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The Witcher 3: Wild Hunt - PC performance graphics benchmarks of Graphics Cards 2015

BASIC GAME INFORMATION

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Year of construction: May 19, 2015
Genre: RPG / 3D / 3rd Person
developer: CD Projekt RED and CD Projekt RED Krakó
Publisher: Namco Bandai Games

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The Witcher 3: Wild Hunt is a next-generation role-playing game set in an amazing fantasy world where you need to make difficult decisions and be responsible for their consequences. The world is at war. The army of the Nilfgaard Empire erases everything in its path, seeking to reach the very heart of the Northern Kingdoms. Driven by deeply personal motives, the famous witcher, Geralt of Rivia, will stop at nothing to find and protect a certain person mentioned in an ancient prophecy. Meanwhile, he himself is followed on his heels by an enemy who knows no fear or pity, the most unimaginable nightmare - the Wild Hunt, a cavalcade of ghostly horsemen, harbingers of doom and death, capable of leaving no trace of entire settlements in just one night...

The Witcher 3: Wild Hunt offers a non-linear, mature, action-packed story and unparalleled combat system without the use of QTE, which combines a wide range of tactical elements inherent in RPGs with dynamic and spectacular battles worthy of the best action games.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

The Witcher 3: Wild Hunt is supported by the main Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are not currently supported by the developers and will not receive support. 

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Priority and main graphics API for The Witcher 3: Wild Hunt is DirectX 11 

Game engine 

CD Projekt RED

The Witcher 3: Wild Hunt was developed on the REDengine 3 game engine, which was aimed at current generation consoles and PCs. The first part of The Witcher was based on Aurora Engine technology, a game engine developed by the Canadian company BioWare and first used in the computer role-playing game Neverwinter Nights, which was released on June 18, 2002. 

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Of course, even by the standards of 2007, the Aurora Engine was an outdated graphics technology and it is clear that the new part of the series The Witcher 2: Assassins of Kings needed an updated graphics engine. And it became RED Engine. This engine focuses not only on graphics and physics, but also on building a non-linear quest system, allowing you to make the gameplay even closer to real life. RED Engine supports dynamic shadows, normal mapping and parallax. 

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The first version of the RED Engine in The Witcher 2: Assassins of Kings only supports DirectX 9, which somewhat constrained the game in terms of technology, although it made it inaccessible to previous generation consoles. The new version of the REDengine 2 engine made it possible to earn The Witcher 2: The Assassins of Kings on Xbox 360, albeit with a lower level of detail and quality. This game was never released on PS3; apparently the developers were unable to adapt to the architecture of the Sony console.

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In February 2013, CD Projekt RED officially introduced its new engine - REDengine 3, on which their two new games were created - Cyberpunk 2077 and the then-unannounced Witcher 3. REDengine 3 is a technology that was specifically designed to create non-linear story-driven RPGs with a system that allows large-scale open worlds to be streamlined. The advanced technology of REDengine 3 allows RPGs to be compared with top shooters, both in terms of the presentation of the world and the huge events in which the player participates. 

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The engine was natively compatible with current generation consoles, allowing it to blur the line between pre-rendered CGI movies and real-time graphics, giving us the most believable worlds ever created in a video game. A living ecosystem filled with objects that are like works of art, allowing the player to become part of the environment. New facial and body animation systems implemented in REDengine 3 provide realistic conveyance of emotions, cinematic scenes and character interactions.

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The technology uses HDR rendering with 64-bit depth, which produces the highest image quality with more realistic and accurate lighting without losing detail. Flexible rendering, ready for delayed or advanced rendering, features a wide range of cinematic post-effects, including depth of field bokeh, color gradation, and light source flares. High quality terrain allows for multiple words of seamlessly merging materials and uses tasseling to achieve maximum detail. The technology also includes seamless linking of animation and physics and a number of other features.

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REDengine 3 uses a new version of the REDkit editor with tools designed specifically for creating RPG games. The editor allows you to create complex, branching quests and distribute them across the open world with a simplicity not found in any other editor.

TEST PART

Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2011 platform v3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment

Monitor AOC Q2770Pqu

Monitor ASUS PQ321QE 

Software configuration

Operating system

Windows10 Pro

Graphics driver

Nvidia GeForce/ION Driver Release 361.43

AMD Radeon Crimson Edition 15.12

Monitoring program

MSI Afterburner v4.1

FRAPS

GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:   

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed The Witcher 3: Wild Hunt. AMD CrossFireX and SLI works in the game without problems.

