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The Matrix Awakens City Sample Unreal Engine 5.4 - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC GAME INFORMATION

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We have completed testing of the demo version. The Matrix Awakens City Sample, updated to Unreal Engine 5.4 at maximum graphics settings with GeForce RTX and Radeon RX series video cards. . Subscribe to our Telegram-channel GameGPU and you will be among the first to know about the release of tests of new games! 

NEW PRODUCTS PROVIDED FOR TESTS BY DEEPCOOL

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In our review we present you the case DeepCool CH780WH. DeepCool CH780WH – is a spacious Mid Tower case, made in white with a large tempered glass window on the side panel. The case supports the installation of ATX, Micro-ATX and Mini-ITX motherboards, as well as video cards up to 380 mm long. DeepCool CH780WH It is equipped with an excellent cooling system with the ability to install up to 9 fans, and also supports liquid cooling systems with radiators up to 360 mm in size. For ease of assembly, the case has removable dust filters and sufficient space for cable management.

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In our review we present you with a power supply Deepcool PX1200G 1200W. Deepcool PX1200G 1200W has a power of 1200 watts, 80 Plus Gold certification, which guarantees a high level of energy efficiency of up to 92%. It is equipped with a modular cable system for easy cable management and minimizing clutter in the case. The power supply supports protective functions such as OVP (overvoltage protection), SCP (short circuit protection) and OCP (overcurrent protection).

The power supply also supports the standard ATX 3.0, which is important for modern systems with high-performance components, such as the latest generation of video cards. The ATX 3.0 standard provides more stable power delivery, improved performance with peak loads and support for the PCIe 5.0 connector, which is necessary for the latest graphics cards with high power requirements, such as the NVIDIA RTX 40-series. This makes Deepcool PX1200G the optimal choice for gamers and professionals who require reliable and efficient power for their powerful systems.

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We will also consider Deepcool LT720, liquid cooling system with a 360 mm radiator. Deepcool LT720 has three 120 mm fans with addressable ARGB lighting, providing effective cooling and a stylish appearance. The cooler supports Intel LGA1700 and AMD AM5 platforms, making it compatible with most modern processors.

NEW PRODUCTS PROVIDED FOR TESTS BY ASUS

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In our review we present you with the motherboard ASUS ROG Strix B650-A Gaming Wi-Fi. ROG Strix B650-A Gaming WiFi includes 4 DDR5 DIMM modules with a maximum capacity of up to 64 gigabytes and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3 M.2 PCIe 5.0/4.0 x4 slots and 4 SATA 6 Gb/s ports. You can directly view the testing of this motherboard on our website.

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In our review we present you with motherboards ASUS Z790-A GAMING DDR4. We use this motherboard as a test bench for testing new generations of processors. Intel.

 

This time the company's top video card is participating in our test. ASUS ROG Strix GeForce RTX 4070 Ti OC. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test this video cards on our website.

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This time the company's top video card is participating in our test. ASUS TUF Gaming Radeon RX 7900 XT OC Edition 20 GB.. This video card is based on the RDNA 3 architecture, operates at a frequency of 2500 MHz and has 20 gigabytes of video memory.

NEW PRODUCTS PROVIDED FOR TESTS BY GIGABYTE

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In our review we present you with the motherboard Gigabyte X670E AORUS PRO X. We use this motherboard as a test bench for testing new generations of processors. AMD.
Its testing on our website.

NEW, SUPPLIED FOR TEST BY KINGSTON

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In our review we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32 GB DDR5 6000 Kingston FURY Renegade, 16 GB DDR4 4600 CL19 Kingston FURY Renegade  и 32 GB DDR5 7200 Kingston FURY Renegade. And for game tests we use an external Kingston XS2000 Portable SSD 1TB.

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In our review we used RAM Kingston Fury Renegade DDR5 48GB 7200MHz.

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In our review we used RAM Kingston Fury Renegade DDR5-8000 48 GB Limited Edition.

In our review, for the full variety of our test benches, we use SSD drives Kingston KC600 256GB 2.5" SATAIII 3D NAND TLC и SSD drive Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4 , which are an ideal choice for use when there are a large number of components.

