The Elder Scrolls IV: Oblivion Remastered DLSS/FSR test Frame Generation
We've conducted extensive testing of DLSS, FSR, and frame generation technologies in The Elder Scrolls IV: Oblivion Remastered at maximum graphics settings using GeForce RTX and Radeon RX series graphics cards. The goal of the testing was to determine how effectively these technologies improve the performance and visual perception of the game under conditions of its high graphics load and weak native optimization.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
Upscaling in The Elder Scrolls IV: Oblivion Remastered - DLSS and FSR in 2025 |
The Elder Scrolls IV: Oblivion Remastered has received a major visual overhaul, with an emphasis on modern upscaling technologies. Today, when players demand both quality and high frame rates, choosing between DLSS and FSR is not just a matter of preference, but a determining factor in the gaming experience. In this section, we will look at how both technologies work in the best visual quality mode, and what are the key differences between them.
It's important to note that Oblivion Remastered's basic optimization without upscaling leaves much to be desired. Even on modern graphics cards without DLSS or FSR enabled, the game shows unstable FPS, significant performance drops in densely populated areas, and drops when using effects. This makes upscaling a nearly mandatory component of the game's settings, especially at resolutions above 1080p.
DLSS in "Quality" mode has long been the standard for upscaling. It is available on all RTX series video cards, starting with RTX 20 and above. The principle of DLSS is based on the use of neural networks trained on thousands of high-quality images, which allows achieving the highest accuracy when scaling an image. In the game, this is expressed in clear textures, stable detail and natural lighting. Particularly important is how DLSS copes with movement - even with quick camera turns or in combat scenes, objects retain contour clarity, and halos and phantom artifacts are practically absent. Oblivion Remastered with DLSS "Quality" activated looks as if it was originally developed for modern 4K gaming standards.
FSR in Quality mode presents itself differently. It is a technology without AI, based on spatial upscaling and temporal stabilization. Its main advantage is its versatility. It is available on all video cards, including AMD, NVIDIA, and even integrated graphics solutions. Visually, FSR produces good results: the picture retains contrast, objects are readable, and the load on the system is reduced. However, in direct comparison with DLSS, FSR is inferior in details. This is especially noticeable in the textures of grass, stone, and objects at a distance. Also, with fast movement, blur effects may appear, which are eliminated more effectively in DLSS. Nevertheless, for users who do not have access to DLSS, FSR remains an excellent choice, especially considering its wide compatibility and the ability to enable it even on older equipment.
Thus, the choice between DLSS and FSR depends not only on image quality, but also on the hardware platform. DLSS provides noticeably better quality in scenes with high detail and intense movement. FSR compensates for some shortcomings with high performance and availability. In any case, both technologies allow Oblivion Remastered to open up to a new level, making the game relevant to this day.
DEVELOPMENT HISTORY |
The next step in Oblivion Remastered's technological advancement is frame generation, a technique that dramatically increases frame rates by inserting generated frames between rendered frames, based on motion analysis and scene history. This technology dramatically changes the way the player experiences performance, increasing smoothness exponentially without having to lower graphics settings.
Without frame generation, the game suffers from frame drops even on powerful systems. This is especially noticeable in cities, when using spells with lighting, or with raytracing enabled. Performance in native resolution without upscaling and generation often drops below comfortable values, which makes these technologies necessary not only for visual upgrades, but also for basic playability.
DLSS Frame Generation, available on RTX 40 series graphics cards, is the most advanced implementation of frame generation. Using dedicated tensor cores and specialized AI algorithms, DLSS synthesizes new frames by analyzing the movement of objects and the visual structure between rendered scenes. In Oblivion Remastered, the result of this technology is stunning - even in the most intense scenes, such as large-scale battles with many characters, the movement remains perfectly smooth. In addition, DLSS does not give the feeling of substitution: the generated frames so accurately replicate the structure of real ones that it is almost impossible to notice them without analysis.
FSR Frame Generation works differently in its implementation, but makes it possible to use frame generation on all video cards — from AMD to NVIDIA RTX, including the 20 and 30 series. This open technology does not require specialized units and uses universal algorithms that allow you to achieve an FPS increase of 40-80% on average. In Oblivion Remastered, when using FSR generation, there is a significant improvement in smoothness, especially in 1440p and 4K. However, in conditions of fast movement or when changing scenes, visual distortions are possible: phantom contours, short-term image breaks. This is the price for the flexibility and availability of the technology. Nevertheless, for most users, the result remains more than acceptable, especially if you set the generation in combination with the FSR "Quality" mode.
