STAR WARS Battlefront II - PC performance graphics benchmarks of Graphics Cards and Processors
BASIC GAME INFORMATION |
Release date: 2017
Game genre: Action, Shooter
developer: Digital Illusions, Creative Entertainment
Publisher: Electronic Arts
Star Wars Battlefront 2 is a re-release of a game that was released back in 2005, a new version of it, relatively recently presented by the DICE studio, which was once again entrusted with the responsibility for creating a toy that corresponds to the Star Wars legend. The second part of Star Wars Battlefront promises to correct absolutely all the shortcomings that players have noticed.
THE GRAFICAL PART |
This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.
SUPPORTED OS AND GRAPHICS API |
STAR WARS Battlefront II is only supported Windows 7/8/10. Other operating systems are not currently supported by developers and are unlikely to receive support.
The primary and primary graphics API for STAR WARS Battlefront II is DirectX 11/12.
GAME ENGINE |
STAR WARS Battlefront II is powered by Frostbite Engine 3.5. Frostbite Engine is a game engine developed by EA Digital Illusions CE; used both in its own developments and in projects of other Electronic Arts branches. The first game created using this engine was Battlefield: Bad Company in 2008. The engine was developed to replace the technically outdated Refractor Engine technology that was used in the company's previous games.
There are many versions of the engine - 1.0, 1.5, 2, 3, 3.5 and also a special version of the engine for mobile systems - Frostbite Go. The engine is a type of subprogramming and is a bundle of several components, such as a graphics engine, a sound engine, etc. In the Microsoft operating system Windows The game engine supports graphics display using DirectX 9, DirectX 10, DirectX 10.1, and starting with version 1.5, DirectX 11. One of the stated features is optimization for operation on multi-core processors.
The technology is capable of handling the destructibility of the landscape and environment. Supports dynamic lighting and shading with the HBAO function, procedural shading, various post-effects (for example, HDR and depth of field), a particle system and texturing techniques such as bump mapping. The maximum location size is limited to 32 × 32 kilometers of displayed area and 4 × 4 kilometers of playable space.
In addition, it is stated that the maximum drawing distance allows you to see the level right up to the horizon. It also has its own sound engine, which does not require the use of specialized tools like EAX.
ADVANCED GAME SETTINGS |
STAR WARS Battlefront II has a wide range of graphical settings, generally similar to all DICE game series on the engine Frostbit Engine.
Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.
DIFFERENT QUALITY MODES |
The difference between the various settings is very clear in the screenshots.
COMPARISON OF SMOOTHING MODES |
The smoothing mode completely removes all “roughness” of surfaces.
GENERAL VISUALS AND GAME PHYSICS |
As compared with Call of Duty The WWII graphics in STAR WARS Battlefront are simply magnificent, and amaze with their special effects and beauty.
Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.
TEST PART |
Test configuration | |
test stands |
Test bench No. 1 based on the Intel Socket 2011 platformv3 Test bench No. 2 based on the Intel Socket 2011 platform Test bench No. 3 based on the Intel Socket 1155 platform Test bench No. 4 based on the AMD Soket AM3+ platform Test bench No. 5 based on the Intel Socket 1150 platform |
Multimedia equipment | Monitor Philips 241P6 |
Software configuration |
|
Operating system | Windows 10 Pro |
Graphics driver |
Nvidia GeForce/ION Driver Release 388.13 AMD Radeon Crimson Edition 17.11.1 |
Monitoring program |
MSI Afterburner v4.3 FRAPS |
Our video cards were tested at separate screen resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by the game (ultra for all settings by default). SLI and AMD CF are not currently supported by the game.
TEST GPU |
In the video card test, the default resolution is 1920x1080; other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected).
- DX11 Ultra
- DX12 Ultra
DirecrX 11:
When resolved 1920x1080 average FPS in 25 frames were shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 750 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon R9 380X or GeForce GTX 780.
When resolved 2560x1440 average FPS 25 frames were shown by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R7 370 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 580 or GeForce GTX 980 Ti.
When resolved 3840x2160 average FPS 25 frames were shown by video cards of the Radeon R9 290X or GeForce GTX 970 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 480 or GeForce GTX 980. A comfortable average FPS of 60 frames can be achieved by level solutions GeForce GTX 1080 Ti.
DirecrX 12
When resolved 1920x1080 an average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 750 Ti level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 460 or GeForce GTX 1050 Ti. A comfortable average FPS of 60 frames can be provided by solutions of the Radeon R9 290 or GeForce GTX 970 level.
