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Survarium Beta - PC performance graphics benchmarks of Graphics Cards


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Name: Survarium
Genre: Online FPS, MMO first-person shooter, Free-to-play
Release date: 4th quarter 2013
Game engine: Vostok Engine 


Survarium is a massively multiplayer online game in the genre of first-person shooter with role-playing elements, distributed according to the free-to-play business model. It is being developed by the Ukrainian company Vostok Games, originally from the former company GSC Game World who worked on STALKER 2. The development of the game was announced on April 25, 2012, the game is scheduled to enter the open beta testing stage in the second quarter of 2014. 

The game takes place in a post-apocalyptic world in which an environmental disaster has occurred. According to the first statements of the developers, the player’s opponents will be other players, mutants and the world of Survarium itself in the form of cataclysms and anomalies. In addition, Survarium will not have a coherent world in which you can freely roam, but instead the gameplay is designed for session play within a limited framework.

According to the assurances of the developers who previously worked on the game STALKER 2, they intend to use in Survarium a number of ideas originally invented for STALKER 2, however, no practical developments from GSC Game World are used in Survarium; the game is being created from scratch. According to Vostok Games PR Director Oleg Yavorsky, Survarium represents the idea of ​​STALKER, which has entered a new evolutionary stage. Also, according to the developers, it is planned to add role-playing game elements to the game. 


This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

Supported OS and graphics API

Survarium Beta is supported by major Windows operating systems, which include Windows Vista, Windows 7 and Windows 8. Other operating systems are unlikely to be supported by the game.


The priority and main graphics API for the game is DirectX 11. 

Game engine 

The Survarium game is based on the Vostok Engine game engine, which implements the use of two types of lighting (direct and indirect). The first type of lighting is represented by fully dynamic light from the sun which can and will cast shadows on absolutely all objects from all objects, incl. moving. This method is used by almost all modern games, for example games built on the CryEngine 3 engine, Deus Ex 3, GTA 4. 

 Vostok Engine

However, crude direct ray tracing in the absence of direct light gives a false picture. For example, in the corner of a room where there is no direct rays of the sun, it will be very dark, despite the fact that the light from the window is shining on the wall opposite. Such a room should not be dark. And it won't! The second type of lighting Survarium Engine allows you to process this type of lighting and make adjustments. In fact, in the complete absence of direct sun, the character, as he approaches a bright place and exits the darkness, also becomes lighter.

Even more surprising is the mention of BRDF shading (Bidirectional reflectance distribution function). BRDF, i.e. two-beam reflectance function, describes the physical behavior of light reflections at different angles. This effect takes place in the real world and is undeservedly ignored by game makers due to its complexity. So far, the only game that has briefly mentioned the use of BRDF shading is Battlefield 3.

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Nevertheless, progress is moving and BRDF is getting to games. The fact is that in reality, the ability of light to be reflected very much depends on the angle of incidence and, fundamentally, on the type of material. Metals, dielectrics and semiconductors fundamentally reflect light differently, especially at sharp angles, giving rise to complex optical effects. This is especially true at sharp angles of light incidence and at the edges of objects. It is precisely because of the ignoring of BRDF in games, even with the most complex textures, that metal looks more like plastic, and people's faces look waxy and do not seem alive. So far, the developers have gotten away with demonstrating a Kalashnikov assault rifle, which looks good in dynamics. But the quality of the picture does not allow us to fully appreciate this and I would like to see a larger set of materials. 

Advanced Game Settings

Survarium Beta is PC exclusive and has a wide range of basic and advanced settings. We can change the graphics quality from very low to ultra high, depending on the performance of your system.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes

niz 1 sr 1 max 1
niz 2 sr 2 max 2

The difference between the different quality settings is only visible upon closer inspection and is most evident in the quality of shadows and lighting.

Comparison of FullHD and 4K 
hd 1 4k1
hd 2 4k2

In 4K, Survarium looks simply amazing, the detail at this level of resolution is simply off the charts...

Comparison of anti-aliasing modes

no aa aa

Activating smoothing improves surface unevenness, but does not eliminate it completely.

General visual design and game physics

Survarium is currently at the stage of closed testing and it is still very early to talk confidently about the graphical component of the game. At the moment, we do not have access to an open game world that we could explore; instead, the developers offer to take part in online battles based on team battles.

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There is practically no physics in the game as such at the moment, so the world around you is practically indifferent to your actions. Let's not make hasty conclusions and return to Survarium when the game acquires more advanced modes. 

