enfrdeplesuk
Search find 4120    tg2 f2 lin2 in2 X icon 3 y2  p2 tik steam2

Sniper Ghost Warrior 3 - PC performance graphics benchmarks of Graphics Cards

1

SGW3 2017 04 20 14 03 02 270

Year of construction: April 4, 2017
Genre: Action (Shooter) / Stealth / 3D / 1st Person
developer: CI Games
Publishing house: City Interactive

sgw sys

Sniper Ghost Warrior 3 is a continuation of the famous series, a new high-quality tactical shooter with a first-person view, which contains elements of stealth. The game is quite reminiscent of its predecessors, Ghost Warrior and Ghost Warrior 2, but at the same time, it is not so linear, because it has a huge open world. The game will take place in Eastern Europe, and you will play the role of a sniper who finds himself in a huge military conflict that has unfolded between three terrorist groups.

2

This subsection of our review highlights the main graphical aspects of this game. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphic settings and the quality of development of the main visual aspects.

3

Sniper Ghost Warrior 3 is supported by Windows 7/8 and Windows 10. Below are the system requirements for the game on Steam:

steam 

The priority and main graphics API for Sniper Ghost Warrior 3 is DirectX 11.

4

Sniper Ghost Warrior 3 was developed on the CryEngine game engine. This is a powerful set of tools that works on all major platforms and allows the developer to focus on the game and not bother with the technical part. The CryEngine was used to create groundbreaking trilogies such as Crysis and Ryse.

 cryengine

CryEngine 3 was officially announced on March 11, 2009, and the official release of the engine took place on October 14, 2009. The first game for which the use of CryEngine 3 was announced is the first-person shooter Crysis 2 from Crytek. At the end of March 2010, in an interview with GameReactor magazine, Cevat Yerli said that developers from Crytek had to face a number of problems when developing CryEngine 3 for consoles: “The most difficult thing was the process of scaling CryEngine 3 for consoles while maintaining picture quality and the proper level of performance. Of course, there were challenges, but we are very proud that our team was able to overcome them.” 

Shaders in CryEngine 3 are written once in a high-level programming language, and then automatically compiled for each platform. Shader output is optimized through artist settings and for the 3D environment in which the shader will be used. Thanks to this, it becomes possible to create effects such as the “invisibility effect”, wet, dirty and frozen surfaces, which can be “layered” on top of each other and combined with other shaders that simulate effects such as metal, glass and others. CryEngine 3 supports real-time per-pixel lighting, reflections, refractions, volumetric heat effects and animated textures to simulate windows, bullet holes, surfaces with sun glare and many other effects. CryEngine 3 shaders use a unified shader architecture that has been available since Direct10D XNUMX.

 SGW3 2017 04 20 14 34 53 236

"Ubershader" is a single shader program with many features: from one to four lights, light types, specular cubemaps, fog, detailed textures, normal maps, specular textures, etc. Millions of Ubershader combinations can be generated. Ubershader uses dynamic branching, splitting into multiple passes, reducing combinations, and accepting options with less functionality and lower performance requirements. Uses asynchronous shader compilation and a distributed task system to compile the shader cache.  

5

Sniper Ghost Warrior 3 did not receive any additional settings relative to the beta version, but they are quite enough for flexible adjustment of the game's performance.

 SGW3 2017 04 20 14 03 11 725 SGW3 2017 04 20 14 03 28 825

Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings. 

6



The difference between the settings is visible only upon closer examination. 

9

Sniper Ghost Warrior 3 looks pretty decent, and in some places even quite cute. The environment is really quite good, considering the well-developed dynamic changes in weather and time of day. The physics of the environment and interaction are very realistic, so arcade fans may find it quite uncomfortable...

SGW3 2017 04 20 14 32 04 388  SGW3 2017 04 20 14 33 21 634

SGW3 2017 04 20 14 33 40 638 SGW3 2017 04 20 14 46 37 514

Next, we will move directly to gaming tests and determine what impact this game has on modern computer hardware.   

3 

Test configuration
test stands

Test bench No. 1 based on the Intel Socket 2011 platformv3

Test bench No. 2 based on the Intel Socket 2011 platform

Test bench No. 3 based on the Intel Socket 1155 platform

Test bench No. 4 based on the AMD Soket AM3+ platform

Test bench No. 5 based on the Intel Socket 1150 platform

Multimedia equipment Monitor ASUS PQ321QE  
Software configuration
Operating system Windows 10 Pro
Graphics driver

Nvidia GeForce/ION Driver Release 381.65

AMD Radeon Crimson Edition 17.4.3

Monitoring program

MSI Afterburner v4.3

FRAPS

 
All video cards were tested at maximum graphics quality using the Action! program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment (relative to the beta, the test segment is somewhat heavier):

Our video cards were tested at different screen sizes of 1920x1080, 2560x1600 and 3840x2160 with maximum graphics quality settings (the maximum available for the game). SLI and AMD CrossFireX games are not yet officially supported. Profile SLI for NVIDIA cards was selected from the game Homefront: The Revolution, and since it is not available for AMD cards, we had to take an older profile from the game Evolve for CF.

