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The Last of Us Part I - PC performance graphics benchmarks of Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

The Last of Us

We have tested The Last of Us Part I at maximum graphics settings using GEFORCE RTX and RADEON RX video cards. As a result of testing, the performance and quality of graphics on these video cards were evaluated.

NEW PRODUCTS FROM ASUS FOR TESTING

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Our test this time involves a new video card from the company ASUS TUF Gaming GeForce RTX 4080OCThis video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Test of this video card on our website.

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In our review, we present you with a motherboard ASUS ROG Strix B650-A Gaming Wi-Fi. ROG Strix B650-A Gaming WiFi includes 4 DIMM DDR5 modules with a maximum capacity of up to 64 GB and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3x M.2 PCIe 5.0/4.0 x4 slots and 4x SATA 6Gb/s ports. You can get acquainted directly with the testing of this motherboard on our website.

    

In our test, this time the top video card of the company participates ASUS ROG Strix GeForce RTX 4070 Ti OC.   The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test of this video card on our website.

NEW PROVIDED FOR TESTING BY GIGABYTE

790 3 790 1790 2

In our review we present you motherboards GIGABYTE Z790 GAMING XAX. These motherboards are used by us as stands for testing new generations of processors. Intel.

NEW PRODUCTS FROM MSI FOR TESTING

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Our test now includes MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.

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In our review, we present you with a motherboard MSI MPG Z790 Edge WiFi. You can get acquainted directly with the testing of this motherboard on our website.

NEW, PROVIDED FOR TESTING BY KINGSTON

 

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In our review, we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32GB DDR5 6000 Kingston FURY Renegade. And for game tests, we use an external Kingston XS2000 Portable SSD 1TB.

NEW, PROVIDED FOR TESTS TELEMART

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In our test, this time the top video card of the company participates Sapphire Radeon RX 7900 XTX Pulse. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Test of this video card on our website.

THE GRAFICAL PART 

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

SUPPORTED OC AND GRAPHICS API

The Last of Us Part I supported by Windows 10/11.

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 Priority and main graphics API for The Last of Us Part I is DX 12.

GAME ENGINE

The game is powered by Naughty Dog's own game engine called the Naughty Dog Game Engine (NDGE). NDGE is the engine that is used to create games on PlayStation consoles. It uses C++ and C# programming languages. The engine has powerful development tools that allow developers to create high-quality games with realistic graphics and physics.

For The Last of Us, Naughty Dog used a modified version of NDGE that was optimized for use on the PlayStation 3. The game engine supports the use of technologies such as higher levels of detail, dynamic lights, shadows, and realistic physics.

tlou i 2023 03 28 18 20 46 478

The game also uses a special animation system called Motion Matching, which allows on-screen characters to react to the environment and players. This technology allows you to achieve more natural and realistic character movements, which in turn increases the immersiveness of the game.

NDGE also includes a powerful artificial intelligence engine that allows on-screen NPC characters to react to the player's actions and the environment. This creates a more realistic and dynamic game world where the player's actions can influence the course of the game.

The Last of Us Par game engine also contains many tools for creating and managing game scenes, as well as creating and editing levels. This allows developers to create more complex and detailed worlds that have their own unique characteristics and elements.

The Last of Us Part I is a remake of the original The Last of Us with improved graphics, visual effects and improved gameplay. The game retains the main elements of the action-adventure genre, including shootouts, hand-to-hand combat and a cover system, as well as elements of survival horror and third-person stealth action.

In the game, players once again control Joel, who is the main character of the game, as they explore the world, fight opponents, and solve puzzles, while Ellie and the other characters are controlled by artificial intelligence. In the game, some changes have been made to the artificial intelligence of opponents and partners so that they behave more logically and realistically.

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The remake also includes new playthrough modes, including a speedrun mode with a timer and a story campaign playthrough with only one life. The game also supports DualSense controller features such as deeper vibration and adaptive triggers.

One of the main improvements of the remake are graphical and visual improvements. Buildings in locations have received updated geometry and materials, shadows and lighting have become more realistic, and foliage has become more detailed. Character models have become more detailed and realistic, and movement animation has been worked out more subtly. Cutscenes in the game now run in real time on the game engine, which creates a more natural and unforgettable atmosphere.

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One of the interesting improvements to the gameplay is the motion matching system, which allows you to create more natural and realistic character movements. This adds more realism and emotional attachment to the characters, which become more alive and tangible.