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Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware. 


Test configuration

test stands

Test bench No. 1 based on the Intel Socket 2 platform011

Test bench No. 2 based on the Intel Socket 2 platform011

Test bench No. 3 based on the Intel Socket 115 platform6

Test bench No. 4 based on the AMD Soket AM3 platform +

Test bench No. 5 based on the Intel Socket platform  1150

Multimedia equipment

Dell U3010 Monitor 

Monitor ASUS PQ321QE 

Software configuration

Operating system

Microsoft Windows 8.1 64 bit

Graphics driver

Nvidia GeForce/ION Driver Release 335.23

AMD Catalyst 14.3

Monitoring program

MSI Afterburner v3 beta 18

GPU Mist


GPU test

All video cards were tested at maximum graphics quality using MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as performance indicators. Below is a video of the test segment:  

 Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with the maximum graphics quality settings allowed by Survarium. Multi-chip configurations from NVIDIA and AMD are not currently supported by the game. 

Testing at 1920x1080 resolution

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Testing at maximum quality settings 1920x1080


With these settings An acceptable FPS indicator was shown by video cards of the Radeon HD 6870 or GeForce GTX 560 level. The optimal video cards will be solutions Radeon HD 6970 or GeForce GTX 650 Ti and higher

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600


With these settings An acceptable FPS indicator was shown by video cards of the Radeon R9 270 or GeForce GTX 750 Ti level. The optimal video cards will be solutions Radeon HD 7950 or GeForce GTX 660 Ti and higher

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2160


With these settings acceptable FPS showed level video cards Radeon R9 290X or GeForce GTX 780The optimal video cards will be solutions Radeon R9 290X or GeForce GTX 780 Ti и  above.  

Micro-Stuttering Test


Introducing our testing of FPS output latency on a Micro-Stuttering monitor. The indicator was based on the results on video cards from AMD ARES II and NVIDIA GTX 780 at a resolution of 1920x1080 with maximum image quality settings.

Testing at maximum quality settings Micro-Stuttering GPU


Micro-Stuttering latency performance is within the normal range for all solutions.  

VRAM test

memory GPU

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1600 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings 


The recommended amount of video memory usage for a resolution of 1920x1080 will be 1280 MB of video memory, for a resolution of 2560x1600 - 2048 MB of video memory and for a resolution of 3840x2160 3076 MB of video memory. 

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080  


Processor performance in the game Survarium Beta is at a sufficient level for all our tested models.

Loading of processor coresat maximum quality settings 1920x1080 Intel%


Loading of processor cores at maximum quality settings 1920x1080 AMD%


The game can use up to 4 computational threads; too many of them will not have a positive effect.

RAM test


The test was carried out on the basic configuration of Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. The entire used operative memory was taken as an indicator. The RAM test of the entire Windows 8.1 system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings


As we can see, with various quality settings, the amount of RAM consumed in Survarium Beta is at the level of 1200 megabytes. 

Testing system RAM consumption 

ram 2 

With 4-X gigabytes of memory, the system consumes about 2.8 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 3 gigabytes. With a 16 GB system, system memory consumption was almost 3.4 gigabytes.  



amd 2 nvidia msi




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Rate this review  1 1 1 1 1 1 1 1 1 1 Rating 94% [13 vote(s)]

Evaluate the promise of graphics  1 1 1 1 1 1 1 1 1 1 Rating 80% [14 vote(s)]

Assess the prospects for optimization  1 1 1 1 1 1 1 1 1 1 Rating 73% [16 vote(s)]



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Comments (11)

This comment was made by the moderator on the site

As for the AMD FX-6xxx processors, I think it’s worth giving results only on the AMD FX-6350, because the AMD FX-6300, 6100 and 6350 are essentially 1 CPU, and whoever gets their hands off their shoulders immediately raises the frequencies to 6350, or right away buy - the difference is a pittance.

This comment was made by the moderator on the site

Posted by Xpert:

Visually it looks better than Stalker, but so far worse than Metro!!!
Well, I didn’t notice much of a difference, but take into account the time difference...

This comment was made by the moderator on the site

Posted by sspik:

expert What about the popular 3570k, 3770k, 4570k, and 4770k? I think many people are sitting on these stones
It's bad for you to think...

This comment was made by the moderator on the site

"2500k is also obsolete." (facepalm)

This comment was made by the moderator on the site

expert What about the popular 3570k, 3770k, 4570k, and 4770k? I think many people are sitting on these stones 2500k is also already obsolete.

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