Separately, it is worth noting the new multi-generation function, exclusive to the RTX 50 series. This technology is activated manually in the NVIDIA control panel and allows you to significantly expand the generation scale. By setting a parameter, for example, 4x, the user gets not just an insertion of one additional frame between the rendered ones, but three at once, creating a visual flow of four frames for every one physically drawn. This dramatically increases FPS and makes the game truly super-smooth. However, to achieve this result, proper settings and high system performance are required. With excessive load or mismatch of parameters, visual errors are possible, but with the right approach, multi-generation becomes the most advanced method of increasing performance in modern games.
Thus, frame generation in Oblivion Remastered allows users with different hardware configurations to enjoy the game at the highest possible frame rate. DLSS Frame Generation ensures the highest quality, FSR Frame Generation — wide availability, and multigeneration on RTX 50 — a real technological revolution in the smoothness of the gameplay. The need to use these technologies makes Oblivion Remastered one of the most technically dependent and demanding RPGs of its time for modern solutions.
TEST PART |
Below you will find a table of equipment that was kindly provided by our sponsors: GIGABYTE, ASUS, Kingston и Deep Cool. It reflects the list of motherboards, video cards, memory modules and cooling systems used in the tests, and also indicates the current configuration of the operating system and drivers.
Test configuration | |
GIGABYTE | |
motherboards | |
ASUS | |
motherboards | |
Video Cards |
Asus GeForce RTX 5070 TUF Gaming OC ASUS ROG Strix GeForce RTX 4070 Ti OC |
KINGSTON | |
RAM |
16 GB DDR4 4600 CL19 Kingston FURY Renegade 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston Fury Beast 32 GB DDR5 6000 CL30 Kingston FURY Renegade 32 GB DDR5 7200 CL36 Kingston FURY Renegade |
Storage devices |
Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD |
Deep Cool | |
Cases and cooling |
|
Software configuration |
|
Operating system | Windows 11 24H2 |
Graphics driver |
Nvidia GeForce/ION Driver Release 576.26 WHQL AMD Software: Adrenalin Edition 25.3.2 |
Monitoring programs | MSI Afterburner 4.6.6 Beta 5 Build 16555 |
All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of a test segment from the game:
Our video cards were tested at different screen sizes 1920x1080, 2560x1440 и 3840x2160 with maximum graphics quality settings in mode Quality for DLSS и FSR.
We also did not test the processors, since it is impossible to correctly combine the work within our modular schedule. GPU and CPU in different generation modes.
Also a link to our previous test without upscaling.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most powerful CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
- Ultra
When resolved 1920x1080:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6750 XT or GeForce RTX 2080 Ti level.
When resolved 2560x1440:
- Average FPS (25 frames): Reached on video cards of the level of Radeon RX 6700 XT or GeForce RTX 3060.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3060 level.
- Comfortable average FPS (60 frames): Possible with video cards of the Radeon RX 6900 XT or GeForce RTX 4070 level.
When resolved 3840x2160:
- Average FPS (25 frames): Achieved on Radeon RX 6800 or GeForce RTX 2080 Ti level graphics cards.
- Minimum FPS (25 frames): Provided by video cards of the Radeon RX 7700 XT or GeForce RTX 4060 Ti level.
- Comfortable average FPS (60 frames): Possible with Radeon-level video cards RX 7900 XTX or GeForce RTX 4080.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- Ultra
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 8 GB
- Video cards with 16 GB of video memory: consume 8 GB
- Video cards with 24 GB of video memory: consume 8 GB
- Video cards with 32 GB of video memory: consume 8 GB
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 8 GB
- Video cards with 16 GB of video memory: consume 8 GB
- Video cards with 24 GB of video memory: consume 8 GB
- Video cards with 32 GB of video memory: consume 9 GB
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 9 GB
- Video cards with 16 GB of video memory: consume 9 GB
- Video cards with 24 GB of video memory: consume 10 GB
- Video cards with 32 GB of video memory: consume 10 GB
RAM TEST |
The indicator was taken as all used RAM. The RAM test on the all system was conducted on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Ultra
GameGPU
Resolution 1920x1080:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 18 GB of RAM
- Video cards with 24 GB of video memory: consume 18 GB of RAM
- Video cards with 32 GB of video memory: consume 18 GB of RAM
Resolution 2560x1440:
- Video cards with 12 GB of video memory: consume 18 GB of RAM
- Video cards with 16 GB of video memory: consume 19 GB of RAM
- Video cards with 24 GB of video memory: consume 19 GB of RAM
- Video cards with 32 GB of video memory: consume 18 GB of RAM
Resolution 3840x2160:
- Video cards with 12 GB of video memory: consume 19 GB of RAM
- Video cards with 16 GB of video memory: consume 19 GB of RAM
- Video cards with 24 GB of video memory: consume 19 GB of RAM
- Video cards with 32 GB of video memory: consume 18 GB of RAM
SPONSORS TESTS |
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