THE GRAFICAL PART

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

The Matrix Awakens City Sample Unreal Engine 5.4

The Matrix Awakens City Sample is an impressive demo project built on the technology Unreal Engine 5.4, which impresses with its realism and capabilities of urban landscape simulation. Epic Games, together with the creators of the original Matrix trilogy, presented this project as part of the promotion of the Unreal Engine and to demonstrate the incredible technological breakthroughs that the engine has brought to the video game industry and the development of virtual worlds. The Matrix Awakens not only demonstrates the level of graphics available to developers, but also shows how technologies can be combined to create a truly unique and realistic virtual world.

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The Matrix Awakens was originally created using the engine Unreal Engine 5.0, and even then demonstrated the impressive capabilities of the technology. However, with the release of Unreal Engine 5.4 saw significant improvements in performance optimization and new features. One of the major improvements was the enhancement of Nanite technology, which now supports even more complex and detailed models while maintaining high performance. Improvements also affected the Lumen system, which now provides more accurate lighting and improved reflection management, which is especially noticeable in urban scenes filled with many light sources and reflective surfaces.

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One of the main achievements of the project is the use of Nanite and Lumen technologies - two new tools built into Unreal Engine 5.4, which radically change the approach to creating XNUMXD objects and lighting. Nanite allows you to work with a virtually unlimited number of polygons, which makes every object in the world as detailed as possible. In The Matrix Awakens, you can see how every building, every street and every small object have incredible clarity, making the city look truly alive. Lumen, in turn, is responsible for dynamic global illumination, which interacts with scene objects in real time, creating depth and believability in each scene. This system allows light to naturally refract, reflect and change depending on the conditions, which makes the world in City Sample truly realistic and dynamic.

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Unreal Engine 5.4 also includes MetaHuman technology, which allows you to create characters that are almost indistinguishable from real people. In The Matrix Awakens, you can meet a large number of virtual inhabitants on the city streets who not only look like real people, but also move realistically. The project demonstrates the capabilities of MetaHuman in creating facial animation and elaborating on character details - from skin texture to eye movement and facial expressions. This level of detail and elaboration makes the virtual people alive, which contributes to immersion in the simulated world. The city streets are filled with cars, pedestrians, advertisements and many other details that create the impression of a real metropolis, full of life and movement.

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The project pays special attention to textures and their quality. Virtual texturing technology allows the use of ultra-high-resolution textures without overloading the system. This means that even at large distances, objects retain their detail. In City Sample, buildings, roads, cars and other objects are displayed with maximum clarity, creating the illusion of complete reality. Technologies implemented in Unreal Engine 5.4, allow you to manage texture memory in a way that optimizes resource usage and ensures stable operation even under high loads. This is especially important for creating complex urban scenes where a huge number of different objects are displayed on the screen at the same time.

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One of the key elements that makes The Matrix Awakens so impressive is its scale. The city featured in the demo is huge and detailed. Every corner, every building, and every street is created with love and attention to detail. The developers used procedural generation methods to create the city infrastructure, which allowed them to achieve a huge scale without losing quality. At the same time, hand-crafted key objects and locations ensured a high level of detail and uniqueness. Procedural generation also allowed for realistic movement on the streets, including vehicles and pedestrians, which creates the impression of a real, living city.

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The Matrix Awakens also features an improved physics system that allows you to interact with the world around you in a more natural way. Cars, pedestrians, destruction - all of this is subject to the laws of physics, which makes the world more believable. For example, car collisions look realistic thanks to a well-developed deformation system, and objects on the streets interact with each other as they do in real life. Unreal Engine 5.4 includes the Chaos physics engine, which is responsible for all aspects of simulating physical interactions, from destruction to animation of clothing and small objects.

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The Matrix Awakens was also a great showcase for the possibilities of working with animation and AI. The behavior of pedestrians, cars, and other participants in city life was modeled using artificial intelligence technologies, which allowed for the creation of organic interaction scenarios. Pedestrians react to traffic, cars follow traffic rules, and the overall atmosphere of the city creates a sense of real life. This was made possible by an improved navigation system and AI behavior in Unreal Engine 5.4, which provides smoother and more natural behavior of characters in the open world.