When resolved 2560x1440 The average FPS of 25 frames was shown by video cards of the Radeon RX 460 or GeForce GTX 960 level. The minimum FPS of at least 25 frames can be provided by video cards of the Radeon R9 380 or GeForce GTX 970 level. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX 480 or GeForce GTX 1070.
When resolved 3840x2160 average FPS 25 frames were shown by video cards of the Radeon R9 380X or GeForce GTX 980 level. Minimum FPS of at least 25 frames can be provided by video cards of the level Radeon R9 290 or GeForce GTX 1060. A comfortable average FPS of 60 frames can be achieved by level solutions Radeon RX Vega 64 or GeForce GTX 1080 Ti.
VIDEO MEMORY CONSUMPTION |
Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on the results on video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings. By default, the graph displays the most current solutions. Other video cards are added and removed from the chart at the request of the reader.
- DX11 Ultra
- DX12 Ultra
GameGPU
DirecrX 11:
When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2300 megabytes, with 4 gigabytes 3200 megabytes, with 6 gigabytes 3400 megabytes, with 8 gigabytes 3400 megabytes and with 11 gigabytes 4200 megabytes.
When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 2700 megabytes, with 4 gigabytes 3500 megabytes, with 6 gigabytes 3800 megabytes, with 8 gigabytes 3700 megabytes and with 11 gigabytes 4500 megabytes.
When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 4000 megabytes, with 6 gigabytes 5100 megabytes, with 8 gigabytes 4500 megabytes and with 11 gigabytes 5300 megabytes.
DirecrX 12:
When resolved 1920x1080 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3500 megabytes, with 6 gigabytes 3700 megabytes, with 8 gigabytes 3700 megabytes and with 11 gigabytes 3800 megabytes.
When resolved 2560x1440 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3700 megabytes, with 6 gigabytes 3900 megabytes, with 8 gigabytes 3800 megabytes and with 11 gigabytes 4100 megabytes.
When resolved 3840x2160 Video memory consumption for video cards with 3 gigabytes of onboard memory is 3000 megabytes, with 4 gigabytes 3700 megabytes, with 6 gigabytes 4700 megabytes, with 8 gigabytes 4500 megabytes and with 11 gigabytes 5200 megabytes.
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove or add any processor positions. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the given processor tests(by default, the most productive solution from NVIDIA is selected).
- DX11 Ultra
- DX12 Ultra
DirecrX 11:
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100. A comfortable average FPS of 60 frames can be achieved by level solutions FX-4100 or Core i 3 2100.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100. A comfortable average FPS of 60 frames can be achieved by level solutions FX-4100 or Core i 3 2100.
DirecrX 12:
When using video cards NVIDIA processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100. A comfortable average FPS of 60 frames can be achieved by level solutions FX-4100 or Core i 3 2100.
When using video cards AMD processors showed an acceptable indicator of at least 25 frames FX-4100 or Core i 3 2100. A comfortable average FPS of 60 frames can be achieved by level solutions FX-4300 or Core i 3 2100.
- DX11 Ultra
- DX12 Ultra
GameGPU
The game uses a maximum of 8 computing threads. But for a single company, 4 cores are enough.
RAM TEST |
The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without launching third-party applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- DX11 Ultra
- DX12 Ultra
GameGPU
DirecrX 11:
When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 9400 megabytes, with 4 gigabytes 8600 megabytes, with 6 gigabytes 9900 megabytes, with 8 gigabytes 9500 megabytes and with 11 gigabytes 10100 megabytes.
When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 1000 megabytes, with 4 gigabytes 9300 megabytes, with 6 gigabytes 1000 megabytes, with 8 gigabytes 9500 megabytes and with 11 gigabytes 1030 megabytes.
When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 11500 megabytes, with 4 gigabytes 9500 megabytes, with 6 gigabytes 1000 megabytes, with 8 gigabytes 9700 megabytes and with 11 gigabytes 10600 megabytes.
DirecrX 12:
When resolved 1920x1080 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7000 megabytes, with 4 gigabytes 6200 megabytes, with 6 gigabytes 6300 megabytes, with 8 gigabytes 6100 megabytes and with 11 gigabytes 7600 megabytes.
When resolved 2560x1440 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 7400 megabytes, with 4 gigabytes 6300 megabytes, with 6 gigabytes 6400 megabytes, with 8 gigabytes 6200 megabytes and with 11 gigabytes 7600 megabytes.
When resolved 3840x2160 RAM consumption of a system by a video card with 3 gigabytes of onboard memory is 8700 megabytes, with 4 gigabytes 7000 megabytes, with 6 gigabytes 6500 megabytes, with 8 gigabytes 6300 megabytes and with 11 gigabytes 7900 megabytes.
IRON SPONSORS |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |