The Last of Us Part I - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
We have tested The Last of Us Part I at maximum graphics settings using video cards of the GEFORCE RTX and RADEON RX family. As a result of testing, the performance and quality of graphics on these video cards were assessed.
NEW PRODUCTS PROVIDED FOR TESTS BY ASUS |
This time the company's new video card is participating in our test. ASUS TUF Gaming GeForce RTX 4080 OC. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Test this video cards on our website.
In our review we present you with the motherboard ASUS ROG Strix B650-A Gaming Wi-Fi. ROG Strix B650-A Gaming WiFi includes 4 DDR5 DIMM modules with a maximum capacity of up to 64 gigabytes and a frequency of up to 6400 MHz. For the file subsystem, the motherboard supports 3 M.2 PCIe 5.0/4.0 x4 slots and 4 SATA 6 Gb/s ports. You can directly view the testing of this motherboard on our website.
This time the company's top video card is participating in our test. ASUS ROG Strix GeForce RTX 4070 Ti OC. The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test this video cards on our website.
NEW PRODUCTS PROVIDED FOR TESTS BY GIGABYTE |
In our review we present you with motherboards GIGABYTE Z790 GAMING XAX. We use these motherboards as test benches for testing new generations of processors Intel.
NEW PRODUCTS PROVIDED FOR TESTS BY MSI |
Now participating in our test MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB. This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory.
In our review we present you with the motherboard MSI MPG Z790 Edge WiFi. You can directly view the testing of this motherboard on our website.
NEW, SUPPLIED FOR TEST BY KINGSTON |
In our review we used RAM: 32 GB DDR4 3600 CL16 Kingston FURY Renegade, 32 GB DDR4 4000 CL18 Kingston FURY Renegade,32 GB DDR5 6000 Kingston FURY Renegade. And for game tests we use an external Kingston XS2000 Portable SSD 1TB.
NEW, PROVIDED FOR TELEMART TESTS |
This time the company's top video card is participating in our test. Sapphire Radeon RX 7900 XTX Pulse. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Test this video cards on our website.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
The Last of Us Part I supported by Windows 10/11.
Priority and main graphics API for The Last of Us Part I is DX 12.
GAME ENGINE |
The game is built on Naughty Dog's own game engine, called Naughty Dog Game Engine (NDGE). NDGE is an engine that is used to create games on PlayStation consoles. It uses the C++ and C# programming languages. The engine has powerful development tools that allow developers to create high-quality games with realistic graphics and physics.
For The Last of Us, Naughty Dog used a modified version of NDGE that was optimized for use on the PlayStation 3. The game engine supports the use of technologies such as higher levels of detail, dynamic lighting, shadows and realistic physics.
The game also uses a special animation system called Motion Matching, which allows on-screen characters to react to the environment and players. This technology allows for more natural and realistic character movements, which in turn increases the immersiveness of the game.
NDGE also includes a powerful artificial intelligence engine that allows on-screen NPC characters to react to the player's actions and the environment. This creates a more realistic and dynamic game world where the player's actions can influence the course of the game.
The Last of Us Par game engine also contains many tools for creating and managing game scenes, as well as creating and editing levels. This allows developers to create more complex and detailed worlds that have their own unique characteristics and elements.
The Last of Us Part I is a remake of the original The Last of Us game with improved graphics, visual effects and improved gameplay. The game retains the core elements of the action-adventure genre, including gunplay, hand-to-hand combat and cover systems, as well as elements of survival horror and third-person stealth action.
In the game, players once again control Joel, who is the game's main character, as he explores the world, fights enemies and solves puzzles, while Ellie and other characters are controlled by artificial intelligence. The game has made some changes to the artificial intelligence of opponents and partners so that they behave more logically and realistically.
The remake also includes new playthrough modes, including a speedrun mode with a timer and a story campaign mode with only one life. The game also supports DualSense controller features such as deeper vibration and adaptive triggers.