Almost all video cards are press samples from AMD and NVIDIA at stock frequencies. The exception is MSI GeForce GTX 950 GAMING 2GGIGABYTE GeForce GTX 960 WINDFORCE 2X 4G и XFX RADEON R9 380X DD BLACK EDITION.

Our testing this year:

 The Witcher 3: Wild Hunt - PC performance graphics benchmarks of Graphics CardsThe Witcher 3: Wild Hunt - PC performance graphics benchmarks of Graphics Cards

The Witcher 3: Wild Hunt v.1.04 - PC performance graphics benchmarks of Graphics Cards

The Witcher 3: Wild Hunt v. 1.06 - PC performance graphics benchmarks of Graphics Cards

The Witcher 3 Wild Hunt - Hearts of Stone - PC performance graphics benchmarks of Graphics Cards

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080 

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With these settings, video cards of the Radeon R9 280X or GeForce GTX 680 level showed an acceptable FPS. The optimal solutions would be Radeon R9 380X or GeForce GTX 770.

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Testing at maximum quality settings 1920x1080 GameWorks

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With these settings, video cards of the Radeon R9 280X or GeForce GTX 960 level showed an acceptable FPS. The optimal solutions would be Radeon R9 380X or GeForce GTX 780.

Testing at 2560x1440 resolution

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Testing at maximum quality settings 2560x1440

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With these settings, video cards of the Radeon R9 380X or GeForce GTX 690 level showed an acceptable FPS. The optimal solutions would be Radeon R9 290 or GeForce GTX TITAN.

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Testing at maximum quality settings 2560x1440 GameWorks

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With these settings, video cards of the Radeon R9 290 or GeForce GTX 690i level showed an acceptable FPS. The optimal solutions would be Radeon HD 7990 or GeForce GTX 780 Ti.

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160

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With these settings, video cards of the Radeon R9 Fury X or GeForce GTX 780 SLI level showed an acceptable FPS indicator. The optimal solutions will be  R9 Fury X or GeForce GTX 970 SLI.

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Testing at maximum quality settings 3840x2160 GameWorks

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With these settings, video cards of the Radeon R9 295X2 or GeForce GTX 980 Ti level showed an acceptable FPS. The optimal solutions would be Radeon R9 295X2 or GeForce GTX 780 Ti SLI.

 

msi

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 2048 MB of video memory, for a resolution of 2560x1440 - 3076 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory. 

CPU test

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We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080. 

Testing at maximum quality settings 1920x1080 

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The processor performance in the game is sufficient, but optimal only for older models.

Loading of processor coresat maximum quality settings 1920x1080 Intel% 

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Loading of processor cores at maximum quality settings 1920x1080 AMD% 

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The Witcher 3: Wild Hunt uses up to 8 computing threads.

RAM test

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with different quality settings, the amount of consumed RAM is The Witcher 3: Wild Hunt is within 3400 megabytes.

Testing system RAM consumption  

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If you have a system with 6 gigabytes The Witcher 3: Wild Hunt consumes about 4.8 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 5.2 gigabytes. With a 16 GB system, the total memory consumption was almost 6.2 gigabytes. And with 32 gigabytes of RAM, the system consumes 7.2 gigabytes of RAM. 



Rate our test  1 1 1 1 1 1 1 1 1 1 Rating 93% [38 vote(s)]


Rate the graphics  1 1 1 1 1 1 1 1 1 1 Rating 88% [43 vote(s)]


Evaluate optimization  1 1 1 1 1 1 1 1 1 1 Rating 74% [44 vote(s)]

 

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Comments (24)

This comment was made by the moderator on the site

780 on ultra in Novigradhttps://youtu.be/J4tNbmAvXYY

This comment was made by the moderator on the site

Hmm, the test segment decides... in previous iterations 280x was ~ 780 (and in the first test it was even a little faster), but here...

This comment was made by the moderator on the site

MagicHeroCoD4a typical response from someone who is stupid and has nothing to answer :lol: good luck with the four titans! and we are simple people, we will play as best we can and with whatever we can)

This comment was made by the moderator on the site

loony01He is now at least making a version of cards that will last a long time (relatively), if you don’t particularly strive for FPS. I remember everything back to back before. Even after the release of the legendary crisis, there were no 1GB+ cards for a long time, although the crisis was eating up so much at that time.

This comment was made by the moderator on the site

vector0r Yes, he’s such a redneck, he’s clamped down on the video memory... he adds 1-2GB to each generation, the 980 couldn’t even make 8GB. :lol: . And then a new spell or an assassin bends it into the ceiling). Conclusion: take the titans, there is enough video memory for allx: lol:.

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