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Sound also plays an important role in creating the atmosphere of The Matrix Awakens. The use of spatial sound technology allows for the precise transmission of the direction and distance of sound sources, which enhances the effect of presence. The noise of the city, the sounds of cars, the conversations of pedestrians - all this is worked out with a high degree of detail and adapts depending on the position of the player. Unreal Engine 5.4 uses a sound system that integrates with the visuals to create a fully immersive gaming experience.

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The Matrix Awakens also showcased the capabilities of high-detail models and lighting on modern consoles. Despite the fact that the demo has incredibly complex graphics, it has been optimized to run on next-gen consoles like the PlayStation 5 and Xbox Series X. This was made possible by using new data streaming technologies and resource optimization, which allowed for smooth frame rates and high image clarity even under heavy loads. Unreal Engine 5.4 uses techniques that minimize latency and ensure fast loading of textures and models, which is especially important for creating huge open worlds.

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The Matrix Awakens not only shows what is possible today, but also sets the direction for future games and virtual projects. Developers around the world can use the same tools and technologies to create their own games and projects with a high level of realism. Unreal Engine 5.4 enables high-poly models, dynamic lighting, realistic characters and physics, opening up new horizons for creating interactive worlds. Epic Games makes these technologies available to everyone, stimulating the development of the gaming industry and contributing to the emergence of increasingly high-quality and exciting projects.

The City Sample project serves not only as a technology showcase, but also as an inspiration for developers, showing how modern tools can be used to create truly living and breathing worlds. The Matrix Awakens shows that the boundaries between the real and virtual worlds are becoming increasingly blurred, and that the future will bring even more impressive advances in graphics and simulation. This project is an example of how technology can be used to create art, and how video games are becoming an increasingly powerful medium for communicating ideas and emotions.

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Unreal Engine 5.4 and The Matrix Awakens City Sample are important steps towards creating fully realistic virtual worlds. These technologies are used not only in games, but also in the film industry, architecture, design and many other fields. The possibilities demonstrated in this project point to a future in which virtual and augmented realities will become an integral part of our lives, and the boundaries between the digital and real worlds will be erased. The Matrix Awakens is more than just a tech demo, it is a glimpse into the future, where technology allows us to create new worlds and explore them like never before.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming Wi-Fi 

ASUS ROG Maximus Z790 Apex Encore

Sponsorship video cards

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS ROG Strix GeForce RTX 4070 Ti SUPER OC

ASUS TUF Gaming Radeon RX 7900XT 20G 

Multimedia equipment

16 GB DDR4 4600 CL19 Kingston FURY Renegade

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade

32 GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 7200 CL36 Kingston FURY Renegade

48GB DDR5 8000 CL36 Kingston FURY Renegade    

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD

Kingston NV3 1TB M.2 2280 NVMe PCIe 4.0 x4

 

Case DeepCool CH510 WH 

SVO DeepCool LS720 WH

Power supply unit Deepcool PX1200G 1200W

Software configuration
Operating system  Windows 11 24H2
Graphics driver

Nvidia GeForce/ION Driver Release 566.03 WHQL

AMD Software: Adrenalin Edition 24.9.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game: 

 Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with given graphics quality settings without upscales. Our previous test is available at this link

Download The Matrix Awakens City Sample build Unreal Engine 5.4 with our settings can be found at this link, when changing the resolution you need to restart the demo.

GPU TEST

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In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

City Sample Unreal Engine 5.4 - PC performance graphics benchmarks of Graphics Cards
  • Cinematic
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...

At 1920x1080 resolution:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6800 XT or GeForce RTX 3070.
  • Minimum FPS (25 frames): Provide video cards at the level of Radeon RX 6800 XT or GeForce RTX 4070.
  • Comfortable average FPS (60 frames): Possible with video cards of the GeForce RTX 4090 level.