It is important to note that unlike previous versions of the game, the remake does not feature the "Factions" multiplayer mode that was available in the original game. This means that players will not be able to participate in online co-op or competitive game matches.

PC version of The Last of Us: Part 1 is a long-awaited release that offers many new features for players. Unlike the console version, the PC version is optimized for PC with PC-focused quality of life improvements and supports many features that make the game even more exciting.

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One of the main features of the PC version is support for 4K resolution. Players can fully immerse themselves in beautiful and haunting environments with amazing detail and great graphics. From the gritty, oppressive streets of Boston's QZ zone to the overgrown and abandoned homes of Bill's town, players can take a beautiful trip across the United States of America with support for 21:9 ultra-wide monitors. Ultrawide and 32:9 Super Ultrawide.

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One of the main features of the PC version of The Last of Us: Part 1 is support for AMD FSR 2.2 and Nvidia DLSS Super Resolution. These technologies improve the graphics and performance of the game, allowing players to enjoy the game in high definition and with smooth frames.

In addition, the PC version of The Last of Us: Part 1 also offers customizable texture quality, shadows, reflections, Ambient Occlusion and other features that allow players to customize the game to their needs and preferences. VSync options and frame rate caps allow gamers to get the best performance based on their PC configuration.

The Last of Us: Part 1 also features 3D audio support, allowing players to better hear ambient sounds such as leaves rustling, glass clinking, or enemy footsteps. This allows the players to be more involved in the game world and creates even more tension during the game.

GRAPHICS SETTINGS

The Last of Us Part I has a fairly wide range of graphic settings.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.

DIFFERENT QUALITY MODES

In the PC version of The Last of Us: Part 1, there is a significant difference between the minimum and maximum graphics quality settings. At minimum graphics settings, the game will look less detailed and have lower texture resolution. Some effects, such as shadows, reflections, and lighting, will also be less detailed and may have a lower resolution.

However, even at the lowest settings, the game will still look quite nice and interesting, and will not differ much from other games. This makes the game more accessible to those who have an older computer or don't have a powerful graphics card.

At maximum graphics settings, the game will look incredibly realistic and detailed. Texture resolution will be higher, allowing players to see details in the environment that they could not see at lower settings. The effects of lighting, shadows and reflections will be more realistic and high quality, which adds emotional depth to the game.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PROAX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming Wi-Fi 

Sponsored Video Cards

Radeon RX 7900 XTX 24G

MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB  

MSI GEFORCE RTX 4070 Ti GAMING TRIO 12 GB

MSI GEFORCE RTX 3080 SUPRIM X 12 GB   

MSI GEFORCE RTX 3070 Ti GAMING TRIO 8 GB 

ASUS TUF Gaming GEFORCE RTX 4080OC

ASUS ROG Strix GeForce RTX 4070 Ti OC

multimedia equipment

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 Kingston Fury Beast                      

32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD           

Case MPG CORELIQUID K240    

Software configuration
Operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 531.41 WHQL

AMD Radeon Adrenaline Edition 23.3.2

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment

 Our video cards were tested at different screen sizes 1920x1080, 2560x1440 and 3840x2160 at maximum graphics quality settings.

GPU TEST

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In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

You can choose and buy a video card model or one close to it by clicking on the link from any position of our modular charts from our partner Telemart.

The Last of Us Part I GPU test
  • Ultra +
  • Screen resolutions 1 of 3

  • Hide DLSS/FSR video cards

  • Loading ...


With permission 1920x1080 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 or GeForce RTX 2060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 6700 XT or GeForce RTX 3070.

With permission 2560x1440 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 XT or GeForce RTX 2060A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 XT or GeForce RTX 2080. A comfortable average FPS of 60 frames will be able to provide solutionsRadeon RX 6800 XT or GeForce RTX 3080.

With permission 3840x2160 an average FPS of 25 frames was shown by video cards of the level Radeon RX 6750 XT or GeForce RTX 2080 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForce RTX 3080. A comfortable average FPS of 60 frames will be able to provide solutions  GeForce RTX 4080.

VIDEO RAM CONSUMPTION

after

Testing of the video memory consumed by the game was carried out by the program MSI Afterburner. For the indicator, the results on video cards from AMD and NVIDIA were taken at different screen settings 1920x1080, 2560x1440 and 3840x2160 with different anti-aliasing settings. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Last of Us Part I VRAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
13291
11423
10614
13489
11265
10634
11244
10593
9992
GEFORCE RTX 2080 Super 8GB
7192
7170
7284
GEFORCE RTX 2070 Super 8GB
7134
7112
7226
13121
11112
10496
12859
11090
10286
11743
10443
9892

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

With permission 1920x1080 video memory consumption for video cards with 8 gigabytes 8 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 11 gigabyte with 24 gigabytes 11 gigabyte .

With permission 2560x1440 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 12 gigabyte .

With permission 3840x2160 video memory consumption for video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 14 gigabyte .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (the most productive solution from NVIDIA is selected by default). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

You can choose and buy a processor model or close to it by clicking on the link from any position of our modular charts from our partner Telemart.

The Last of Us Part I CPU test
  • Ultra +
  • All screen resolutions

  • All processors

  • Loading ...

When using video cards NVIDIA an acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 7 3800 or Core i5 10600

When using video cards AMDan acceptable rate of at least 25 frames per second was shown by processors Ryzen 3 3100 or Core i3 10100, and an FPS rate of at least 60 frames per second will be able to provide solutions of the level Ryzen 7 3800 or Core i5 10600 .

The Last of Us Part I cores test
  • Ultra +
  • All screen resolutions

  • All processors

1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
73
73
29
20
31
50
39
49
95
89
86
90
80
73
75
71
45
80
91
45
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
72
61
84
75
67
73
92
95
83
72
78
75
84
78
84
81
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
99
78
100
97
98
99
98
99
95
95
97
98
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
98
100
100
98
100
99
100
98
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
81
98
89
80
84
84
94
95
36
89
80
86
28
38
6
3
75
81
86
25
14
86
11
5
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
86
89
88
85
89
86
54
76
86
94
94
86
83
45
59
22
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
92
94
95
91
95
97
95
94
91
95
98
91
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
98
97
98
95
99
100
99
92

GameGPU

 - 1920x1080%

The game can download up to 24 threads. The game uses 16 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Last of Us Part I RAM test
  • Ultra +
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24GB
17524
17476
17454
18672
18663
18668
16774
14979
15213
25966
22666
23198
GEFORCE RTX 2080 Super 8GB
25914
22620
23152
GEFORCE RTX 2070 Super 8GB
25705
22438
22966
25992
22689
23221
26044
22734
23268
17111
16721
16727
16769
16387
16392
19184
17138
17281
23475
19335
17318

GameGPU

 - 3840x2160 Mbyte
 - 2560x1440 Mbyte
 - 1920x1080 Mbyte

With permission 1920x1080 RAM consumption for video cards with 8 gigabytes 23 gigabytes, with 12 gigabytes 15 ggigabyte, with 16 gigabytes 18 gigabyte, with 24 gigabytes 17 gigabyte .

With permission 2560x1440 RAM consumption for video cards with 8 gigabytes 23 gigabytes, with 12 gigabytes 16 gigabyte, with 16 gigabytes 18 gigabyte with 24 gigabytes 17 gigabyte .

With permission 3840x2160 RAM consumption for video cards with 8 gigabytes 26 gigabytes, with 12 gigabytes 17 gigabyte, with 16 gigabytes 18 gigabyte with 24 gigabytes 17 gigabyte .

CONCLUSION 

After testing The Last of Us Part I on PC, we can't ignore the many technical issues that come with the game. Despite the fact that the graphics are quite beautiful, the requirements for the video system, processor and video memory are simply off scale. In addition, the game often crashes with various errors, which greatly spoils the impression of the game.

One of the most problematic moments is the process of compiling shaders before each launch of the game on a new video card. Depending on the power of the processor, this can take from 10 minutes to half an hour, and on AMD video cards, the process can be several times longer. In addition, the system is under tremendous stress, which can lead to computer failure, especially if there are already some flaws in the system.

To solve these problems, it is recommended to set the minimum graphics quality and screen resolution when compiling shaders in order to reduce the load on the system and make the process safer and more gentle on your PC. Also, the developers, apparently, are aware of the problems of the PC version, as they have provided a proposal to start a safe mode after an unexpected shutdown of the game. However, this does not guarantee a solution to the problems.

