Edition 22.11.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080, 2560x1600, 3840x2160 at maximum graphics quality settings v. 1.32 vs v. 4.0 , based on the optimal testing of the generation of GEFORCE GTX and RADEON RX video cards .
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
v.1.32
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5600 XT or GeForce GTX 1660 solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 5500 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5500 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT or GeForce GTX 1080 solutions .
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 590 or GeForce GTX 1660 Ti . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1070 .
v.4.0
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 470 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 570 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 or GeForce GTX 1080 solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 570 or GeForce GTX 1060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 5700 XT solutions .
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the Radeon RX 5600 or GeForce GTX 1070 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 5700 or GeForce GTX 1080 .
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
v.1.32
At a resolution of 1920x1080, video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .
At a resolution of 3840x2160, video memory consumption for video cards with 6 gigabytes will be 4 gigabytes , with 8 gigabytes it will be 4 gigabytes .
v.4.0
At a resolution of 1920x1080, video memory consumption for video cards with 6 gigabytes will be 3 gigabytes , with 8 gigabytes it will be 3 gigabytes .
At a resolution of 2560x1440, video memory consumption for video cards with 6 gigabytes will be 4 gigabytes , with 8 gigabytes it will be 4 gigabytes .
At a resolution of 3840x2160, video memory consumption for video cards with 6 gigabytes will be 5 gigabytes , with 8 gigabytes it will be 5 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
v.1.32
When using NVIDIA video cards, Ryzen 3 1200 or Core i 5 2500 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 1600 or Core i 7 2600 solutions can provide an FPS rate of at least 60 frames per second .
When using AMD video cards, R yzen 3 1200 or Core i 3 2100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 5 27000 or Core i 7 4770 solutions can provide an FPS rate of at least 60 frames per second .
v.4.0
When using NVIDIA video cards , an acceptable rate of at least 25 frames per second was shown by Ryzen 3 1200 or Core i 3 4330 processors .
When using AMD video cards, R yzen 3 1200 or Core i 3 4330 processors showed an acceptable rate of at least 25 frames per second .
GameGPU
v.1.32
The game can download up to 12 threads. The game uses 8 threads as efficiently as possible.
v.4.0
The game can download up to 16 threads. The game uses 12 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 7 5960X with 16GB DDR4 3200 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
v.1.32
At a resolution of 1920x1080, the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .
At a resolution of 3840x2160, the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 7 gigabytes .
v.4.0
At a resolution of 1920x1080, the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .
At a resolution of 3840x2160, the consumption of RAM for video cards with 6 gigabytes will be 8 gigabytes , with 8 gigabytes it will be 8 gigabytes .
|