At 2560x1440 resolution:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 7900 XT or GeForce RTX 4070.
  • Minimum FPS (25 frames): Provides Radeon-level video cards RX 7900 XTX or GeForce RTX 4070 S.

At 3840x2160 resolution:

  • Average FPS (25 frames): Reached on video cards of the level of Radeon RX 7900 XT or GeForce RTX 3080 Ti.
  • Minimum FPS (25 frames): Provides Radeon-level video cards RX 7900 XTX or GeForce RTX 4070 Ti.
VIDEO MEMORY CONSUMPTION

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Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.

City Sample Unreal Engine 5.4 VRAM test
  • Cinematic
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 2070 Super 8 GB
7680
7390
7124
GEFORCE RTX 2080 Super 8 GB
7742
7450
7182

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Resolution 1920x1080:

  • Video cards with 8 GB of video memory: consume 7 GB
  • Video cards with 12 GB of video memory: consume 7 GB
  • Video cards with 16 GB of video memory: consume 8 GB
  • Video cards with 24 GB of video memory: consume 8 GB

Resolution 2560x1440:

  • Video cards with 8 GB of video memory: consume 7 GB
  • Video cards with 12 GB of video memory: consume 8 GB
  • Video cards with 16 GB of video memory: consume 8 GB
  • Video cards with 24 GB of video memory: consume 8 GB

Resolution 3840x2160:

  • Video cards with 8 GB of video memory: consume 8 GB
  • Video cards with 12 GB of video memory: consume 9 GB
  • Video cards with 16 GB of video memory: consume 9 GB
  • Video cards with 24 GB of video memory: consume 9 GB
CPU TEST 

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.

City Sample Unreal Engine 5.4 CPU test
  • Cinematic
  • All screen resolutions

  • All processors

  • Loading ...

When using NVIDIA video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 3 3600
    • Intel Core i3-10100

When using AMD video cards:

  • Processors for acceptable FPS (not lower than 25 frames per second):
    • AMD Ryzen 5 3600
    • Intel Core i5-10600

City Sample Unreal Engine 5.4 Cores test
  • Cinematic
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
59
52
74
58
56
57
50
48
45
46
53
55
49
49
46
78
47
49
51
56
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
53
78
66
63
64
57
59
75
52
51
48
50
50
49
12
56
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
67
78
84
71
69
88
67
62
63
64
66
81
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
90
89
86
92
87
82
83
86
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
71
30
44
33
46
66
54
55
55
38
34
37
62
36
44
35
57
47
50
65
61
35
37
38
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
6
68
63
60
55
51
53
57
70
65
54
61
56
56
65
54
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
68
80
75
68
64
65
78
80
71
66
65
63
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
87
86
86
81
88
90
87
83

GameGPU

 - 1920x1080,%

Loading and using streams:

  • Maximum load: The game can load up to 24 streams.
  • Optimal loading: Uses up to 16 threads as efficiently as possible.
RAM TEST

sys

The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

City Sample Unreal Engine 5.4 RAM test
  • Cinematic
  • All screen resolutions

  • Hide DLSS/FSR video cards

11942
11924
11893
11984
11853
11955
12601
12279
11773
11658
11562
11254
11693
11597
11288
11670
11574
11265
GEFORCE RTX 2070 Super 8 GB
11541
11446
11141
GEFORCE RTX 2080 Super 8 GB
11635
11539
11232
11750
11661
11400
11515
11428
11172
11926
11707
12253
16256
13412
13496

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

Resolution 1920x1080:

  • Video cards with 8 GB of video memory: consume 12 GB of RAM
  • Video cards with 12 GB of video memory: consume 12 GB of RAM
  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 2560x1440:

  • Video cards with 8 GB of video memory: consume 12 GB of RAM
  • Video cards with 12 GB of video memory: consume 12 GB of RAM
  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM

Resolution 3840x2160:

  • Video cards with 8 GB of video memory: consume 12 GB of RAM
  • Video cards with 12 GB of video memory: consume 12 GB of RAM
  • Video cards with 16 GB of video memory: consume 12 GB of RAM
  • Video cards with 24 GB of video memory: consume 12 GB of RAM
SPONSORS TESTS
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