12

SGW3 2017 04 20 14 03 11 725 

Testing at maximum quality settings 1920x1080

s3 1920 

With these settings, video cards of the Radeon RX 460 or GeForce GTX 1050 Ti level showed an acceptable FPS. The optimal solutions will be video cards of the level Radeon R9 280 or GeForce GTX 780.

13

SGW3 2017 04 20 14 03 14 635 

Testing at maximum quality settings 2560x1440

s3 2560 

With these settings, video cards of the Radeon R9 280X or GeForce GTX 780 level showed an acceptable FPS. The optimal solutions will be video cards of the level Radeon R9 290 or GeForce GTX 980.

14

SGW3 2017 04 20 14 03 17 262 

Testing at maximum quality settings 3840x2160

s3 3840 

With these settings, video cards of the Radeon R9 Fury X or GeForce GTX 1080 level showed an acceptable FPS. The optimal solutions will be video cards of the level Radeon R9 Fury X CF or GeForce GTX 1080 SLI.

15

msi

Testing of video memory consumed by the game was carried out by the program MSI Afterburner. The indicator was based on results on top video cards from AMD and NVIDIA with separate screen sizes 1920x1080 and 2560x1440 with different anti-aliasing settings.

Testing at maximum memory GPU quality settings

sgw vram 

The recommended amount of video memory usage for a resolution of 1920x1080 will be 3076 MB of video memory, for a resolution of 2560x1440 - 4096 MB of video memory, and for a resolution of 3840x2160 about 4096 MB of video memory. 

16

 SGW3 2017 04 20 14 48 18 166 

We tested processor dependence on 16 models of basic configurations that are relevant today. The test was carried out in those places where the value of video cards for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080.

Testing at maximum quality settings 1920x1080

sgw proz 

Well, the developers have corrected themselves - the processor performance relative to the beta is simply excellent. 

Loading of processor cores with maximum quality settings 1920x1080 Intel % 

sgw intel 

Loading of processor cores with maximum quality settings 1920x1080 AMD % 

sgw amd 

Sniper Ghost Warrior 3 uses up to 8 computing threads. 

17

sys

The test was carried out on the basic configuration of Core i 7 5960X@4.6 GHz with 32 GB DDR4 2400 MGz pre-installed memory. The entire used operational memory was taken as an indicator. The RAM test on the entire system was carried out on various test benches without launching third-party applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

sgw ram 

As we can see, with various quality settings, the amount of RAM consumed in Sniper Ghost Warrior 3 was within 3000 megabytes.

Testing system RAM consumption  

sgw ram 

If you have an 8GB system Sniper Ghost Warrior 3consumed 5.4 gigabytes of RAM. In the presence of a system with 12 gigabytes, the RAM consumption of all RAM was 5.5 gigabytes. With a 16 GB system, the total memory consumption was almost 6.2 gigabytes. And with 32 gigabytes of RAM, the system consumes 7.1 gigabytes of RAM.  

4

AMD Seasonic 40 years logo nvidia

5




 Evaluation test 1 1 1 1 1 1 1 1 1 1 Rating 89% [96 vote(s)]



Graphics rating  1 1 1 1 1 1 1 1 1 1 Rating 66% [107 vote(s)]



Optimization  1 1 1 1 1 1 1 1 1 1 Rating 60% [119 vote(s)]

People participating in this conversation

Comments (30)

This comment was made by the moderator on the site

Ryazan rules in multi-streaming!

This comment was made by the moderator on the site

RADEOFORCE, quite a correct remark. In fact, it applies not only to this engine. Only even according to your link, Hawaii is at the GK110 level, and Tahiti is at the GK104 level, so the green ones never look better.

This comment was made by the moderator on the site

Posted by Nikita:

BRAGA, the engine prefers Radeon, just remember Ryse: Son of Rome.
this engine prefers whoever the developers prefer, because there are plenty of examples where green looks better on ithttp://gamegpu.com/images/stories/Test_GPU/MMO/Everybodys_Gone_to_the_Rapture/test/eg_1920.jpg

This comment was made by the moderator on the site

svl, glad to see 1800X and 1080Ti in the tests. 2400 is very, very little for Ryzen. I hope you can find something better for him there. I would also really like to see 1700 and 1600. (You can use your own 1800X, lowering the frequencies to about 3,2 GHz, disabling cores and all that...)Leo, congratulations on the 1080Ti.BRAGA, the engine prefers Radeon, just remember Ryse: Son of Rome.

This comment was made by the moderator on the site

Posted by Vetal:

UKRALIты че придурашный что ли? а топовые интелы где? соallм от идиотизма ослеп что ли?
(dur) Hold your horses. Study the charts first, and then write something here. It is clear to the fool that this is a Pyrrhic victory and the game is sensitive to the core frequency. It would be interesting to see an overclocked Intel® Core™ i3-7350K on the graph.

Load more