One of the main improvements to the remake is the graphical and visual improvements. Buildings in locations received updated geometry and materials, shadows and lighting became more realistic, and foliage became more detailed. Character models have become more detailed and realistic, and movement animation has been worked out more subtly. The game's cutscenes now run in real time on the game engine, creating a more natural and memorable experience.
One of the interesting improvements to the gameplay is the motion matching system, which allows you to create more natural and realistic character movements. This adds more realism and emotional connection to the characters, who become more alive and tangible.
It's important to note that unlike previous versions of the game, the remake does not include the Factions multiplayer mode that was available in the original game. This means that players will not be able to participate in online co-op or competitive gaming matches.
PC version of The Last of Us: Part 1 is a long-awaited release that offers many new features for players. Unlike the console version, the PC version is optimized for PC with PC-centric quality of life improvements and supports many features that make the game even more immersive.
One of the main features of the PC version is support for 4K resolution. Players can fully immerse themselves in beautiful and haunting environments with stunning detail and stunning graphics. From the gritty, depressing streets of Boston's QZ to the overgrown and abandoned houses of Bill's Town, players can take a beautiful journey across the United States of America on ultra-wide 21:9 monitors. Ultrawide and 32:9 Super Ultrawide.
One of the main features of the PC version of The Last of Us: Part 1 is support for AMD FSR 2.2 and Nvidia DLSS Super Resolution. These technologies improve graphics and increase game performance, allowing players to enjoy the game in high resolution and smooth frames.
In addition, the PC version of The Last of Us: Part 1 also offers customizable texture quality, shadows, reflections, Ambient Occlusion and other features that allow players to customize the game to their needs and preferences. VSync options and frame rate caps allow players to get the best performance based on their PC configuration.
The Last of Us: Part 1 also features 3D audio support, allowing players to better hear ambient sounds such as rustling leaves, clinking glass, or enemy footsteps. This allows players to be more involved in the game world and creates even more tension during the game.
GRAPHICS SETTINGS |
The Last of Us Part I has a fairly wide range of graphic settings.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
In the PC version of The Last of Us: Part 1, there is a significant difference between the minimum and maximum graphics quality settings. At minimum graphics settings, the game will look less detailed and have lower texture resolution. Some effects, such as shadows, reflections and lighting, will also be less detailed and may have lower resolution.
However, even with minimal settings, the game all will still look quite nice and interesting, and will not be much different from other games. This makes the game more accessible to those who have an older computer or don't have a powerful graphics card.
With maximum graphics settings, the game will look incredibly realistic and detailed. Texture resolution will be higher, allowing players to see details in the environment that they couldn't see at lower settings. Lighting, shadow and reflection effects will be more realistic and of higher quality, adding emotional depth to the game.
TEST PART |
Test configuration | |
test stands |
ROG Strix X570-E Gaming Z490 AORUS PROAX GIGABYTE Z590 VISION GIGABYTE Z690 AERO G GIGABYTE Z790 GAMING XAX MSI MPG Z790 Edge WiFi ASUS ROG Strix B650-A Gaming Wi-Fi |
Sponsorship video cards |
Radeon RX 7900 XTX 24G MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB MSI GEFORCE RTX 4070 Ti GAMING TRIO 12 GB MSI GEFORCE RTX 3080 SUPRIM X 12 GB MSI GEFORCE RTX 3070 Ti GAMING TRIO 8 GB ASUS TUF Gaming GEFORCE RTX 4080 OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
Multimedia equipment |
Monitor Philips 326M6VJRMB/00 Seasonic PRIME TX-1000 power supply 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston Fury Beast 32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD MPG CORELIQUID K240 housing |
Software configuration |
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Operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 531.41 WHQL AMD Radeon Adrenalin Edition 23.3.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at different screen sizes of 1920x1080, 2560x1440 and 3840x2160 maximum graphics quality settings.
GPU TEST |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
You can select and buy a video cards model or one close to it by following the link from any position of our modular charts from our partner Telemart.
- Ultra +
When resolved 1920x1080 average FPS of 25 frames showed level video cards Radeon RX 6600 or GeForce RTX 2060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060. A comfortable average FPS of 60 frames can be provided by solutionsRadeon RX 6700 XT or GeForce RTX 3070.
When resolved 2560x1440 average FPS of 25 frames showed level video cards Radeon RX 6600 XT or GeForce RTX 2060. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 XT or GeForce RTX 2080. A comfortable average FPS of 60 frames can be provided by solutionsRadeon RX 6800 XT or GeForce RTX 3080.
When resolved 3840x2160 average FPS of 25 frames showed level video cards Radeon RX 6750 XT or GeForce RTX 2080 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForce RTX 3080. A comfortable average FPS of 60 frames can be provided by solutions GeForce RTX 4080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the schedule at the request of the reader.
- Ultra +
GameGPU
When resolved 1920x1080 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 10 gigabyte, with 16 gigabytes 11 gigabyte with 24 gigabytes 11 gigabyte .
When resolved 2560x1440 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 11 gigabyte, with 16 gigabytes 12 gigabyte with 24 gigabytes 12 gigabyte .
When resolved 3840x2160 video memory consumption of video cards from 8 gigabytes to 8 gigabytes, with 12 gigabytes 12 gigabyte, with 16 gigabytes 14 gigabyte with 24 gigabytes 14 gigabyte .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor test results (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most powerful NVIDIA and AMD video cards and scales to low-end models.
You can select and buy a processor model or one close to it by following the link from any position of our modular charts from our partner Telemart.
- Ultra +
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 7 3800 or Core i 5 10600 .
When using video cards AMDprocessors showed an acceptable indicator of at least 25 frames per second Ryzen 3 3100 or Core i 3 10100, and an FPS of at least 60 frames per second will be able to provide solutions at the level Ryzen 7 3800 or Core i 5 10600 .
- Ultra +
The game can load up to 24 streams. The game uses 16 threads as efficiently as possible.
RAM TEST |
The test was carried out on the basic configuration of Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra +
GameGPU
When resolved 1920x1080 RAM consumption for video cards from 8 gigabytes to 23 gigabytes, with 12 gigabytes 15 ggigabyte, with 16 gigabytes 18 gigabyte, with 24 gigabytes 17 gigabyte .
When resolved 2560x1440 RAM consumption for video cards from 8 gigabytes to 23 gigabytes, with 12 gigabytes 16 gigabyte, with 16 gigabytes 18 gigabyte with 24 gigabytes 17 gigabyte .
When resolved 3840x2160 RAM consumption for video cards from 8 gigabytes to 26 gigabytes, with 12 gigabytes 17 gigabyte, with 16 gigabytes 18 gigabyte with 24 gigabytes 17 gigabyte .
CONCLUSION |
After testing The Last of Us Part I on PC, we cannot ignore the many technical problems that arise when playing. Despite the fact that the graphics are quite beautiful, the requirements for the video system, processor and video memory are simply off the charts. In addition, the game often crashes with various errors, which greatly spoils the impression of the game.
One of the most problematic aspects is the process of compiling shaders before each launch of the game on a new video card. Depending on the power of the processor, this can take from 10 minutes to half an hour, and on AMD video cards the process can be many times longer. In addition, the system is under enormous stress, which can lead to computer failure, especially if the system already has some flaws.
To solve these problems, it is recommended to set the minimum graphics quality and screen resolution when compiling shaders to reduce the load on the system and make the process safer and gentler on your PC. Also, the developers are apparently aware of the problems of the PC version, as they have provided an option to start safe mode after an unexpected shutdown of the game. However, this does not guarantee that problems will be solved.
Overall testing The Last of Us Part I on PC left us with extremely negative impressions of the technical state of the game. We hope that the developers will fix these issues as soon as possible so that players can enjoy the game without unnecessary problems.
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