In general, testing The Last of Us Part I on PC left us with an extremely negative impression of the technical state of the game. We hope that the developers will fix these issues as soon as possible so that players can enjoy the game without unnecessary problems.

 
aorus Asus Rog
  Kingston FURY logo
  MSI Logo 2019 present
  
 
 
Тeating  1 1 1 1 1 1 1 1 1 1 Rating 73% [63 Votes] Graphics  1 1 1 1 1 1 1 1 1 1 Rating 66% [71 Votes] Optimization  1 1 1 1 1 1 1 1 1 1 Rating 37% [86 Votes]

 

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Comments (31)

This comment was made by the moderator on the site

With DLSS, of course, it's more cheerful and the graphics are identical.
https://youtu.be/86KqNVc-_74

Andrei
This comment was made by the moderator on the site

Finally a PC game. On rx 7900 xtx, 8k, max settings, FSR quality. Avg 25-30 FPS, 1% low min 17 FPS. The picture is incredibly gorgeous. The best graphics of 2023 without a doubt. We are waiting for more Senua 2.

Gameslove3000
This comment was made by the moderator on the site

in Hellblade 2 it will be better and also in Silent hill 2 n maybe Stalker 2 but the latter is not a fact

Deadly
This comment was made by the moderator on the site

I only managed to do a quick run on my 8600k+6600 for now, if anyone cares (non monetized)

That is on the 1.0.1.0 version. The 1.0.1.5 came shortly after I uploaded this one, lol. The 1.0.1.5 runs better and has less ram usage. I will do the rest of my test with this one, during the weekend. Seeing the cpu usage in this one, I believe my 2500k will blow up though. lol

psolord
This comment was made by the moderator on the site

will there be a crime boss rockay city test?

Deadly
This comment was made by the moderator on the site

At 8700K+3070 the game was compiling shaders for more than 30 minutes, that's fucked up. And so in 1080p on ultras, only textures at high with dlss are played normally (except for the problem with sometimes a torn mouse), about 100 fps, but in locations that are difficult for the processor, the fps drops to 70, and the percent is loaded to full. The detailing of the world clearly does not justify such a zhor, most likely the overhead during porting, although the same Days Gun works fine at 150-200 fps, while the graphics look better and clearer thanks to the top TAA implementation and the texture is more detailed or the same spider without rays in a huge The city gives out about 100 fps per processor. I didn’t see any difference between ultra and high textures near, it’s not clear where +3 GB go to ultra, maybe textures are better on distant objects, but this is already an unreasonable waste of memory, no one will look at what is far away with a 10x zoom. TAA in the game is quite soapy, the leaves on the trees merge into a mess, not the same, of course, as in rdr2, but still noticeable, but with DLSS all the leaves and grass become much more detailed, so a must-have.

treex
This comment was made by the moderator on the site

only textures on high with dlss are played normally

https://i.imgur.com/HLwCKEy.jpg

Zenux
This comment was made by the moderator on the site

Play and compare the textures yourself - you will see that there is no difference, and besides, the textures themselves are far from the best in games, take the same division 2, cyberpunk, death gun or airborne legion. So, with a fool, you can not compress textures in jpg at all, but store them in png or bmp, which weigh 5 times more, even the same jpg if compressed to 90% quality will weigh 2 times less with an indistinguishable difference.

treex
This comment was made by the moderator on the site

You are talking complete nonsense. Textures of fantastic quality in the game.

bbr1979
This comment was made by the moderator on the site

Play it yourself and compare the textures - you will see that there is no difference

Played, compared, there is a difference if you do not play in 1080p.
well, besides, the textures themselves are far from the best in games

Are you suggesting they make it even worse for yourself? )
So, foolishly, you can not compress textures in jpg at all, but store them in png or bmp, which weigh 5 times more, even the same jpg if compressed to 90% quality will weigh 2 times less with an indistinguishable difference.

I even stopped storing screenshots in jpg for 10 years, and you are talking about texture, you are really an ideal consumer of Nvidia plugs))

Zenux
This comment was made by the moderator on the site

Played, compared, there is a difference if you do not play in 1080p.
Well, well https://youtu.be/FSdIv3vKqbE?t=313 )

I even stopped storing screenshots in jpg for 10 years, and you are talking about texture, you are really an ideal consumer of Nvidia plugs))
If I stored my 150 screenshots from games without compression, then instead of 000 GB they would weigh 70 GB, I have nothing to do due to the almost zero difference in quality)
I'm sure the developers are not idiots to store uncompressed textures without optimization, otherwise the memory consumption would be 5 times higher compared to jpg at 100% quality, i.e. for example, instead of 8 GB, there would be a zhor of 40 GB. But do they compress jpg below 100% to reduce the weight by half, xs, Atomic Heart developers will probably optimize)

treex
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